Player Matchup

Ullr
Ullr
ChasubleRouge
Ullr
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 73L
1,666 Elo+
Party 2
Fenrir
Fenrir
MatteoRan09
Fenrir
Level 122
God Stats
2W - 3L
1,700 SR
Queue Stats
81W - 61L
1,692 Elo+
Party 2
Aphrodite
Aphrodite
SteelPotato
Aphrodite
Level 121
God Stats
2W - 1L
1,717 SR
Queue Stats
155W - 131L
1,696 Elo+
Party 2
Bacchus
Bacchus
ZKSilth
Bacchus
Level 108
God Stats
1W - 1L
1,250 SR
Queue Stats
52W - 43L
1,705 Elo+
Party 2
King Arthur
King Arthur
ryotanus
King Arthur
Level 96
God Stats
4W - 0L
1,500 SR
Queue Stats
42W - 26L
1,668 Elo+
Party 2
Team Averages
Level 107
1,534 SR
1,685 Elo+

VS

Team Averages
Level 117
1,634 SR
1,488 Elo+
Cerberus
Cerberus
Einherjr
Cerberus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 31L
1,485 Elo+
Party 1
Chernobog
Chernobog
Itаchі
Chernobog
Level 183
God Stats
6W - 4L
1,750 SR
Queue Stats
508W - 342L
1,468 Elo+
Party 1
King Arthur
King Arthur
Reactivate
King Arthur
Level 82
God Stats
9W - 14L
1,419 SR
Queue Stats
217W - 287L
1,447 Elo+
Party 1
Ao Kuang
Ao Kuang
Wahlkvist
Ao Kuang
Level 105
God Stats
3W - 1L
1,836 SR
Queue Stats
138W - 108L
1,571 Elo+
Party 1
Merlin
Merlin
WhyNotOak
Merlin
Level 126
God Stats
5W - 4L
1,664 SR
Queue Stats
18W - 21L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
7,684
591
8,499
10,438
5,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
14
9 / 1 / 9
8,792
676
13,250
11,718
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
SteelPotato
Aphrodite
14
9 / 1 / 7
8,683
668
10,185
9,744
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ZKSilth
Bacchus
12
3 / 1 / 14
7,895
607
7,879
13,763
13,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
ryotanus
King Arthur
14
2 / 0 / 1
8,187
630
4,414
6,168
4,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Einherjr
Cerberus
8
0 / 4 / 2
5,601
431
2,666
13,740
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
Itаchі
Chernobog
11
3 / 5 / 1
6,695
515
9,836
14,957
5,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Reactivate
King Arthur
10
1 / 3 / 0
6,019
463
1,936
6,790
6,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Wahlkvist
Ao Kuang
11
1 / 6 / 1
6,295
484
4,293
11,976
4,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
WhyNotOak
Merlin
11
2 / 8 / 1
7,389
568
5,189
10,931
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
26
Kills
7
7
Deaths
26
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
4
1
0.88
L
Cerberus
Einherjr
Cerberus
0
4
2
0.25
L
Chernobog
Itаchі
Chernobog
3
5
1
0.7
W
Fenrir
9
1
9
13.5
L
King Arthur
Reactivate
King Arthur
1
3
0
0.33
W
Aphrodite
SteelPotato
Aphrodite
9
1
7
12.5
L
Ao Kuang
Wahlkvist
Ao Kuang
1
6
1
0.25
L
Merlin
WhyNotOak
Merlin
2
8
1
0.31
W
Bacchus
ZKSilth
Bacchus
3
1
14
10
W
King Arthur
ryotanus
King Arthur
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,227
Damage
23,920
51,831
Taken
58,394
32,760
Mitigated
27,633
21,800
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,499
3,980
0
680
10,438
5,271
0
895
9,543
0
60,526
L
Cerberus
Einherjr
Cerberus
2,666
249
0
3,749
13,740
8,382
0
5,022
8,718
12,795
0
L
Chernobog
Itаchі
Chernobog
9,836
6,907
0
5,395
14,957
5,639
0
3,852
11,105
0
51,652
W
Fenrir
13,250
5,351
0
2,966
11,718
5,369
52
3,702
8,016
24
60,803
L
King Arthur
Reactivate
King Arthur
1,936
43
0
280
6,790
6,153
0
0
6,790
779
26,099
W
Aphrodite
SteelPotato
Aphrodite
10,185
2,613
3,586
5,719
9,744
4,142
555
3,958
5,786
59,461
0
L
Ao Kuang
Wahlkvist
Ao Kuang
4,293
667
0
1,152
11,976
4,026
0
3,636
8,340
46,850
0
L
Merlin
WhyNotOak
Merlin
5,189
356
0
380
10,931
3,433
0
5,578
5,353
43,229
0
W
Bacchus
ZKSilth
Bacchus
7,879
1,812
2,114
3,879
13,763
13,820
49
3,987
9,776
23,498
0
W
King Arthur
ryotanus
King Arthur
4,414
857
0
2,856
6,168
4,158
0
431
5,737
0
65,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,241
Gold Earned
31,999
432
Minions Killed
309
0
Camps Cleared
0
1,339,946
Distance Traveled
1,257,890
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,684
591
96
7
0
247,845
0
L
Cerberus
5,601
431
24
2
0
252,111
1
L
Chernobog
6,695
515
82
6
0
250,905
1
W
Fenrir
8,792
676
98
8
0
295,381
0
L
King Arthur
6,019
463
52
4
0
231,698
0
W
Aphrodite
8,683
668
94
7
0
241,976
3
L
Ao Kuang
6,295
484
64
5
0
292,106
1
L
Merlin
7,389
568
87
7
0
231,070
0
W
Bacchus
7,895
607
21
2
0
268,277
1
W
King Arthur
8,187
630
123
9
0
286,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role