Player Matchup

Ra
Ra
Bronze III
AbraHatler
Ra
Bronze III
Level 34
God Stats
0W - 1L
1,722 SR
Queue Stats
1W - 3L
1,546 MMR
Solo
Rama
Rama
Silver III
DrGUZMAN
Rama
Silver III
Level 156
God Stats
1W - 3L
1,242 SR
Queue Stats
309W - 330L
1,393 MMR
Party 2
Amaterasu
Amaterasu
Bronze III
SanctumSiege
Amaterasu
Bronze III
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 60L
1,453 MMR
Solo
Sylvanus
Sylvanus
Bronze III
THREE C ZACH
Sylvanus
Bronze III
Level 146
God Stats
0W - 4L
1,321 SR
Queue Stats
98W - 108L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold V
kimimaru50
Fenrir
Gold V
Level 148
God Stats
2W - 4L
1,298 SR
Queue Stats
118W - 126L
1,444 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,417 SR
1,467 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 137
1,634 SR
1,448 MMR
Vulcan
Vulcan
Bronze III
CrescentMoon22
Vulcan
Bronze III
Level 195
God Stats
3W - 1L
1,825 SR
Queue Stats
108W - 105L
1,454 MMR
Solo
Mulan
Mulan
Bronze III
Dragonklaw10
Mulan
Bronze III
Level 125
God Stats
5W - 7L
1,533 SR
Queue Stats
42W - 35L
1,446 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Speshalkayyyy
Ne Zha
Gold IV
Level 159
God Stats
17W - 17L
1,591 SR
Queue Stats
643W - 642L
1,441 MMR
Solo
Camazotz
Camazotz
Bronze III
StrideMyGiraffe
Camazotz
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,453 MMR
Solo
Chiron
Chiron
Bronze III
SuperRandom7
Chiron
Bronze III
Level 100
God Stats
3W - 1L
1,719 SR
Queue Stats
60W - 63L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,417
535
1,419
8,845
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
10
2 / 3 / 0
6,542
545
4,438
8,651
3,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
SanctumSiege
Amaterasu
12
1 / 3 / 0
6,861
572
9,691
14,505
11,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
THREE C ZACH
Sylvanus
10
0 / 3 / 2
5,914
493
4,300
10,567
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
kimimaru50
Fenrir
10
0 / 3 / 2
6,073
506
4,351
10,496
3,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BakasuraIzanamiThorThanatos

VS

Bans
Cu ChulainnCharybdisHerculesPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
7,342
612
7,782
4,727
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 1 / 3
7,198
600
10,759
13,347
8,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
10 / 1 / 3
8,171
681
10,439
10,005
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Camazotz
12
3 / 0 / 4
6,769
564
4,573
9,428
3,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
12
0 / 1 / 2
6,794
566
3,620
8,694
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
16
16
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
2
2
6
2.5
L
Rama
2
3
0
0.67
W
1
1
3
2.5
L
Amaterasu
SanctumSiege
Amaterasu
1
3
0
0.33
W
10
1
3
11.5
W
Camazotz
3
0
4
5
W
Chiron
0
1
2
1
L
Sylvanus
THREE C ZACH
Sylvanus
0
3
2
0.33
L
Fenrir
kimimaru50
Fenrir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,199
Damage
37,173
53,064
Taken
46,201
28,046
Mitigated
19,711
15,526
Healing
18,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,419
150
336
1,505
8,845
3,041
0
3,822
5,023
43,242
0
W
7,782
3,584
0
500
4,727
1,573
0
1,137
3,590
61,810
41
L
Rama
4,438
3,430
0
1,746
8,651
3,818
822
0
8,651
0
45,312
W
10,759
2,826
0
6,686
13,347
8,211
0
400
12,073
0
56,634
L
Amaterasu
SanctumSiege
Amaterasu
9,691
4,128
0
7,036
14,505
11,136
0
653
13,852
1,020
54,553
W
10,439
3,711
0
3,896
10,005
3,777
0
1,434
8,526
0
54,417
W
Camazotz
4,573
1,429
0
4,526
9,428
3,046
0
1,073
8,314
0
37,657
W
Chiron
3,620
998
178
2,805
8,694
3,104
0
2,192
6,502
0
49,924
L
Sylvanus
THREE C ZACH
Sylvanus
4,300
1,546
502
2,365
10,567
6,209
0
815
9,752
26,949
8,242
L
Fenrir
kimimaru50
Fenrir
4,351
1,436
0
2,036
10,496
3,842
0
2,451
8,045
0
40,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,807
Gold Earned
36,274
373
Minions Killed
400
0
Camps Cleared
0
1,171,994
Distance Traveled
1,347,623
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,417
535
71
6
0
241,351
1
W
Vulcan
7,342
612
86
7
0
273,113
3
L
Rama
6,542
545
81
7
0
220,561
5
W
Mulan
7,198
600
92
8
0
251,084
0
L
Amaterasu
6,861
572
97
8
0
245,521
0
W
Ne Zha
8,171
681
63
5
0
288,076
0
W
Camazotz
6,769
564
59
5
0
289,850
0
W
Chiron
6,794
566
100
8
0
245,500
0
L
Sylvanus
5,914
493
61
5
0
210,064
0
L
Fenrir
6,073
506
63
5
0
254,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role