Player Matchup

Atlas
Atlas
BoS RDF12
Atlas
Level 97
God Stats
2W - 2L
1,470 SR
Queue Stats
12W - 14L
1,421 Elo+
Party 1
Fenrir
Fenrir
Deadito
Fenrir
Level 69
God Stats
4W - 5L
1,500 SR
Queue Stats
168W - 174L
1,500 Elo+
Party 3
Surtr
Surtr
FzzyWzzy
Surtr
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 135L
1,500 Elo+
Party 3
Skadi
Skadi
Nykontien
Skadi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,468 Elo+
Party 1
Baron Samedi
Baron Samedi
TrenchMedic
Baron Samedi
Level 82
God Stats
0W - 1L
1,819 SR
Queue Stats
5W - 4L
1,542 Elo+
Party 1
Team Averages
Level 84
1,558 SR
1,486 Elo+

VS

Team Averages
Level 130
1,575 SR
1,474 Elo+
Sol
Sol
Boichaan
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,393 Elo+
Solo
Fenrir
Fenrir
Flexstagram
Fenrir
Level 154
God Stats
4W - 1L
1,500 SR
Queue Stats
55W - 50L
1,402 Elo+
Party 2
Camazotz
Camazotz
Ignorant Drunk
Camazotz
Level 159
God Stats
7W - 3L
1,738 SR
Queue Stats
312W - 262L
1,503 Elo+
Party 2
Shiva
Shiva
PurpNastiez
Shiva
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
387W - 371L
1,603 Elo+
Solo
Janus
Janus
Redmanray3
Janus
Level 121
God Stats
18W - 18L
1,639 SR
Queue Stats
126W - 108L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BoS RDF12
Atlas
12
0 / 1 / 5
7,123
509
5,761
12,918
11,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Deadito
Fenrir
12
2 / 3 / 1
7,388
528
3,641
9,966
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
FzzyWzzy
Surtr
12
1 / 2 / 0
6,925
495
10,200
15,574
10,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Nykontien
Skadi
11
2 / 5 / 0
6,370
455
5,807
10,144
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
TrenchMedic
Baron Samedi
13
2 / 4 / 1
7,723
552
4,762
11,449
6,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
7,319
523
8,276
9,013
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
15
6 / 1 / 3
8,593
614
7,210
10,654
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
15
4 / 1 / 0
9,374
670
10,215
16,897
11,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 6
6,563
469
5,900
13,248
10,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
13
3 / 1 / 3
8,138
581
6,621
6,548
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
15
15
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
BoS RDF12
Atlas
0
1
5
2.5
W
2
2
3
1.75
L
Fenrir
Deadito
Fenrir
2
3
1
0.83
W
Fenrir
6
1
3
7.5
L
Surtr
FzzyWzzy
Surtr
1
2
0
0.5
W
Camazotz
4
1
0
4
L
Skadi
Nykontien
Skadi
2
5
0
0.4
W
0
2
6
1.5
W
Janus
3
1
3
4.5
L
Baron Samedi
TrenchMedic
Baron Samedi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,171
Damage
38,222
60,051
Taken
56,360
35,609
Mitigated
32,703
19,617
Healing
23,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
BoS RDF12
Atlas
5,761
2,221
811
5,422
12,918
11,496
0
4,857
8,061
22,081
0
W
8,276
3,289
0
4,500
9,013
3,917
826
2,993
6,020
50,722
6,396
L
Fenrir
Deadito
Fenrir
3,641
1,024
0
2,656
9,966
3,763
0
1,444
8,410
0
52,869
W
Fenrir
7,210
1,329
0
4,800
10,654
4,774
0
2,011
8,643
0
53,320
L
Surtr
FzzyWzzy
Surtr
10,200
4,351
0
6,804
15,574
10,090
0
0
14,675
994
50,769
W
Camazotz
10,215
3,946
0
11,795
16,897
11,130
416
354
16,543
0
86,083
L
Skadi
Nykontien
Skadi
5,807
2,725
0
479
10,144
4,098
0
4,120
6,024
0
56,657
W
5,900
887
349
1,595
13,248
10,204
0
2,209
11,039
0
31,271
W
Janus
6,621
605
0
611
6,548
2,678
77
3,291
3,257
62,473
0
L
Baron Samedi
TrenchMedic
Baron Samedi
4,762
224
478
2,967
11,449
6,162
0
4,067
7,382
49,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,529
Gold Earned
39,987
366
Minions Killed
476
0
Camps Cleared
0
1,396,685
Distance Traveled
1,487,779
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,123
509
23
2
0
281,633
1
W
Sol
7,319
523
86
6
0
278,105
0
L
Fenrir
7,388
528
80
6
0
320,542
5
W
Fenrir
8,593
614
88
6
0
342,214
0
L
Surtr
6,925
495
81
6
0
279,733
0
W
Camazotz
9,374
670
161
12
0
292,626
0
L
Skadi
6,370
455
82
6
0
260,474
2
W
Shiva
6,563
469
43
3
0
293,978
0
W
Janus
8,138
581
98
7
0
280,856
4
L
Baron Samedi
7,723
552
100
7
0
254,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role