Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CompletePun13
Fenrir
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,565 Elo+
Party 1
Thoth
Thoth
Joltaria
Thoth
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,640 Elo+
Party 1
Horus
Horus
Peanuts98
Horus
Level 23
God Stats
2W - 1L
1,715 SR
Queue Stats
43W - 32L
1,637 Elo+
Party 1
Cthulhu
Cthulhu
RunsW1thKn1ves
Cthulhu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,565 Elo+
Party 1
Team Averages
Level 56
1,543 SR
1,581 Elo+

VS

Team Averages
Level 99
1,457 SR
1,486 Elo+
Da Ji
Da Ji
FingerJones
Da Ji
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 71L
1,502 Elo+
Solo
Terra
Terra
Koifish5213
Terra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Persephone
Persephone
That_Fish_Guy24
Persephone
Level 128
God Stats
3W - 5L
1,285 SR
Queue Stats
257W - 251L
1,405 Elo+
Solo
Cthulhu
Cthulhu
Twomushking
Cthulhu
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 161L
1,607 Elo+
Solo
Anubis
Anubis
daddydrees
Anubis
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
321W - 314L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
5 / 5 / 1
8,355
760
17,987
11,322
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 2
6,848
623
5,218
9,595
5,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Joltaria
Thoth
15
1 / 6 / 4
8,286
753
9,358
11,337
5,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Peanuts98
Horus
13
0 / 4 / 7
7,528
684
4,540
14,569
11,362
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 4 / 4
7,887
717
9,175
14,624
15,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 4 / 10
9,409
855
12,201
10,038
5,062
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 19
9,155
832
4,805
10,806
10,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
That_Fish_Guy24
Persephone
16
5 / 0 / 16
9,472
861
17,472
9,163
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Twomushking
Cthulhu
16
1 / 1 / 22
8,647
786
10,452
21,565
17,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Anubis
daddydrees
Anubis
16
5 / 1 / 14
9,078
825
12,614
7,429
4,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
105
7
Kills
24
24
Deaths
7
18
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
5
5
1
1.1
L
1
5
2
0.4
W
11
4
10
4
L
Thoth
Joltaria
Thoth
1
6
4
0.5
W
2
1
19
11.5
L
Horus
Peanuts98
Horus
0
4
7
0.88
L
0
4
4
0.5
W
Persephone
That_Fish_Guy24
Persephone
5
0
16
13
W
Cthulhu
Twomushking
Cthulhu
1
1
22
12
W
Anubis
daddydrees
Anubis
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,278
Damage
57,544
61,447
Taken
59,001
42,349
Mitigated
41,405
14,805
Healing
34,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
17,987
8,991
143
1,156
11,322
4,651
0
6,573
4,749
0
26,790
L
5,218
1,492
1,101
1,472
9,595
5,249
0
7,601
1,994
0
6,495
W
12,201
4,144
1,628
553
10,038
5,062
490
3,148
6,849
0
14,434
L
Thoth
Joltaria
Thoth
9,358
489
173
1,153
11,337
5,320
0
9,062
2,275
23,272
1,202
W
4,805
585
5,861
4,748
10,806
10,026
310
3,984
6,739
9,197
358
L
Horus
Peanuts98
Horus
4,540
1,308
1,748
3,280
14,569
11,362
0
11,728
2,841
0
6,554
L
9,175
291
1,509
3,070
14,624
15,767
0
10,340
4,284
19,743
0
W
Persephone
That_Fish_Guy24
Persephone
17,472
1,165
2,180
3,643
9,163
4,347
779
3,728
5,387
35,228
0
W
Cthulhu
Twomushking
Cthulhu
10,452
780
3,316
10,546
21,565
17,811
96
4,896
16,524
23,095
0
W
Anubis
daddydrees
Anubis
12,614
569
372
1,616
7,429
4,159
560
2,334
5,050
25,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,904
Gold Earned
45,761
99
Minions Killed
120
0
Camps Cleared
0
976,376
Distance Traveled
1,038,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,355
760
27
2
0
184,795
0
L
Fenrir
6,848
623
5
0
0
212,090
0
W
Da Ji
9,409
855
8
1
0
187,223
0
L
Thoth
8,286
753
37
3
0
179,363
0
W
Terra
9,155
832
8
1
0
225,218
0
L
Horus
7,528
684
6
1
0
196,100
0
L
Cthulhu
7,887
717
24
2
0
204,028
0
W
Persephone
9,472
861
48
4
0
222,597
0
W
Cthulhu
8,647
786
22
2
0
243,436
0
W
Anubis
9,078
825
34
3
0
160,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role