Player Matchup

Nu Wa
Nu Wa
AirborneArrow
Nu Wa
Level 256
God Stats
53W - 38L
1,675 SR
Queue Stats
395W - 397L
1,463 Elo+
Party 2
Ishtar
Ishtar
AsunaIsMommy
Ishtar
Level 108
God Stats
5W - 9L
1,492 SR
Queue Stats
413W - 403L
1,587 Elo+
Party 3
Cabrakan
Cabrakan
HushedST0RM
Cabrakan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,444 Elo+
Party 3
Sun Wukong
Sun Wukong
jakaseem89
Sun Wukong
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 281L
1,593 Elo+
Party 2
Heimdallr
Heimdallr
the endedhunter
Heimdallr
Level 86
God Stats
5W - 10L
1,301 SR
Queue Stats
51W - 46L
1,239 Elo+
Solo
Team Averages
Level 134
1,494 SR
1,465 Elo+

VS

Team Averages
Level 117
1,481 SR
1,513 Elo+
Anubis
Anubis
AndrewSissons
Anubis
Level 62
God Stats
1W - 0L
1,515 SR
Queue Stats
8W - 7L
1,390 Elo+
Party 1
Khepri
Khepri
Gutis92
Khepri
Level 183
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 35L
1,748 Elo+
Solo
Danzaburou
Danzaburou
Sneekster
Danzaburou
Level 125
God Stats
53W - 30L
1,392 SR
Queue Stats
383W - 379L
1,645 Elo+
Solo
Surtr
Surtr
Snipe_Celly03
Surtr
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,390 Elo+
Party 1
Arachne
Arachne
TwinkiesAreBoss
Arachne
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 20L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 1
9,249
514
6,015
9,970
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
14
1 / 0 / 1
8,372
465
6,490
12,235
4,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
HushedST0RM
Cabrakan
10
0 / 6 / 0
6,846
380
3,930
16,473
11,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
jakaseem89
Sun Wukong
13
1 / 2 / 0
8,033
446
9,096
12,271
12,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
the endedhunter
Heimdallr
15
3 / 4 / 1
8,756
486
12,608
15,821
8,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 3
10,250
569
6,731
8,843
4,709
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
Gutis92
Khepri
14
0 / 0 / 9
8,802
489
5,728
13,228
13,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Sneekster
Danzaburou
15
2 / 4 / 2
9,695
539
10,495
12,232
7,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
1 / 1 / 3
10,101
561
11,156
20,150
17,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
10 / 0 / 2
10,988
610
13,143
14,804
6,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
15
15
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
2
0
3
3.5
L
Ishtar
1
0
1
1.5
W
Khepri
Gutis92
Khepri
0
0
9
4.5
L
Cabrakan
HushedST0RM
Cabrakan
0
6
0
0
W
Danzaburou
Sneekster
Danzaburou
2
4
2
0.75
W
1
1
3
2.5
W
10
0
2
11
L
Sun Wukong
jakaseem89
Sun Wukong
1
2
0
0.5
L
Heimdallr
the endedhunter
Heimdallr
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,139
Damage
47,253
66,770
Taken
69,257
40,384
Mitigated
50,190
14,861
Healing
30,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,015
977
0
1,726
9,970
3,239
0
1,485
8,485
97,634
1,284
W
6,731
510
0
6,984
8,843
4,709
1,355
3,647
5,196
87,942
328
L
Ishtar
6,490
3,404
0
4,279
12,235
4,643
0
1,911
10,324
0
58,514
W
Khepri
Gutis92
Khepri
5,728
539
253
2,847
13,228
13,843
319
2,044
11,184
29,237
0
L
Cabrakan
HushedST0RM
Cabrakan
3,930
731
1,243
2,703
16,473
11,670
0
6,011
10,462
22,142
0
W
Danzaburou
Sneekster
Danzaburou
10,495
5,276
0
3,391
12,232
7,191
968
1,398
10,834
0
80,663
W
11,156
4,872
0
9,157
20,150
17,483
1,769
2,148
18,002
4,170
87,047
W
13,143
8,395
0
7,498
14,804
6,964
1,716
1,356
13,448
0
91,125
L
Sun Wukong
jakaseem89
Sun Wukong
9,096
2,264
0
1,256
12,271
12,194
0
691
11,580
3,067
61,948
L
Heimdallr
the endedhunter
Heimdallr
12,608
6,368
0
3,654
15,821
8,638
0
3,303
12,518
0
69,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,256
Gold Earned
49,836
544
Minions Killed
593
0
Camps Cleared
0
1,627,706
Distance Traveled
1,918,044
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,249
514
155
9
0
326,555
4
W
Anubis
10,250
569
156
9
0
342,645
0
L
Ishtar
8,372
465
122
7
0
387,864
0
W
Khepri
8,802
489
29
2
0
372,135
0
L
Cabrakan
6,846
380
33
2
0
296,348
3
W
Danzaburou
9,695
539
130
7
0
345,921
0
W
Surtr
10,101
561
159
9
0
366,274
0
W
Arachne
10,988
610
119
7
0
491,069
0
L
Sun Wukong
8,033
446
114
6
0
272,467
2
L
Heimdallr
8,756
486
120
7
0
344,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role