Player Matchup

Medusa
Medusa
CYN Rope
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,666 Elo+
Party 2
Surtr
Surtr
TGO X MoE
Surtr
Level 117
God Stats
8W - 6L
1,259 SR
Queue Stats
26W - 32L
1,239 Elo+
Party 2
Neith
Neith
iCant x Cap
Neith
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 20L
1,343 Elo+
Party 2
Team Averages
Level 76
1,420 SR
1,416 Elo+

VS

Team Averages
Level 103
1,532 SR
1,334 Elo+
Nemesis
Nemesis
A Mad Textt
Nemesis
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 7L
1,041 Elo+
Solo
Achilles
Achilles
EVORICAN
Achilles
Level 29
God Stats
28W - 16L
1,597 SR
Queue Stats
44W - 37L
1,535 Elo+
Party 1
Olorun
Olorun
HakaiMono-Kami
Olorun
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 47L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CYN Rope
Medusa
13
1 / 4 / 4
8,006
667
5,747
11,009
4,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Surtr
TGO X MoE
Surtr
11
0 / 4 / 3
7,196
600
6,944
18,314
10,820
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 1
8,144
679
9,612
10,183
4,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
A Mad Textt
Nemesis
14
2 / 0 / 6
8,661
722
6,524
9,926
9,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
EVORICAN
Achilles
12
3 / 5 / 6
8,526
711
9,077
14,234
11,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 0 / 5
10,210
851
17,698
7,931
4,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
4
Kills
10
10
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
A Mad Textt
Nemesis
2
0
6
5
L
Medusa
CYN Rope
Medusa
1
4
4
0.75
W
Achilles
EVORICAN
Achilles
3
5
6
1.2
W
5
0
5
7.5
L
Surtr
TGO X MoE
Surtr
0
4
3
0.38
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,303
Damage
33,299
39,506
Taken
32,091
19,003
Mitigated
25,710
7,811
Healing
9,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
A Mad Textt
Nemesis
6,524
2,697
0
1,037
9,926
9,179
372
81
9,845
0
20,245
L
Medusa
CYN Rope
Medusa
5,747
2,202
0
500
11,009
4,167
0
2,917
8,092
0
32,553
W
Achilles
EVORICAN
Achilles
9,077
706
0
1,861
14,234
11,808
3
164
14,070
0
22,222
W
17,698
9,594
800
5,584
7,931
4,723
2,777
92
7,839
61,251
4,497
L
Surtr
TGO X MoE
Surtr
6,944
2,321
468
5,833
18,314
10,820
0
10,114
8,200
498
20,915
L
9,612
3,404
0
1,010
10,183
4,016
0
3,904
6,279
0
26,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,346
Gold Earned
27,397
119
Minions Killed
176
0
Camps Cleared
0
591,244
Distance Traveled
666,997
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,661
722
32
3
0
257,434
0
L
Medusa
8,006
667
55
5
0
192,202
0
W
Achilles
8,526
711
30
3
0
212,511
0
W
Olorun
10,210
851
114
10
0
197,052
0
L
Surtr
7,196
600
25
2
0
179,404
0
L
Neith
8,144
679
39
3
0
219,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role