Player Matchup

Achilles
Achilles
Hlance425
Achilles
Level 129
God Stats
5W - 5L
1,766 SR
Queue Stats
170W - 171L
1,416 Elo+
Party 1
Rama
Rama
Mortsob
Rama
Level 63
God Stats
2W - 4L
1,199 SR
Queue Stats
7W - 11L
1,400 Elo+
Solo
Scylla
Scylla
VizardAlliance55
Scylla
Level 48
God Stats
2W - 5L
1,153 SR
Queue Stats
17W - 16L
1,491 Elo+
Party 1
Team Averages
Level 80
1,373 SR
1,436 Elo+

VS

Team Averages
Level 89
1,421 SR
1,372 Elo+
Hades
Hades
Pandalorian6592
Hades
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 142L
1,377 Elo+
Party 2
Mulan
Mulan
k3vil
Mulan
Level 145
God Stats
4W - 7L
1,188 SR
Queue Stats
51W - 57L
1,397 Elo+
Solo
Ullr
Ullr
millerkiller666
Ullr
Level 78
God Stats
1W - 4L
1,575 SR
Queue Stats
68W - 68L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hlance425
Achilles
15
7 / 3 / 8
11,018
787
13,837
16,636
21,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
Mortsob
Rama
18
7 / 0 / 12
11,912
851
14,081
7,113
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 3 / 11
11,232
802
14,240
7,450
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 1
8,607
615
6,014
17,109
8,046
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
k3vil
Mulan
14
1 / 4 / 4
8,952
639
7,012
17,954
22,468
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 6 / 2
10,252
732
3,416
14,858
6,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
20
Kills
5
6
Deaths
20
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
Hlance425
Achilles
7
3
8
3.67
W
Rama
Mortsob
Rama
7
0
12
13
L
1
10
1
0.15
W
6
3
11
3.83
L
Mulan
k3vil
Mulan
1
4
4
0.75
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,158
Damage
16,442
31,199
Taken
49,921
27,890
Mitigated
37,238
8,659
Healing
4,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Hlance425
Achilles
13,837
2,526
0
3,360
16,636
21,219
0
3,503
13,133
104
38,958
W
Rama
Mortsob
Rama
14,081
9,539
0
4,929
7,113
3,577
1,938
1,311
5,802
0
68,227
L
6,014
796
450
1,914
17,109
8,046
0
4,854
11,871
20,813
1,465
W
14,240
1,442
0
370
7,450
3,094
0
1,098
6,352
40,124
497
L
Mulan
k3vil
Mulan
7,012
709
0
979
17,954
22,468
0
4,580
12,933
89
19,804
L
3,416
1,361
152
917
14,858
6,724
0
5,024
9,431
0
34,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,162
Gold Earned
27,811
200
Minions Killed
116
0
Camps Cleared
0
766,383
Distance Traveled
655,557
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,018
787
38
3
0
265,163
0
W
Rama
11,912
851
110
8
0
242,557
0
L
Hades
8,607
615
28
2
0
183,605
0
W
Scylla
11,232
802
52
4
0
258,663
2
L
Mulan
8,952
639
25
2
0
234,616
0
L
Ullr
10,252
732
63
5
0
237,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role