Player Matchup

Cthulhu
Cthulhu
HolyGrail69420
Cthulhu
Level 50
God Stats
0W - 2L
1,255 SR
Queue Stats
7W - 11L
1,376 Elo+
Party 1
Chronos
Chronos
JT-zero2
Chronos
Level 79
God Stats
6W - 8L
1,844 SR
Queue Stats
56W - 61L
1,478 Elo+
Solo
Heimdallr
Heimdallr
Necrophagedot
Heimdallr
Level 80
God Stats
7W - 9L
1,531 SR
Queue Stats
46W - 64L
1,394 Elo+
Solo
Surtr
Surtr
XxKunoichi187
Surtr
Level 69
God Stats
0W - 3L
1,129 SR
Queue Stats
117W - 100L
1,428 Elo+
Solo
Thanatos
Thanatos
imminent_elite0
Thanatos
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,369 Elo+
Party 1
Team Averages
Level 63
1,452 SR
1,409 Elo+

VS

Team Averages
Level 67
1,464 SR
1,368 Elo+
Erlang Shen
Erlang Shen
AYTHEACTIVIST
Erlang Shen
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 26L
1,180 Elo+
Solo
Cerberus
Cerberus
DaddyStacc
Cerberus
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
122W - 116L
1,492 Elo+
Solo
Vulcan
Vulcan
koala892timide
Vulcan
Level 109
God Stats
1W - 2L
1,233 SR
Queue Stats
177W - 214L
1,387 Elo+
Party 2
Sol
Sol
lil__civ
Sol
Level 78
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 36L
1,276 Elo+
Solo
Skadi
Skadi
meatyawn
Skadi
Level 17
God Stats
8W - 4L
1,584 SR
Queue Stats
18W - 12L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
9,664
483
9,282
20,496
22,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
JT-zero2
Chronos
12
1 / 1 / 2
8,479
424
4,914
6,909
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Necrophagedot
Heimdallr
13
3 / 7 / 2
8,738
437
10,020
20,923
8,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 5 / 3
9,092
455
15,415
24,773
19,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
13
1 / 5 / 4
8,269
413
7,154
14,352
7,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AYTHEACTIVIST
Erlang Shen
3
0 / 0 / 0
4,478
224
0
0
0
Cerberus
DaddyStacc
Cerberus
14
2 / 4 / 12
10,083
504
6,251
18,886
20,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 4 / 2
9,625
481
11,494
12,005
5,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
9 / 3 / 8
11,368
568
23,253
18,241
9,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
meatyawn
Skadi
17
6 / 1 / 6
10,925
546
20,943
16,044
7,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
12
Kills
19
19
Deaths
12
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
AYTHEACTIVIST
Erlang Shen
0
0
0
0
W
Cerberus
DaddyStacc
Cerberus
2
4
12
2
L
1
1
1
1.5
L
Chronos
JT-zero2
Chronos
1
1
2
2
L
Heimdallr
Necrophagedot
Heimdallr
3
7
2
0.57
L
6
5
3
1.5
L
Thanatos
1
5
4
0.6
W
2
4
2
0.75
W
9
3
8
4.33
W
Skadi
meatyawn
Skadi
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,785
Damage
61,941
87,453
Taken
65,176
60,478
Mitigated
43,396
23,711
Healing
23,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
AYTHEACTIVIST
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
DaddyStacc
Cerberus
6,251
625
0
5,440
18,886
20,977
115
2,141
16,739
29,289
0
L
9,282
493
107
2,689
20,496
22,954
404
10,543
9,953
55,538
0
L
Chronos
JT-zero2
Chronos
4,914
888
0
1,351
6,909
2,783
820
1,714
5,195
53,166
548
L
Heimdallr
Necrophagedot
Heimdallr
10,020
5,372
0
6,637
20,923
8,664
286
11,592
9,331
0
48,603
L
15,415
5,898
0
5,690
24,773
19,015
336
10,969
13,804
351
48,250
L
Thanatos
7,154
1,333
0
7,237
14,352
7,062
98
5,867
8,485
0
46,657
W
11,494
4,813
0
2,297
12,005
5,702
209
7,012
4,993
54,672
766
W
23,253
10,673
0
11,975
18,241
9,439
1,707
2,623
15,618
94,695
10,651
W
Skadi
meatyawn
Skadi
20,943
10,327
0
3,819
16,044
7,278
3,950
3,166
12,878
0
89,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,242
Gold Earned
46,479
366
Minions Killed
399
0
Camps Cleared
0
1,791,287
Distance Traveled
1,602,186
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,478
224
0
0
0
0
0
W
Cerberus
10,083
504
51
3
0
413,503
4
L
Cthulhu
9,664
483
80
4
0
408,885
2
L
Chronos
8,479
424
103
5
0
236,979
0
L
Heimdallr
8,738
437
73
4
0
344,340
0
L
Surtr
9,092
455
58
3
0
388,105
1
L
Thanatos
8,269
413
52
3
0
412,978
0
W
Vulcan
9,625
481
81
4
0
390,315
0
W
Sol
11,368
568
144
7
0
388,925
1
W
Skadi
10,925
546
123
6
0
409,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role