Player Matchup

Bellona
Bellona
BuyMoreBeads
Bellona
Level 89
God Stats
3W - 5L
1,487 SR
Queue Stats
118W - 138L
1,440 Elo+
Party 2
Skadi
Skadi
ChantingPoppy74
Skadi
Level 18
God Stats
2W - 3L
1,592 SR
Queue Stats
10W - 16L
1,497 Elo+
Party 2
Thanatos
Thanatos
Enfyrnx
Thanatos
Level 140
God Stats
8W - 10L
1,456 SR
Queue Stats
136W - 153L
1,448 Elo+
Party 2
Ra
Ra
Faetaly
Ra
Level 119
God Stats
9W - 8L
1,708 SR
Queue Stats
184W - 205L
1,593 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TramboneKing
Ah Muzen Cab
Level 147
God Stats
3W - 5L
1,708 SR
Queue Stats
61W - 54L
1,506 Elo+
Party 2
Team Averages
Level 103
1,590 SR
1,497 Elo+

VS

Team Averages
Level 113
1,638 SR
1,632 Elo+
Shiva
Shiva
Mropus2
Shiva
Level 44
God Stats
2W - 0L
1,726 SR
Queue Stats
23W - 11L
1,683 Elo+
Solo
Arachne
Arachne
Roman9944
Arachne
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 62L
1,656 Elo+
Solo
Janus
Janus
SheLuvWelly
Janus
Level 127
God Stats
11W - 18L
1,499 SR
Queue Stats
135W - 119L
1,608 Elo+
Party 1
Hades
Hades
XMessatsuX
Hades
Level 142
God Stats
17W - 14L
1,752 SR
Queue Stats
192W - 161L
1,582 Elo+
Party 1
Skadi
Skadi
xSheLuvGlo
Skadi
Level 129
God Stats
4W - 4L
1,715 SR
Queue Stats
97W - 79L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BuyMoreBeads
Bellona
12
1 / 0 / 1
7,400
529
2,359
8,877
7,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 6 / 0
6,312
451
4,098
9,555
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
Enfyrnx
Thanatos
9
2 / 1 / 1
6,219
444
2,907
6,717
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 2 / 2
8,598
614
6,600
10,862
4,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
TramboneKing
Ah Muzen Cab
13
0 / 0 / 0
7,893
564
5,076
6,791
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Mropus2
Shiva
14
1 / 0 / 0
7,680
549
3,343
8,663
5,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Roman9944
Arachne
7
0 / 2 / 0
5,412
387
1,932
6,549
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

13
1 / 2 / 1
7,483
535
5,305
6,279
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
12
1 / 0 / 4
7,808
558
3,365
7,317
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
14
6 / 2 / 2
8,372
598
10,608
8,848
3,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
9
9
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
BuyMoreBeads
Bellona
1
0
1
1.5
L
1
6
0
0.17
L
Thanatos
Enfyrnx
Thanatos
2
1
1
2.5
L
2
2
2
1.5
W
Shiva
Mropus2
Shiva
1
0
0
1
W
Arachne
Roman9944
Arachne
0
2
0
0
W
1
2
1
0.75
L
Ah Muzen Cab
TramboneKing
Ah Muzen Cab
0
0
0
0
W
Hades
1
0
4
3
W
Skadi
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,040
Damage
24,553
42,802
Taken
37,656
23,212
Mitigated
18,682
14,889
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BuyMoreBeads
Bellona
2,359
701
0
2,136
8,877
7,944
0
1,810
6,988
0
34,581
L
4,098
1,712
0
568
9,555
3,589
0
1,117
8,438
0
31,669
L
Thanatos
Enfyrnx
Thanatos
2,907
876
0
5,347
6,717
2,895
0
732
5,897
0
31,497
L
6,600
789
472
4,640
10,862
4,446
446
4,589
5,954
73,783
0
W
Shiva
Mropus2
Shiva
3,343
468
0
4,073
8,663
5,536
432
0
8,663
0
58,720
W
Arachne
Roman9944
Arachne
1,932
1,579
0
1,362
6,549
1,895
0
1,376
5,117
0
17,689
W
5,305
43
0
546
6,279
2,343
0
3,709
2,304
67,155
545
L
Ah Muzen Cab
TramboneKing
Ah Muzen Cab
5,076
2,207
0
1,726
6,791
4,338
494
0
6,370
0
72,321
W
Hades
3,365
1,010
384
4,649
7,317
5,229
0
308
6,969
31,498
0
W
Skadi
10,608
6,103
0
808
8,848
3,679
1,333
799
8,003
0
71,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,422
Gold Earned
36,755
424
Minions Killed
416
0
Camps Cleared
0
1,260,970
Distance Traveled
1,239,364
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,400
529
55
4
0
287,241
7
L
Skadi
6,312
451
44
3
0
223,123
0
L
Thanatos
6,219
444
51
4
0
220,204
0
L
Ra
8,598
614
149
11
0
286,392
1
W
Shiva
7,680
549
106
8
0
274,271
0
W
Arachne
5,412
387
34
2
0
158,927
0
W
Janus
7,483
535
123
9
0
282,285
0
L
Ah Muzen Cab
7,893
564
125
9
0
244,010
2
W
Hades
7,808
558
47
3
0
252,617
0
W
Skadi
8,372
598
106
8
0
271,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role