Player Matchup

Thor
Thor
DoomerDave
Thor
Level 79
God Stats
2W - 3L
1,698 SR
Queue Stats
3W - 6L
1,484 Elo+
Party 2
Thoth
Thoth
Getdownfit
Thoth
Level 101
God Stats
27W - 24L
1,128 SR
Queue Stats
65W - 63L
1,406 Elo+
Solo
Jing Wei
Jing Wei
MedicinalTT
Jing Wei
Level 124
God Stats
1W - 1L
1,311 SR
Queue Stats
4W - 7L
1,504 Elo+
Party 2
King Arthur
King Arthur
Webi
King Arthur
Level 97
God Stats
1W - 0L
1,219 SR
Queue Stats
3W - 5L
1,484 Elo+
Party 2
Sobek
Sobek
solocyclone55
Sobek
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,519 Elo+
Party 2
Team Averages
Level 103
1,371 SR
1,479 Elo+

VS

Team Averages
Level 72
1,378 SR
1,548 Elo+
Pele
Pele
GunzzFPS
Pele
Level 108
God Stats
3W - 2L
1,486 SR
Queue Stats
143W - 122L
1,561 Elo+
Party 1
Agni
Agni
Xclusive_Meer
Agni
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 48L
1,691 Elo+
Solo
Skadi
Skadi
atreus_magi
Skadi
Level 33
God Stats
36W - 32L
1,147 SR
Queue Stats
208W - 212L
1,301 Elo+
Solo
Kumbhakarna
Kumbhakarna
ltz_Akua
Kumbhakarna
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 66L
1,586 Elo+
Party 1
Chaac
Chaac
rizard_of_oz
Chaac
Level 29
God Stats
0W - 2L
1,257 SR
Queue Stats
72W - 64L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 0
5,769
481
2,467
9,984
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
12
6 / 1 / 1
7,358
613
7,298
3,195
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
MedicinalTT
Jing Wei
11
2 / 0 / 3
6,559
547
9,160
8,215
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Webi
King Arthur
11
0 / 1 / 0
6,400
533
6,234
8,354
7,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
1 / 0 / 3
5,735
478
3,904
8,551
6,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
5 / 1 / 1
6,763
564
7,681
10,196
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 2
5,526
461
2,665
7,481
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 4 / 1
4,928
411
5,646
9,726
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
ltz_Akua
Kumbhakarna
7
0 / 1 / 1
5,082
424
1,397
10,260
5,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 1 / 0
5,884
490
3,429
9,124
4,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
12
Kills
6
6
Deaths
12
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
4
0
0.75
W
Thoth
6
1
1
6.5
L
Pele
5
1
1
5.5
W
Jing Wei
MedicinalTT
Jing Wei
2
0
3
3.5
W
King Arthur
Webi
King Arthur
0
1
0
0
L
0
5
2
0.2
L
0
4
1
0.13
L
Kumbhakarna
ltz_Akua
Kumbhakarna
0
1
1
0.5
L
1
1
0
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,063
Damage
20,818
38,299
Taken
46,787
20,759
Mitigated
19,786
14,585
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,467
433
0
2,836
9,984
2,915
0
208
9,776
0
28,273
W
Thoth
7,298
500
0
500
3,195
835
54
762
2,433
53,728
795
L
Pele
7,681
2,727
0
1,893
10,196
3,723
504
1,854
8,342
0
49,918
W
Jing Wei
MedicinalTT
Jing Wei
9,160
7,066
0
4,842
8,215
2,826
0
1,066
7,149
0
52,462
W
King Arthur
Webi
King Arthur
6,234
828
0
1,470
8,354
7,511
144
0
8,354
0
46,472
L
2,665
557
0
952
7,481
2,405
0
4,319
3,162
30,098
0
L
5,646
3,231
470
1,899
9,726
3,305
0
1,408
8,318
0
32,162
L
Kumbhakarna
ltz_Akua
Kumbhakarna
1,397
500
0
3,024
10,260
5,702
0
2,616
7,644
10,924
0
L
3,429
995
0
2,570
9,124
4,651
0
939
8,185
0
31,897
W
3,904
373
1,407
3,530
8,551
6,672
0
2,026
6,525
14,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,821
Gold Earned
28,183
335
Minions Killed
246
0
Camps Cleared
0
1,186,679
Distance Traveled
1,190,257
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,769
481
51
4
0
262,275
0
W
Thoth
7,358
613
90
8
0
249,482
0
L
Pele
6,763
564
73
6
0
290,197
2
W
Jing Wei
6,559
547
91
8
0
216,737
1
W
King Arthur
6,400
533
91
8
0
218,584
0
L
Agni
5,526
461
61
5
0
216,835
0
L
Skadi
4,928
411
45
4
0
220,380
0
L
Kumbhakarna
5,082
424
7
1
0
237,700
4
L
Chaac
5,884
490
60
5
0
225,145
1
W
Sobek
5,735
478
12
1
0
239,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role