Player Matchup

Kuzenbo
Kuzenbo
JeffThreats
Kuzenbo
Level 102
God Stats
4W - 4L
1,864 SR
Queue Stats
86W - 72L
1,459 Elo+
Party 2
Jing Wei
Jing Wei
Sheep_God__
Jing Wei
Level 76
God Stats
4W - 2L
1,616 SR
Queue Stats
174W - 151L
1,557 Elo+
Party 2
Cliodhna
Cliodhna
UhhBombz
Cliodhna
Level 57
God Stats
9W - 9L
1,500 SR
Queue Stats
242W - 230L
1,388 Elo+
Party 3
Ra
Ra
Uthz
Ra
Level 134
God Stats
6W - 7L
1,500 SR
Queue Stats
166W - 174L
1,630 Elo+
Solo
Fenrir
Fenrir
bengiez
Fenrir
Level 65
God Stats
0W - 3L
1,395 SR
Queue Stats
631W - 568L
1,409 Elo+
Party 3
Team Averages
Level 87
1,575 SR
1,489 Elo+

VS

Team Averages
Level 75
1,436 SR
1,380 Elo+
Surtr
Surtr
 
Surtr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Dafutureofdeath
Cernunnos
Level 41
God Stats
2W - 0L
1,547 SR
Queue Stats
3W - 8L
1,295 Elo+
Party 1
Xing Tian
Xing Tian
ILymerick
Xing Tian
Level 89
God Stats
3W - 1L
1,518 SR
Queue Stats
3W - 7L
1,235 Elo+
Party 1
Danzaburou
Danzaburou
Ragnar0124
Danzaburou
Level 69
God Stats
8W - 8L
1,421 SR
Queue Stats
33W - 37L
1,466 Elo+
Solo
Nu Wa
Nu Wa
ZatoichiTG
Nu Wa
Level 68
God Stats
1W - 2L
1,194 SR
Queue Stats
35W - 43L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JeffThreats
Kuzenbo
12
3 / 3 / 2
8,033
446
6,637
21,245
28,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
Sheep_God__
Jing Wei
13
0 / 5 / 4
7,472
415
7,512
13,912
5,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
UhhBombz
Cliodhna
13
1 / 5 / 3
8,231
457
7,166
13,286
7,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
Uthz
Ra
16
3 / 2 / 1
9,735
541
9,136
11,248
5,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
bengiez
Fenrir
13
4 / 4 / 1
8,546
475
8,208
18,810
8,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
7 / 3 / 5
10,950
608
12,687
17,317
14,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Dafutureofdeath
Cernunnos
14
4 / 1 / 7
9,410
523
14,695
14,878
6,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
ILymerick
Xing Tian
13
3 / 0 / 11
9,466
526
6,742
16,270
17,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Ragnar0124
Danzaburou
14
4 / 4 / 3
9,618
534
6,352
14,136
5,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
14
1 / 3 / 6
9,229
513
7,606
7,570
3,089
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
11
Kills
19
19
Deaths
11
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
3
5
3.17
W
Cernunnos
Dafutureofdeath
Cernunnos
4
1
7
7.5
W
Xing Tian
ILymerick
Xing Tian
3
0
11
8.5
L
Kuzenbo
JeffThreats
Kuzenbo
3
3
2
1.33
W
Danzaburou
Ragnar0124
Danzaburou
4
4
3
1.38
L
Jing Wei
Sheep_God__
Jing Wei
0
5
4
0.4
L
Cliodhna
UhhBombz
Cliodhna
1
5
3
0.5
L
Ra
Uthz
Ra
3
2
1
1.75
W
Nu Wa
1
3
6
1.33
L
Fenrir
bengiez
Fenrir
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,659
Damage
48,082
78,501
Taken
70,171
56,657
Mitigated
48,063
25,608
Healing
23,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
12,687
3,945
0
6,743
17,317
14,776
94
1,902
15,415
4,166
77,018
W
Cernunnos
Dafutureofdeath
Cernunnos
14,695
7,339
0
7,955
14,878
6,785
1,189
3,964
10,914
21
80,069
W
Xing Tian
ILymerick
Xing Tian
6,742
946
0
3,325
16,270
17,481
200
3,929
12,341
26,468
0
L
Kuzenbo
JeffThreats
Kuzenbo
6,637
1,590
0
4,761
21,245
28,565
270
3,487
17,758
27,676
0
W
Danzaburou
Ragnar0124
Danzaburou
6,352
2,421
222
5,446
14,136
5,932
410
4,755
9,381
0
53,937
L
Jing Wei
Sheep_God__
Jing Wei
7,512
4,955
0
5,040
13,912
5,849
1,326
2,371
11,541
0
51,621
L
Cliodhna
UhhBombz
Cliodhna
7,166
265
0
3,214
13,286
7,721
0
1,886
11,400
2,478
50,249
L
Ra
Uthz
Ra
9,136
439
1,300
4,191
11,248
5,659
1,156
3,449
7,799
107,969
568
W
Nu Wa
7,606
1,203
0
0
7,570
3,089
230
2,857
4,713
57,264
0
L
Fenrir
bengiez
Fenrir
8,208
2,790
0
7,102
18,810
8,863
0
4,193
14,617
0
51,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,017
Gold Earned
48,673
459
Minions Killed
415
0
Camps Cleared
0
1,787,794
Distance Traveled
1,630,112
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,950
608
128
7
0
336,172
3
W
Cernunnos
9,410
523
99
6
0
311,148
0
W
Xing Tian
9,466
526
21
1
0
336,583
2
L
Kuzenbo
8,033
446
21
1
0
362,258
0
W
Danzaburou
9,618
534
82
5
0
356,292
2
L
Jing Wei
7,472
415
85
5
0
332,327
0
L
Cliodhna
8,231
457
104
6
0
345,208
0
L
Ra
9,735
541
188
10
0
354,920
0
W
Nu Wa
9,229
513
85
5
0
289,917
3
L
Fenrir
8,546
475
61
3
0
393,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role