Player Matchup

Mulan
Mulan
 
Mulan
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BaguetteWithanF
Thanatos
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 15L
1,564 Elo+
Party 1
Izanami
Izanami
FourMint
Izanami
Level 17
God Stats
5W - 5L
1,452 SR
Queue Stats
24W - 38L
1,476 Elo+
Party 1
Yu Huang
Yu Huang
n817
Yu Huang
Level 26
God Stats
5W - 0L
1,686 SR
Queue Stats
25W - 34L
1,486 Elo+
Party 1
Team Averages
Level 37
1,528 SR
1,505 Elo+

VS

Team Averages
Level 48
1,389 SR
1,478 Elo+
Cthulhu
Cthulhu
CrackedDezzy
Cthulhu
Level 13
God Stats
0W - 1L
1,487 SR
Queue Stats
34W - 41L
1,574 Elo+
Party 3
Charybdis
Charybdis
M3ATYY
Charybdis
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 86L
1,634 Elo+
Party 3
Achilles
Achilles
MastaCoy
Achilles
Level 44
God Stats
12W - 26L
1,387 SR
Queue Stats
99W - 135L
1,415 Elo+
Solo
Ao Kuang
Ao Kuang
MiLDMOMBATT
Ao Kuang
Level 36
God Stats
2W - 3L
1,072 SR
Queue Stats
57W - 81L
1,503 Elo+
Party 2
Sol
Sol
deftdoc07
Sol
Level 27
God Stats
4W - 6L
1,500 SR
Queue Stats
60W - 75L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
2 / 1 / 0
7,584
689
9,274
9,926
6,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ymir
 
Ymir
10
2 / 2 / 7
6,772
616
5,239
8,177
6,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
13
12 / 0 / 4
8,557
778
10,321
11,068
4,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
FourMint
Izanami
10
4 / 2 / 5
6,823
620
8,602
9,138
3,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yu Huang
n817
Yu Huang
11
1 / 1 / 7
6,988
635
5,893
5,167
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrackedDezzy
Cthulhu
8
2 / 6 / 2
5,714
519
4,205
13,417
8,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
M3ATYY
Charybdis
9
0 / 6 / 3
5,139
467
8,324
11,776
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
MastaCoy
Achilles
9
0 / 4 / 0
5,165
470
3,656
12,408
4,980
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
MiLDMOMBATT
Ao Kuang
10
3 / 2 / 0
6,078
553
7,196
11,517
3,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
5,174
470
1,889
6,215
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
21
Kills
5
6
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
1
0
2
W
Ymir
 
Ymir
2
2
7
2.75
W
Thanatos
12
0
4
14
L
Cthulhu
CrackedDezzy
Cthulhu
2
6
2
0.5
W
Izanami
FourMint
Izanami
4
2
5
3.25
L
Charybdis
M3ATYY
Charybdis
0
6
3
0.25
L
Achilles
MastaCoy
Achilles
0
4
0
0
L
Ao Kuang
MiLDMOMBATT
Ao Kuang
3
2
0
1.5
L
0
4
0
0
W
Yu Huang
n817
Yu Huang
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,329
Damage
25,270
43,476
Taken
55,333
23,078
Mitigated
21,751
22,839
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,274
1,321
0
6,406
9,926
6,477
591
3,912
6,014
0
55,106
W
Ymir
 
Ymir
5,239
1,222
0
990
8,177
6,963
0
2,540
5,637
23,056
0
W
Thanatos
10,321
3,808
0
11,569
11,068
4,535
0
2,619
8,449
0
51,968
L
Cthulhu
CrackedDezzy
Cthulhu
4,205
360
101
1,368
13,417
8,344
0
3,729
9,537
17,067
0
W
Izanami
FourMint
Izanami
8,602
5,865
0
3,229
9,138
3,100
419
1,774
7,364
0
41,234
L
Charybdis
M3ATYY
Charybdis
8,324
4,519
0
4,323
11,776
3,345
0
2,713
9,063
0
39,499
L
Achilles
MastaCoy
Achilles
3,656
1,408
0
1,483
12,408
4,980
0
1,153
10,618
0
28,334
L
Ao Kuang
MiLDMOMBATT
Ao Kuang
7,196
2,513
0
3,322
11,517
3,428
0
1,211
9,961
38,753
0
L
1,889
283
0
1,509
6,215
1,654
0
1,725
4,296
26,797
4,694
W
Yu Huang
n817
Yu Huang
5,893
936
0
645
5,167
2,003
559
3,272
1,895
40,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,724
Gold Earned
27,270
322
Minions Killed
226
0
Camps Cleared
0
1,091,099
Distance Traveled
1,073,828
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,584
689
96
9
0
215,626
0
W
Ymir
6,772
616
26
2
0
197,686
1
W
Thanatos
8,557
778
70
6
0
264,448
3
L
Cthulhu
5,714
519
21
2
0
229,404
2
W
Izanami
6,823
620
72
7
0
205,312
0
L
Charybdis
5,139
467
58
5
0
189,728
0
L
Achilles
5,165
470
44
4
0
218,802
0
L
Ao Kuang
6,078
553
57
5
0
250,362
2
L
Sol
5,174
470
46
4
0
185,532
4
W
Yu Huang
6,988
635
58
5
0
208,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role