Player Matchup

Hercules
Hercules
DarkDranzer21
Hercules
Level 157
God Stats
4W - 6L
1,500 SR
Queue Stats
121W - 132L
1,555 Elo+
Party 1
He Bo
He Bo
FriendlySoup221
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,223 Elo+
Solo
Ra
Ra
Newtoplay
Ra
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 96L
1,557 Elo+
Party 1
Hachiman
Hachiman
llMgl
Hachiman
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,303 Elo+
Solo
Vulcan
Vulcan
ťħïćŁåťîńæ
Vulcan
Level 27
God Stats
1W - 1L
1,468 SR
Queue Stats
5W - 8L
1,380 Elo+
Party 1
Team Averages
Level 78
1,494 SR
1,404 Elo+

VS

Team Averages
Level 54
1,496 SR
1,447 Elo+
Cthulhu
Cthulhu
FavoringAttic40
Cthulhu
Level 127
God Stats
10W - 7L
1,802 SR
Queue Stats
774W - 767L
1,563 Elo+
Solo
Kumbhakarna
Kumbhakarna
KamiSquiggles420
Kumbhakarna
Level 29
God Stats
1W - 1L
1,267 SR
Queue Stats
15W - 17L
1,409 Elo+
Solo
Surtr
Surtr
Luvtemp_
Surtr
Level 30
God Stats
3W - 1L
1,413 SR
Queue Stats
225W - 249L
1,336 Elo+
Solo
Medusa
Medusa
WhatsDatSmell
Medusa
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 17L
1,513 Elo+
Solo
Guan Yu
Guan Yu
the420dankman
Guan Yu
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
206W - 226L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DarkDranzer21
Hercules
14
2 / 4 / 4
8,609
783
9,718
20,486
26,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 8 / 1
6,860
624
6,829
14,475
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 7 / 3
8,691
790
14,422
13,631
6,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
llMgl
Hachiman
13
1 / 8 / 3
7,427
675
8,504
14,712
6,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 7 / 5
8,275
752
10,532
11,536
5,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 23
10,244
931
13,311
11,077
17,224
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
KamiSquiggles420
Kumbhakarna
16
6 / 3 / 22
10,251
932
6,867
15,537
23,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Surtr
Luvtemp_
Surtr
16
7 / 1 / 20
9,684
880
14,222
15,937
18,528
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 1 / 18
10,448
950
22,360
10,781
7,998
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
17
5 / 2 / 21
10,032
912
13,482
22,224
23,603
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
138
9
Kills
34
34
Deaths
9
16
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Hercules
DarkDranzer21
Hercules
2
4
4
1
W
6
2
23
8.75
L
1
8
1
0.19
W
Kumbhakarna
KamiSquiggles420
Kumbhakarna
6
3
22
5.67
W
Surtr
Luvtemp_
Surtr
7
1
20
17
L
3
7
3
0.64
W
10
1
18
19
L
Hachiman
llMgl
Hachiman
1
8
3
0.31
W
Guan Yu
5
2
21
7.75
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,005
Damage
70,242
74,840
Taken
75,556
50,011
Mitigated
90,738
20,633
Healing
37,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DarkDranzer21
Hercules
9,718
2,387
2,120
7,566
20,486
26,122
0
5,420
15,066
0
17,331
W
13,311
635
3,068
2,445
11,077
17,224
1,035
4,525
6,375
25,904
0
L
6,829
1,567
176
1,447
14,475
5,758
0
2,984
11,491
12,522
0
W
Kumbhakarna
KamiSquiggles420
Kumbhakarna
6,867
1,183
1,459
1,590
15,537
23,385
840
7,202
8,335
10,881
0
W
Surtr
Luvtemp_
Surtr
14,222
3,950
1,341
4,513
15,937
18,528
164
4,154
11,783
450
21,815
L
14,422
279
3,969
2,630
13,631
6,472
0
4,496
9,135
28,981
254
W
22,360
10,005
2,552
4,246
10,781
7,998
4,036
5,540
5,241
0
46,853
L
Hachiman
llMgl
Hachiman
8,504
5,100
0
1,124
14,712
6,411
0
4,171
10,541
0
20,683
W
Guan Yu
13,482
1,030
5,377
10,879
22,224
23,603
455
8,645
13,579
0
20,335
L
10,532
1,566
1,093
508
11,536
5,248
0
3,530
8,006
18,584
2,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,862
Gold Earned
50,659
112
Minions Killed
134
0
Camps Cleared
0
874,313
Distance Traveled
1,118,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,609
783
17
2
0
198,227
0
W
Cthulhu
10,244
931
36
3
0
210,611
0
L
He Bo
6,860
624
20
2
0
161,551
0
W
Kumbhakarna
10,251
932
8
1
0
207,870
0
W
Surtr
9,684
880
18
2
0
235,052
0
L
Ra
8,691
790
29
3
0
165,525
0
W
Medusa
10,448
950
53
5
0
227,558
0
L
Hachiman
7,427
675
23
2
0
164,463
0
W
Guan Yu
10,032
912
19
2
0
237,576
0
L
Vulcan
8,275
752
23
2
0
184,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role