Player Matchup

Jing Wei
Jing Wei
Bigbocaj20
Jing Wei
Level 48
God Stats
22W - 20L
1,559 SR
Queue Stats
24W - 25L
1,555 Elo+
Solo
Cerberus
Cerberus
Kroman15
Cerberus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,532 Elo+
Solo
Nu Wa
Nu Wa
Nutella159
Nu Wa
Level 17
God Stats
5W - 9L
1,803 SR
Queue Stats
11W - 21L
1,717 Elo+
Solo
Ao Kuang
Ao Kuang
ilMomoK
Ao Kuang
Level 124
God Stats
1W - 1L
1,604 SR
Queue Stats
1W - 1L
1,692 Elo+
Solo
Apollo
Apollo
suahili1
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 42
1,593 SR
1,599 Elo+

VS

Team Averages
Level 42
1,540 SR
1,396 Elo+
Bacchus
Bacchus
Che7maBnina
Bacchus
Level 13
God Stats
2W - 5L
1,500 SR
Queue Stats
43W - 44L
1,500 Elo+
Solo
Izanami
Izanami
Ma-a2000
Izanami
Level 43
God Stats
3W - 4L
1,481 SR
Queue Stats
230W - 233L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ThPunky Sock
Kukulkan
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,198 Elo+
Solo
Ah Puch
Ah Puch
Yelco_14
Ah Puch
Level 77
God Stats
6W - 5L
1,720 SR
Queue Stats
214W - 231L
1,283 Elo+
Solo
Freya
Freya
Zippyhasdrippy
Freya
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bigbocaj20
Jing Wei
16
1 / 6 / 0
8,579
780
4,958
17,959
7,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Kroman15
Cerberus
13
0 / 6 / 3
7,686
699
5,063
20,753
20,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
13
0 / 10 / 3
7,460
678
5,680
14,548
5,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
ilMomoK
Ao Kuang
14
2 / 9 / 2
8,938
813
9,717
14,607
7,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
suahili1
Apollo
14
1 / 6 / 3
7,671
697
5,285
12,868
5,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Che7maBnina
Bacchus
16
4 / 1 / 10
9,259
842
6,480
10,312
15,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Ma-a2000
Izanami
16
1 / 0 / 6
9,198
836
5,712
10,486
4,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
ThPunky Sock
Kukulkan
16
2 / 1 / 11
9,156
832
7,739
4,184
2,012
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Yelco_14
Ah Puch
16
7 / 0 / 14
9,700
882
18,702
4,113
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
23 / 2 / 8
12,243
1,113
33,689
19,599
9,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
86
4
Kills
37
37
Deaths
4
11
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bigbocaj20
Jing Wei
1
6
0
0.17
W
Bacchus
Che7maBnina
Bacchus
4
1
10
9
L
Cerberus
Kroman15
Cerberus
0
6
3
0.25
W
Izanami
Ma-a2000
Izanami
1
0
6
4
L
Nu Wa
0
10
3
0.15
W
Kukulkan
ThPunky Sock
Kukulkan
2
1
11
7.5
W
Ah Puch
Yelco_14
Ah Puch
7
0
14
14
W
23
2
8
13.5
L
Ao Kuang
ilMomoK
Ao Kuang
2
9
2
0.33
L
Apollo
suahili1
Apollo
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,703
Damage
72,322
80,735
Taken
48,694
46,161
Mitigated
33,437
6,541
Healing
15,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bigbocaj20
Jing Wei
4,958
4,013
0
0
17,959
7,695
0
12,576
5,265
0
28,630
W
Bacchus
Che7maBnina
Bacchus
6,480
989
0
4,282
10,312
15,058
80
4,143
6,169
19,198
0
L
Cerberus
Kroman15
Cerberus
5,063
411
0
2,448
20,753
20,128
0
18,245
2,291
9,527
0
W
Izanami
Ma-a2000
Izanami
5,712
4,510
0
1,242
10,486
4,881
3,557
4,390
6,096
0
42,318
L
Nu Wa
5,680
1,708
56
1,453
14,548
5,929
0
11,829
2,632
16,118
0
W
Kukulkan
ThPunky Sock
Kukulkan
7,739
878
0
551
4,184
2,012
2,428
2,758
1,426
29,341
0
W
Ah Puch
Yelco_14
Ah Puch
18,702
564
0
407
4,113
1,828
683
1,422
2,691
35,830
0
W
33,689
11,705
0
8,910
19,599
9,658
1,521
7,747
11,387
68,198
0
L
Ao Kuang
ilMomoK
Ao Kuang
9,717
2,907
0
1,809
14,607
7,021
0
12,093
2,408
21,001
0
L
Apollo
suahili1
Apollo
5,285
2,132
0
775
12,868
5,388
0
11,107
1,529
0
11,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,334
Gold Earned
49,556
137
Minions Killed
263
0
Camps Cleared
0
943,863
Distance Traveled
1,221,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,579
780
49
4
0
203,794
0
W
Bacchus
9,259
842
20
2
0
258,628
0
L
Cerberus
7,686
699
14
1
0
194,572
0
W
Izanami
9,198
836
86
8
0
243,147
0
L
Nu Wa
7,460
678
29
3
0
165,719
0
W
Kukulkan
9,156
832
60
5
0
227,257
0
W
Ah Puch
9,700
882
33
3
0
243,534
0
W
Freya
12,243
1,113
64
6
0
249,011
0
L
Ao Kuang
8,938
813
26
2
0
196,728
0
L
Apollo
7,671
697
19
2
0
183,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role