Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Eηvy
Hercules
Level 203
God Stats
3W - 0L
1,761 SR
Queue Stats
211W - 15L
2,090 Elo+
Party 1
Zhong Kui
Zhong Kui
Fwib
Zhong Kui
Level 191
God Stats
2W - 0L
1,500 SR
Queue Stats
1,125W - 226L
2,036 Elo+
Party 1
Neith
Neith
Syaenr
Neith
Level 159
God Stats
26W - 4L
1,883 SR
Queue Stats
319W - 67L
1,987 Elo+
Party 1
Hera
Hera
Ŝyia
Hera
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
109W - 72L
1,645 Elo+
Party 1
Team Averages
Level 150
1,629 SR
1,852 Elo+

VS

Team Averages
Level 118
1,588 SR
1,574 Elo+
He Bo
He Bo
Aethnir1
He Bo
Level 99
God Stats
7W - 2L
1,672 SR
Queue Stats
133W - 135L
1,611 Elo+
Solo
Kukulkan
Kukulkan
Heavens_Hole3rd
Kukulkan
Level 106
God Stats
7W - 6L
1,796 SR
Queue Stats
121W - 115L
1,757 Elo+
Solo
Odin
Odin
W_W_drei
Odin
Level 134
God Stats
1W - 4L
1,329 SR
Queue Stats
34W - 43L
1,409 Elo+
Solo
Ratatoskr
Ratatoskr
ryotanus
Ratatoskr
Level 96
God Stats
0W - 1L
1,702 SR
Queue Stats
18W - 18L
1,573 Elo+
Solo
Yemoja
Yemoja
sp8ced3m0n
Yemoja
Level 153
God Stats
1W - 5L
1,440 SR
Queue Stats
51W - 52L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 0 / 9
6,885
1,148
5,767
5,889
5,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
Eηvy
Hercules
12
3 / 0 / 5
7,316
1,219
7,479
6,863
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Fwib
Zhong Kui
12
4 / 0 / 6
7,885
1,314
8,443
3,075
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Syaenr
Neith
12
2 / 0 / 9
7,516
1,253
7,234
4,252
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
Ŝyia
Hera
12
1 / 0 / 9
7,241
1,207
9,727
2,079
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

400

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aethnir1
He Bo
11
0 / 3 / 0
6,490
1,082
8,339
12,336
4,559
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
11
0 / 2 / 0
6,369
1,062
3,792
6,396
2,399
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Odin
11
0 / 3 / 0
6,307
1,051
3,715
10,033
7,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ratatoskr
ryotanus
Ratatoskr
11
0 / 1 / 0
6,098
1,016
942
2,015
654
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Yemoja
sp8ced3m0n
Yemoja
11
0 / 2 / 0
6,884
1,147
1,080
14,647
10,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
0
11
Kills
0
0
Deaths
11
38
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
9
5.5
L
He Bo
Aethnir1
He Bo
0
3
0
0
W
Hercules
Eηvy
Hercules
3
0
5
5.5
W
Zhong Kui
Fwib
Zhong Kui
4
0
6
7
L
Kukulkan
0
2
0
0
W
Neith
Syaenr
Neith
2
0
9
6.5
L
Odin
0
3
0
0
L
Ratatoskr
ryotanus
Ratatoskr
0
1
0
0
L
Yemoja
sp8ced3m0n
Yemoja
0
2
0
0
W
Hera
Ŝyia
Hera
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,650
Damage
17,868
22,158
Taken
45,427
15,069
Mitigated
25,411
8,276
Healing
5,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,767
617
0
1,507
5,889
5,114
0
3,182
2,620
11,657
0
L
He Bo
Aethnir1
He Bo
8,339
110
0
516
12,336
4,559
0
5,811
5,995
23,638
0
W
Hercules
Eηvy
Hercules
7,479
3,567
0
3,858
6,863
5,534
0
4,039
2,476
0
12,011
W
Zhong Kui
Fwib
Zhong Kui
8,443
914
0
1,613
3,075
2,125
0
1,652
1,311
18,229
0
L
Kukulkan
3,792
85
0
149
6,396
2,399
0
3,658
2,572
14,404
0
W
Neith
Syaenr
Neith
7,234
2,302
0
917
4,252
1,571
0
2,732
1,520
0
22,628
L
Odin
3,715
965
0
433
10,033
7,767
0
5,142
4,690
0
7,831
L
Ratatoskr
ryotanus
Ratatoskr
942
51
0
135
2,015
654
0
793
1,148
0
5,202
L
Yemoja
sp8ced3m0n
Yemoja
1,080
535
1,512
2,685
14,647
10,032
0
7,100
7,177
6,923
0
W
Hera
Ŝyia
Hera
9,727
2,913
0
381
2,079
725
0
1,606
432
20,418
865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,843
Gold Earned
32,148
115
Minions Killed
91
4
Camps Cleared
4
557,799
Distance Traveled
475,109
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,885
1,148
9
2
0
133,935
0
L
He Bo
6,490
1,082
40
7
1
131,468
0
W
Hercules
7,316
1,219
6
1
0
108,004
1
W
Zhong Kui
7,885
1,314
26
4
2
103,607
0
L
Kukulkan
6,369
1,062
23
4
1
96,681
0
W
Neith
7,516
1,253
41
7
0
101,298
0
L
Odin
6,307
1,051
10
2
0
99,330
0
L
Ratatoskr
6,098
1,016
9
2
2
33,826
0
L
Yemoja
6,884
1,147
9
2
0
113,804
0
W
Hera
7,241
1,207
33
6
2
110,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role