Player Matchup

Mercury
Mercury
MissPiggy471
Mercury
Level 95
God Stats
7W - 9L
1,701 SR
Queue Stats
341W - 317L
1,565 Elo+
Party 1
Artemis
Artemis
XDBRUHHXD
Artemis
Level 87
God Stats
3W - 2L
1,631 SR
Queue Stats
242W - 223L
1,591 Elo+
Party 1
Maui
Maui
Yourmomscousin
Maui
Level 57
God Stats
18W - 18L
1,601 SR
Queue Stats
115W - 112L
1,436 Elo+
Party 1
Erlang Shen
Erlang Shen
pompara
Erlang Shen
Level 65
God Stats
1W - 1L
1,773 SR
Queue Stats
8W - 9L
1,807 Elo+
Solo
Baron Samedi
Baron Samedi
qtMelli
Baron Samedi
Level 29
God Stats
4W - 4L
1,321 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Team Averages
Level 67
1,606 SR
1,580 Elo+

VS

Team Averages
Level 97
1,613 SR
1,483 Elo+
Scylla
Scylla
Cyanix_SMR
Scylla
Level 88
God Stats
6W - 3L
1,500 SR
Queue Stats
128W - 113L
1,501 Elo+
Party 2
Horus
Horus
Deklan99
Horus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,422 Elo+
Party 3
Nemesis
Nemesis
IOROSCss
Nemesis
Level 31
God Stats
4W - 1L
1,816 SR
Queue Stats
78W - 71L
1,467 Elo+
Party 2
Kuzenbo
Kuzenbo
RYANBEASTMODE26
Kuzenbo
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 42L
1,602 Elo+
Solo
Sol
Sol
xEpiccx
Sol
Level 126
God Stats
2W - 0L
1,748 SR
Queue Stats
8W - 14L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MissPiggy471
Mercury
16
2 / 4 / 6
10,144
483
11,712
18,632
7,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
XDBRUHHXD
Artemis
18
3 / 4 / 1
10,679
509
12,754
16,547
7,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 5 / 2
8,966
427
6,015
21,311
20,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
pompara
Erlang Shen
15
1 / 6 / 2
9,559
455
7,695
28,455
18,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
qtMelli
Baron Samedi
16
2 / 5 / 1
9,585
456
9,176
15,890
7,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cyanix_SMR
Scylla
16
1 / 5 / 2
10,653
507
13,703
14,220
6,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Deklan99
Horus
16
5 / 2 / 10
11,104
529
11,605
20,220
23,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nemesis
IOROSCss
Nemesis
18
3 / 1 / 8
10,892
519
10,978
18,225
10,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
11 / 2 / 2
12,367
589
21,916
14,005
20,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
16
4 / 1 / 7
10,651
507
13,650
13,168
6,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
10
Kills
24
24
Deaths
11
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Scylla
Cyanix_SMR
Scylla
1
5
2
0.4
W
Horus
Deklan99
Horus
5
2
10
5
W
Nemesis
IOROSCss
Nemesis
3
1
8
7
L
Mercury
MissPiggy471
Mercury
2
4
6
1.25
W
11
2
2
6
L
Artemis
XDBRUHHXD
Artemis
3
4
1
0.88
L
2
5
2
0.6
L
Erlang Shen
pompara
Erlang Shen
1
6
2
0.33
L
Baron Samedi
qtMelli
Baron Samedi
2
5
1
0.5
W
Sol
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,352
Damage
71,852
100,835
Taken
79,838
61,640
Mitigated
68,307
31,861
Healing
34,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Cyanix_SMR
Scylla
13,703
997
0
4,168
14,220
6,565
757
3,474
10,746
88,898
1,403
W
Horus
Deklan99
Horus
11,605
4,732
2,523
9,191
20,220
23,643
193
5,067
15,153
114
29,868
W
Nemesis
IOROSCss
Nemesis
10,978
5,718
0
9,017
18,225
10,686
945
3,513
14,712
0
88,401
L
Mercury
MissPiggy471
Mercury
11,712
3,561
0
1,654
18,632
7,555
0
5,986
12,562
0
101,474
W
21,916
6,094
0
3,048
14,005
20,843
127
1,734
12,271
81,274
1,001
L
Artemis
XDBRUHHXD
Artemis
12,754
6,582
0
7,527
16,547
7,017
810
6,769
9,770
0
95,954
L
6,015
1,189
0
3,616
21,311
20,948
0
10,572
10,645
23,203
0
L
Erlang Shen
pompara
Erlang Shen
7,695
4,727
111
13,377
28,455
18,534
26
14,281
13,570
0
68,264
L
Baron Samedi
qtMelli
Baron Samedi
9,176
1,062
1,000
4,576
15,890
7,586
0
9,635
6,139
60,469
287
W
Sol
13,650
4,365
0
6,480
13,168
6,570
3,445
1,710
11,458
78,293
10,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,933
Gold Earned
55,667
492
Minions Killed
488
0
Camps Cleared
0
1,909,241
Distance Traveled
2,049,460
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,653
507
118
6
0
357,985
0
W
Horus
11,104
529
25
1
0
409,735
4
W
Nemesis
10,892
519
112
5
0
481,814
0
L
Mercury
10,144
483
134
6
0
516,641
3
W
Kuzenbo
12,367
589
110
5
0
389,585
2
L
Artemis
10,679
509
130
6
0
334,953
0
L
Maui
8,966
427
31
1
0
365,315
1
L
Erlang Shen
9,559
455
102
5
0
358,951
0
L
Baron Samedi
9,585
456
95
5
0
333,381
0
W
Sol
10,651
507
123
6
0
410,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role