Player Matchup

Sol
Sol
Bronze III
LAMOKI BRUTE
Sol
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,442 MMR
Party 1
Tyr
Tyr
Bronze III
LAMOKI VEGA
Tyr
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,442 MMR
Party 1
Mercury
Mercury
Bronze III
LAMOKIMEMES
Mercury
Bronze III
Level 109
God Stats
1W - 1L
1,423 SR
Queue Stats
5W - 16L
1,484 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,474 SR
1,456 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,500 SR
1,437 MMR
Baron Samedi
Baron Samedi
Bronze III
Fox Mizu
Baron Samedi
Bronze III
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Fenrir
Fenrir
Silver II
KingGRIM
Fenrir
Silver II
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 38L
1,375 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver II
SlayerEmber
Ah Muzen Cab
Silver II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 124L
1,437 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
8,874
683
6,499
8,651
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 7 / 1
7,791
599
4,138
17,356
13,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
LAMOKIMEMES
Mercury
12
0 / 5 / 3
8,075
621
3,405
11,805
4,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThanatosChaacAtlasGaneshaIshtar

VS

Bans
GebMauiBaba YagaCthulhuHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fox Mizu
Baron Samedi
16
7 / 0 / 6
9,950
765
13,239
6,387
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
KingGRIM
Fenrir
13
0 / 3 / 6
8,155
627
2,854
8,961
9,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
SlayerEmber
Ah Muzen Cab
17
6 / 0 / 7
10,241
788
17,201
9,552
4,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
13
13
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Fox Mizu
Baron Samedi
7
0
6
10
W
Fenrir
KingGRIM
Fenrir
0
3
6
1
L
2
1
0
2
L
1
7
1
0.21
L
Mercury
LAMOKIMEMES
Mercury
0
5
3
0.3
W
Ah Muzen Cab
SlayerEmber
Ah Muzen Cab
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,042
Damage
33,294
37,812
Taken
24,900
21,747
Mitigated
18,040
7,049
Healing
9,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Fox Mizu
Baron Samedi
13,239
848
2,090
2,792
6,387
4,393
708
955
5,432
30,761
1,087
W
Fenrir
KingGRIM
Fenrir
2,854
531
46
1,377
8,961
9,036
273
2,684
6,277
547
16,955
L
6,499
2,088
0
3,398
8,651
3,477
0
1,902
6,749
40,194
0
L
4,138
504
0
1,530
17,356
13,561
0
6,098
11,258
0
16,203
L
Mercury
LAMOKIMEMES
Mercury
3,405
1,520
945
1,176
11,805
4,709
0
4,751
7,054
0
16,395
W
Ah Muzen Cab
SlayerEmber
Ah Muzen Cab
17,201
7,810
152
3,495
9,552
4,611
1,869
2,908
6,644
0
66,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,740
Gold Earned
28,346
127
Minions Killed
173
0
Camps Cleared
0
656,752
Distance Traveled
703,677
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,950
765
52
4
0
236,902
0
W
Fenrir
8,155
627
39
3
0
229,476
5
L
Sol
8,874
683
62
5
0
220,462
0
L
Tyr
7,791
599
28
2
0
214,691
0
L
Mercury
8,075
621
37
3
0
221,599
0
W
Ah Muzen Cab
10,241
788
82
6
0
237,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role