Player Matchup

Erlang Shen
Erlang Shen
BLAHBLAHBLAH6969
Erlang Shen
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 118L
1,350 Elo+
Solo
Fenrir
Fenrir
BraverISorry
Fenrir
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
363W - 449L
1,451 Elo+
Party 3
Ganesha
Ganesha
L0litaG0th23
Ganesha
Level 49
God Stats
7W - 4L
1,798 SR
Queue Stats
15W - 26L
1,292 Elo+
Party 3
Artemis
Artemis
Praise1118
Artemis
Level 114
God Stats
6W - 2L
1,874 SR
Queue Stats
48W - 50L
1,578 Elo+
Party 1
Chronos
Chronos
Siberian Glocc
Chronos
Level 154
God Stats
8W - 6L
1,665 SR
Queue Stats
75W - 76L
1,591 Elo+
Party 1
Team Averages
Level 118
1,667 SR
1,453 Elo+

VS

Team Averages
Level 112
1,479 SR
1,526 Elo+
Hercules
Hercules
LOGANxx2112
Hercules
Level 105
God Stats
22W - 19L
1,618 SR
Queue Stats
227W - 228L
1,528 Elo+
Solo
Ishtar
Ishtar
Shido20021005
Ishtar
Level 56
God Stats
0W - 4L
1,500 SR
Queue Stats
484W - 452L
1,530 Elo+
Party 2
Ymir
Ymir
ToXiC_BuRr1To
Ymir
Level 128
God Stats
2W - 6L
1,280 SR
Queue Stats
390W - 356L
1,529 Elo+
Party 2
Tiamat
Tiamat
Uncle Ruckus409
Tiamat
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
380W - 354L
1,578 Elo+
Solo
Awilix
Awilix
jaguarpride101
Awilix
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BLAHBLAHBLAH6969
Erlang Shen
16
0 / 1 / 3
10,257
540
7,694
17,231
14,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
19
12 / 1 / 2
11,802
621
13,787
17,100
8,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
L0litaG0th23
Ganesha
14
0 / 1 / 12
9,184
483
4,143
16,369
11,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
Praise1118
Artemis
18
4 / 0 / 3
10,512
553
10,738
12,714
5,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 10
9,929
523
8,539
14,897
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LOGANxx2112
Hercules
15
1 / 2 / 2
8,610
453
7,164
16,882
18,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 2 / 0
7,939
418
4,849
9,770
4,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 1
7,891
415
7,598
16,426
14,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 4 / 1
9,746
513
14,444
10,606
6,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 4 / 3
8,289
436
6,797
14,361
5,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
5
7
Deaths
17
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BLAHBLAHBLAH6969
Erlang Shen
0
1
3
1.5
W
Fenrir
12
1
2
13
W
Ganesha
L0litaG0th23
Ganesha
0
1
12
6
L
Hercules
LOGANxx2112
Hercules
1
2
2
1
W
Artemis
Praise1118
Artemis
4
0
3
5.5
L
0
2
0
0
W
1
4
10
1.5
L
1
5
1
0.3
L
2
4
1
0.63
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,901
Damage
40,852
78,311
Taken
68,045
45,467
Mitigated
49,402
32,106
Healing
16,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BLAHBLAHBLAH6969
Erlang Shen
7,694
3,829
190
9,371
17,231
14,771
855
0
16,421
0
80,362
W
Fenrir
13,787
5,293
0
4,079
17,100
8,354
12
3,810
13,254
0
115,558
W
Ganesha
L0litaG0th23
Ganesha
4,143
228
3,245
2,880
16,369
11,610
29
8,740
7,580
27,810
0
L
Hercules
LOGANxx2112
Hercules
7,164
2,672
0
6,006
16,882
18,913
0
820
16,062
0
56,817
W
Artemis
Praise1118
Artemis
10,738
6,970
0
7,955
12,714
5,516
530
1,211
11,503
0
92,973
L
4,849
2,464
0
3,686
9,770
4,265
701
515
9,255
0
61,716
W
8,539
3,320
0
4,386
14,897
5,216
1,487
8,244
6,606
73,066
0
L
7,598
1,601
343
3,506
16,426
14,645
35
6,392
10,034
40,706
0
L
14,444
956
0
2,222
10,606
6,553
0
3,697
6,909
85,033
2,845
L
6,797
2,811
0
940
14,361
5,026
0
1,258
13,103
0
62,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,684
Gold Earned
42,475
593
Minions Killed
501
0
Camps Cleared
0
1,828,766
Distance Traveled
1,808,992
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,257
540
133
7
0
379,021
0
W
Fenrir
11,802
621
147
8
0
416,204
5
W
Ganesha
9,184
483
8
0
0
355,352
3
L
Hercules
8,610
453
97
5
0
325,360
5
W
Artemis
10,512
553
152
8
0
330,015
5
L
Ishtar
7,939
418
105
6
0
334,843
1
W
Chronos
9,929
523
153
8
0
348,174
9
L
Ymir
7,891
415
54
3
0
324,121
5
L
Tiamat
9,746
513
165
9
0
349,604
8
L
Awilix
8,289
436
80
4
0
475,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role