Player Matchup

Ganesha
Ganesha
CenterJacked
Ganesha
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,691 Elo+
Party 1
Jing Wei
Jing Wei
ChasingApexes
Jing Wei
Level 107
God Stats
2W - 1L
1,297 SR
Queue Stats
101W - 78L
1,737 Elo+
Party 1
Heimdallr
Heimdallr
GRIZZLY0I
Heimdallr
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 35L
1,673 Elo+
Party 1
Surtr
Surtr
SDNorse
Surtr
Level 112
God Stats
1W - 0L
1,759 SR
Queue Stats
9W - 11L
1,777 Elo+
Party 1
Jormungandr
Jormungandr
TheDLayer
Jormungandr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 54L
1,558 Elo+
Solo
Team Averages
Level 125
1,511 SR
1,687 Elo+

VS

Team Averages
Level 98
1,500 SR
1,520 Elo+
Bacchus
Bacchus
 
Bacchus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FakeArbiter
Bastet
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,700 Elo+
Solo
Hades
Hades
Flohzy
Hades
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,836 Elo+
Solo
Athena
Athena
JesterJ4ck
Athena
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,264 Elo+
Solo
Cabrakan
Cabrakan
WickedHarpie
Cabrakan
Level 158
God Stats
2W - 6L
1,500 SR
Queue Stats
344W - 397L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CenterJacked
Ganesha
14
0 / 5 / 16
8,658
787
6,249
15,968
19,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
ChasingApexes
Jing Wei
15
4 / 2 / 10
9,316
847
9,853
7,288
3,652
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
GRIZZLY0I
Heimdallr
18
10 / 3 / 12
10,911
992
19,652
13,836
8,607
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
SDNorse
Surtr
16
6 / 3 / 14
9,593
872
15,669
15,567
16,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
TheDLayer
Jormungandr
16
6 / 3 / 13
9,910
901
11,308
10,531
8,273
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 5 / 7
8,789
799
10,671
14,341
23,176
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bastet
16
1 / 5 / 8
8,007
728
10,571
13,564
18,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
Flohzy
Hades
8
0 / 4 / 3
6,642
604
2,668
5,702
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Athena
JesterJ4ck
Athena
16
3 / 6 / 6
8,917
811
6,646
18,542
22,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
WickedHarpie
Cabrakan
15
6 / 6 / 2
9,490
863
11,569
16,973
16,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
39
26
Kills
13
16
Deaths
26
65
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
5
7
1.3
W
Ganesha
CenterJacked
Ganesha
0
5
16
1.6
W
Jing Wei
ChasingApexes
Jing Wei
4
2
10
4.5
L
Bastet
1
5
8
1
L
Hades
Flohzy
Hades
0
4
3
0.38
W
Heimdallr
GRIZZLY0I
Heimdallr
10
3
12
5.33
L
Athena
JesterJ4ck
Athena
3
6
6
1
W
Surtr
SDNorse
Surtr
6
3
14
4.33
W
Jormungandr
TheDLayer
Jormungandr
6
3
13
4.17
L
Cabrakan
WickedHarpie
Cabrakan
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,731
Damage
42,125
63,190
Taken
69,122
57,394
Mitigated
84,026
20,498
Healing
16,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,671
834
936
3,284
14,341
23,176
0
3,209
11,128
19,192
0
W
Ganesha
CenterJacked
Ganesha
6,249
1,346
1,081
1,980
15,968
19,987
208
6,004
9,394
9,730
0
W
Jing Wei
ChasingApexes
Jing Wei
9,853
6,900
457
893
7,288
3,652
1,044
3,689
3,137
0
18,086
L
Bastet
10,571
1,409
356
2,442
13,564
18,567
0
4,908
8,652
0
18,365
L
Hades
Flohzy
Hades
2,668
150
158
616
5,702
3,270
0
1,777
3,925
6,650
0
W
Heimdallr
GRIZZLY0I
Heimdallr
19,652
10,496
2,252
5,724
13,836
8,607
3,328
7,251
5,833
0
40,940
L
Athena
JesterJ4ck
Athena
6,646
1,901
413
2,913
18,542
22,507
0
4,514
14,028
19,036
0
W
Surtr
SDNorse
Surtr
15,669
4,889
2,509
3,828
15,567
16,875
382
9,397
5,188
553
24,423
W
Jormungandr
TheDLayer
Jormungandr
11,308
3,315
669
1,105
10,531
8,273
205
3,098
6,983
24,390
774
L
Cabrakan
WickedHarpie
Cabrakan
11,569
814
139
5,150
16,973
16,506
0
3,555
13,418
25,334
1,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,388
Gold Earned
41,845
149
Minions Killed
124
0
Camps Cleared
0
1,012,756
Distance Traveled
928,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,789
799
20
2
0
233,446
0
W
Ganesha
8,658
787
1
0
0
191,810
0
W
Jing Wei
9,316
847
26
2
0
197,474
0
L
Bastet
8,007
728
28
3
0
250,901
0
L
Hades
6,642
604
11
1
0
83,506
0
W
Heimdallr
10,911
992
66
6
0
201,842
0
L
Athena
8,917
811
19
2
0
206,929
0
W
Surtr
9,593
872
20
2
0
213,063
0
W
Jormungandr
9,910
901
36
3
0
208,567
0
L
Cabrakan
9,490
863
46
4
0
153,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role