Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Aslfad
Surtr
Level 64
God Stats
10W - 1L
1,672 SR
Queue Stats
34W - 29L
1,563 Elo+
Party 3
Ymir
Ymir
DawbStep
Ymir
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 9L
1,593 Elo+
Party 3
Sol
Sol
Deathanimator
Sol
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 32L
1,597 Elo+
Party 3
He Bo
He Bo
WolfClaw
He Bo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 38L
1,602 Elo+
Party 3
Team Averages
Level 101
1,534 SR
1,571 Elo+

VS

Team Averages
Level 140
1,529 SR
1,533 Elo+
Hel
Hel
 
Hel
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Delrocho
Ra
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,665 Elo+
Party 1
Nike
Nike
Kynlaan
Nike
Level 141
God Stats
4W - 2L
1,704 SR
Queue Stats
173W - 147L
1,609 Elo+
Party 1
Mercury
Mercury
ShadowSkizzles
Mercury
Level 156
God Stats
2W - 3L
1,633 SR
Queue Stats
247W - 251L
1,446 Elo+
Party 2
Charybdis
Charybdis
Violeto7
Charybdis
Level 129
God Stats
3W - 4L
1,306 SR
Queue Stats
281W - 270L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
4 / 1 / 7
6,996
700
7,103
9,222
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
Aslfad
Surtr
11
7 / 0 / 5
7,166
717
7,888
9,263
8,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ymir
9
3 / 4 / 7
6,032
603
3,852
10,056
7,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 1
6,336
634
9,022
9,117
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

He Bo
WolfClaw
He Bo
12
4 / 4 / 7
6,984
698
7,307
6,375
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 3 / 7
5,527
553
5,139
10,672
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 3 / 1
6,304
630
2,235
5,528
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
Kynlaan
Nike
9
0 / 6 / 3
5,342
534
6,008
11,390
6,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
6 / 5 / 3
6,363
636
5,988
11,615
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Violeto7
Charybdis
9
4 / 3 / 1
5,585
559
7,462
10,439
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
20
Kills
12
12
Deaths
20
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
1
7
7.5
L
Hel
 
Hel
0
3
7
1.17
W
Surtr
Aslfad
Surtr
7
0
5
9.5
W
Ymir
3
4
7
1.63
W
2
3
1
0.83
L
2
3
1
0.83
L
Nike
Kynlaan
Nike
0
6
3
0.25
L
6
5
3
1.5
L
Charybdis
Violeto7
Charybdis
4
3
1
1.5
W
He Bo
WolfClaw
He Bo
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,172
Damage
26,832
44,033
Taken
49,644
24,624
Mitigated
23,791
18,486
Healing
17,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,103
2,979
0
8,998
9,222
4,316
0
1,124
8,098
0
51,096
L
Hel
 
Hel
5,139
553
1,845
4,065
10,672
7,409
0
4,942
5,730
14,440
0
W
Surtr
Aslfad
Surtr
7,888
3,915
0
1,373
9,263
8,082
8
1,548
7,715
706
41,387
W
Ymir
3,852
1,120
0
1,194
10,056
7,099
0
2,839
7,217
14,607
0
W
9,022
3,779
0
5,469
9,117
2,642
803
757
8,360
51,434
0
L
2,235
323
518
1,053
5,528
1,825
0
1,932
3,596
47,404
0
L
Nike
Kynlaan
Nike
6,008
767
0
1,941
11,390
6,891
0
2,650
8,740
1,499
35,248
L
5,988
2,925
0
3,867
11,615
3,879
0
3,898
7,717
0
25,423
L
Charybdis
Violeto7
Charybdis
7,462
4,702
0
4,549
10,439
3,787
0
6,938
3,501
0
37,785
W
He Bo
WolfClaw
He Bo
7,307
402
475
977
6,375
2,485
0
2,469
3,906
52,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,514
Gold Earned
29,121
324
Minions Killed
301
0
Camps Cleared
0
1,060,985
Distance Traveled
998,226
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,996
700
73
7
0
244,259
0
L
Hel
5,527
553
19
2
0
185,347
1
W
Surtr
7,166
717
62
6
0
204,858
2
W
Ymir
6,032
603
16
2
0
207,761
4
W
Sol
6,336
634
88
9
0
194,315
0
L
Ra
6,304
630
92
9
0
198,125
2
L
Nike
5,342
534
73
7
0
196,038
0
L
Mercury
6,363
636
43
4
0
228,070
4
L
Charybdis
5,585
559
74
7
0
190,646
2
W
He Bo
6,984
698
85
9
0
209,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role