Player Matchup

Lancelot
Lancelot
AlphaWolf2014
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,427 Elo+
Party 2
Medusa
Medusa
Lknn
Medusa
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 55L
1,345 Elo+
Party 2
Cernunnos
Cernunnos
bfernald22
Cernunnos
Level 8
God Stats
3W - 5L
1,411 SR
Queue Stats
21W - 32L
1,376 Elo+
Party 2
Zhong Kui
Zhong Kui
eckoz32
Zhong Kui
Level 87
God Stats
5W - 3L
1,938 SR
Queue Stats
44W - 49L
1,416 Elo+
Party 2
Cerberus
Cerberus
ringmster
Cerberus
Level 101
God Stats
2W - 3L
1,933 SR
Queue Stats
69W - 81L
1,413 Elo+
Party 2
Team Averages
Level 68
1,656 SR
1,395 Elo+

VS

Team Averages
Level 54
1,340 SR
1,360 Elo+
Bacchus
Bacchus
Ceezing
Bacchus
Level 25
God Stats
2W - 3L
1,153 SR
Queue Stats
36W - 51L
1,117 Elo+
Party 1
Shiva
Shiva
Incremate
Shiva
Level 78
God Stats
5W - 2L
1,500 SR
Queue Stats
155W - 127L
1,500 Elo+
Party 1
Hera
Hera
RIPtide0722
Hera
Level 42
God Stats
5W - 3L
1,310 SR
Queue Stats
201W - 189L
1,383 Elo+
Party 1
Artemis
Artemis
SoyElDonal
Artemis
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,488 Elo+
Solo
Pele
Pele
WizKidOfShiz
Pele
Level 40
God Stats
5W - 5L
1,239 SR
Queue Stats
245W - 225L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlphaWolf2014
Lancelot
11
1 / 3 / 1
5,989
544
4,251
10,436
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Lknn
Medusa
9
2 / 0 / 0
5,328
484
4,050
4,508
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
bfernald22
Cernunnos
10
0 / 2 / 1
5,279
480
3,694
9,264
3,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
eckoz32
Zhong Kui
10
1 / 3 / 0
5,769
524
4,932
9,713
6,196
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
ringmster
Cerberus
9
0 / 1 / 2
4,733
430
2,006
6,160
4,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ceezing
Bacchus
7
0 / 1 / 1
5,099
464
2,494
7,903
4,844
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
Incremate
Shiva
12
4 / 0 / 0
6,734
612
5,896
8,589
4,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 1 / 1
6,448
586
5,020
5,372
1,671
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
SoyElDonal
Artemis
10
1 / 0 / 0
5,645
513
4,927
2,913
1,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 2 / 3
6,316
574
4,714
10,066
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
9
9
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AlphaWolf2014
Lancelot
1
3
1
0.5
W
Bacchus
Ceezing
Bacchus
0
1
1
0.5
W
Shiva
Incremate
Shiva
4
0
0
4
L
Medusa
Lknn
Medusa
2
0
0
2
W
1
1
1
1.5
W
Artemis
SoyElDonal
Artemis
1
0
0
1
W
3
2
3
2.25
L
Cernunnos
bfernald22
Cernunnos
0
2
1
0.25
L
Zhong Kui
eckoz32
Zhong Kui
1
3
0
0.33
L
Cerberus
ringmster
Cerberus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,933
Damage
23,051
40,081
Taken
34,843
19,782
Mitigated
15,057
10,044
Healing
10,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AlphaWolf2014
Lancelot
4,251
998
0
240
10,436
4,022
0
903
9,533
0
47,229
W
Bacchus
Ceezing
Bacchus
2,494
380
706
1,782
7,903
4,844
0
1,362
6,541
10,983
0
W
Shiva
Incremate
Shiva
5,896
1,125
0
2,462
8,589
4,151
0
4,233
4,356
0
34,389
L
Medusa
Lknn
Medusa
4,050
2,064
0
2,281
4,508
1,270
0
731
3,777
0
24,935
W
5,020
968
0
2,354
5,372
1,671
703
0
5,372
50,395
0
W
Artemis
SoyElDonal
Artemis
4,927
2,125
0
1,755
2,913
1,031
0
447
2,466
0
35,065
W
4,714
2,014
0
1,794
10,066
3,360
0
896
9,170
0
39,223
L
Cernunnos
bfernald22
Cernunnos
3,694
1,186
0
2,460
9,264
3,630
0
4,930
4,334
0
36,364
L
Zhong Kui
eckoz32
Zhong Kui
4,932
787
0
3,094
9,713
6,196
0
0
9,713
41,398
0
L
Cerberus
ringmster
Cerberus
2,006
315
376
1,593
6,160
4,664
0
950
5,210
18,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,098
Gold Earned
30,242
269
Minions Killed
275
0
Camps Cleared
0
962,169
Distance Traveled
1,004,618
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,989
544
71
6
0
252,690
0
W
Bacchus
5,099
464
13
1
0
185,473
3
W
Shiva
6,734
612
71
6
0
219,567
0
L
Medusa
5,328
484
49
4
0
168,313
0
W
Hera
6,448
586
77
7
0
189,949
0
W
Artemis
5,645
513
51
5
0
171,460
0
W
Pele
6,316
574
63
6
0
238,169
0
L
Cernunnos
5,279
480
50
5
0
175,108
0
L
Zhong Kui
5,769
524
57
5
0
173,262
0
L
Cerberus
4,733
430
42
4
0
192,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role