Player Matchup

Cthulhu
Cthulhu
Adonis019
Cthulhu
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,516 Elo+
Party 1
Jing Wei
Jing Wei
DonnyBurgerLTE
Jing Wei
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 56L
1,459 Elo+
Party 1
Olorun
Olorun
LeeShangXD
Olorun
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 49L
1,459 Elo+
Party 1
Hun Batz
Hun Batz
Sir Deathclaw
Hun Batz
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,540 Elo+
Party 1
Atlas
Atlas
WittiestAnt
Atlas
Level 108
God Stats
2W - 2L
1,535 SR
Queue Stats
72W - 53L
1,556 Elo+
Party 1
Team Averages
Level 93
1,507 SR
1,506 Elo+

VS

Team Averages
Level 84
1,500 SR
1,512 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Praimus2
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
stoppedchain240
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,493 Elo+
Solo
Danzaburou
Danzaburou
zukiCia
Danzaburou
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 80L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adonis019
Cthulhu
17
10 / 1 / 10
10,589
1,059
12,450
12,337
14,827
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jing Wei
16
7 / 1 / 9
9,040
904
17,522
10,285
5,323
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
LeeShangXD
Olorun
14
1 / 2 / 11
8,104
810
8,992
15,711
8,444
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Sir Deathclaw
Hun Batz
12
2 / 4 / 11
7,890
789
13,334
12,969
6,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 2 / 13
9,107
911
11,526
17,991
23,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
2 / 3 / 2
7,465
747
13,440
13,827
6,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
 
Olorun
13
2 / 5 / 4
7,294
729
9,075
12,930
7,190
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
14
0 / 5 / 8
7,183
718
6,168
14,762
13,278
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 8 / 7
6,692
669
8,422
15,462
6,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
zukiCia
Danzaburou
17
5 / 1 / 4
8,940
894
17,486
11,390
6,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
22
Kills
9
10
Deaths
22
54
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
3
2
1
L
Olorun
 
Olorun
2
5
4
0.8
W
Cthulhu
Adonis019
Cthulhu
10
1
10
15
W
Jing Wei
7
1
9
11.5
W
Olorun
LeeShangXD
Olorun
1
2
11
3.25
L
Ymir
0
5
8
0.8
W
Hun Batz
Sir Deathclaw
Hun Batz
2
4
11
1.88
W
2
2
13
4.25
L
0
8
7
0.44
L
Danzaburou
zukiCia
Danzaburou
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,824
Damage
54,591
69,293
Taken
68,371
58,602
Mitigated
39,800
38,490
Healing
29,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
13,440
5,605
1,623
5,421
13,827
6,845
0
6,432
7,395
0
23,475
L
Olorun
 
Olorun
9,075
4,265
5,591
3,713
12,930
7,190
0
7,046
5,884
11,357
1,239
W
Cthulhu
Adonis019
Cthulhu
12,450
249
3,845
2,744
12,337
14,827
0
1,939
10,398
31,025
0
W
Jing Wei
17,522
14,476
2,052
1,928
10,285
5,323
838
2,646
7,639
0
25,474
W
Olorun
LeeShangXD
Olorun
8,992
4,433
11,203
8,983
15,711
8,444
593
2,834
12,877
19,501
0
L
Ymir
6,168
204
0
1,250
14,762
13,278
0
5,874
8,888
11,286
0
W
Hun Batz
Sir Deathclaw
Hun Batz
13,334
2,018
976
1,933
12,969
6,130
66
3,056
9,913
0
19,057
W
11,526
2,745
1,887
2,939
17,991
23,878
218
3,947
14,044
18,981
1,610
L
8,422
4,787
847
3,964
15,462
6,119
0
5,331
10,131
0
9,796
L
Danzaburou
zukiCia
Danzaburou
17,486
3,676
2,003
5,103
11,390
6,368
0
6,675
4,715
0
41,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,730
Gold Earned
37,574
127
Minions Killed
95
0
Camps Cleared
0
1,037,482
Distance Traveled
954,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,465
747
25
3
0
173,803
0
L
Olorun
7,294
729
4
0
0
167,818
0
W
Cthulhu
10,589
1,059
56
6
0
242,118
0
W
Jing Wei
9,040
904
29
3
0
209,920
0
W
Olorun
8,104
810
21
2
0
180,331
0
L
Ymir
7,183
718
10
1
0
193,808
0
W
Hun Batz
7,890
789
10
1
0
208,456
0
W
Atlas
9,107
911
11
1
0
196,657
0
L
Mercury
6,692
669
1
0
0
206,322
0
L
Danzaburou
8,940
894
55
6
0
212,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role