Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
JahzzIndo
Hercules
Level 161
God Stats
11W - 8L
1,714 SR
Queue Stats
489W - 471L
1,438 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lurius90
Cu Chulainn
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,335 Elo+
Party 2
Medusa
Medusa
pilevertti
Medusa
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 125L
1,539 Elo+
Solo
Cerberus
Cerberus
wontolla
Cerberus
Level 127
God Stats
1W - 1L
1,811 SR
Queue Stats
6W - 11L
1,349 Elo+
Party 2
Team Averages
Level 133
1,605 SR
1,432 Elo+

VS

Team Averages
Level 94
1,581 SR
1,665 Elo+
Artemis
Artemis
Botine94
Artemis
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 23L
1,650 Elo+
Party 1
Yemoja
Yemoja
MuffinWagon
Yemoja
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 47L
1,743 Elo+
Solo
Merlin
Merlin
SinTheKing
Merlin
Level 111
God Stats
7W - 1L
1,904 SR
Queue Stats
265W - 257L
1,577 Elo+
Party 1
Medusa
Medusa
Sunrey
Medusa
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
150W - 136L
1,796 Elo+
Solo
Apollo
Apollo
monkeyD1312
Apollo
Level 43
God Stats
4W - 0L
1,500 SR
Queue Stats
153W - 139L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
2 / 3 / 13
9,848
657
7,978
21,443
17,647
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
JahzzIndo
Hercules
18
7 / 3 / 11
11,002
733
19,086
34,977
33,647
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Lurius90
Cu Chulainn
17
2 / 3 / 9
9,559
637
17,410
20,832
25,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
pilevertti
Medusa
17
3 / 4 / 10
10,244
683
14,056
19,219
9,497
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
wontolla
Cerberus
15
3 / 4 / 11
10,282
685
7,423
23,325
29,258
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Botine94
Artemis
17
6 / 4 / 5
10,780
719
20,744
12,534
8,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
20
4 / 1 / 12
12,198
813
11,724
15,588
24,881
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
SinTheKing
Merlin
19
1 / 3 / 13
10,742
716
33,585
12,077
8,825
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Sunrey
Medusa
18
5 / 6 / 9
11,295
753
22,966
21,566
15,140
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
12
1 / 4 / 2
8,817
588
6,789
10,898
5,776

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
58
17
Kills
17
17
Deaths
18
54
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
3
13
2.83
W
Artemis
Botine94
Artemis
6
4
5
2.13
L
Hercules
JahzzIndo
Hercules
7
3
11
4.17
L
Cu Chulainn
Lurius90
Cu Chulainn
2
3
9
2.17
W
Yemoja
4
1
12
10
W
Merlin
SinTheKing
Merlin
1
3
13
2.5
W
Medusa
Sunrey
Medusa
5
6
9
1.58
W
Apollo
1
4
2
0.5
L
Medusa
pilevertti
Medusa
3
4
10
2
L
Cerberus
wontolla
Cerberus
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,953
Damage
95,808
119,796
Taken
72,663
115,252
Mitigated
63,227
55,750
Healing
33,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
7,978
661
11,553
10,562
21,443
17,647
190
6,124
15,319
26,685
0
W
Artemis
Botine94
Artemis
20,744
8,329
853
1,987
12,534
8,605
2,622
3,087
8,975
0
35,118
L
Hercules
JahzzIndo
Hercules
19,086
3,708
1,536
13,309
34,977
33,647
579
10,656
24,321
0
30,173
L
Cu Chulainn
Lurius90
Cu Chulainn
17,410
800
1,868
2,248
20,832
25,203
209
7,912
12,920
144
26,784
W
Yemoja
11,724
1,629
10,119
6,519
15,588
24,881
619
3,259
11,274
19,753
0
W
Merlin
SinTheKing
Merlin
33,585
601
1,045
796
12,077
8,825
1,314
2,459
9,117
54,516
5,446
W
Medusa
Sunrey
Medusa
22,966
9,241
2,859
5,080
21,566
15,140
2,019
4,135
16,569
0
43,537
W
Apollo
6,789
5,142
1,712
2,723
10,898
5,776
935
2,605
7,859
0
11,754
L
Medusa
pilevertti
Medusa
14,056
5,843
892
4,764
19,219
9,497
1,189
8,343
10,876
0
35,179
L
Cerberus
wontolla
Cerberus
7,423
168
3,017
6,001
23,325
29,258
288
9,032
14,293
12,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,935
Gold Earned
53,832
149
Minions Killed
141
0
Camps Cleared
0
1,417,028
Distance Traveled
1,232,590
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,848
657
47
3
0
264,999
0
W
Artemis
10,780
719
21
1
0
240,702
0
L
Hercules
11,002
733
13
1
0
291,096
0
L
Cu Chulainn
9,559
637
20
1
0
292,059
0
W
Yemoja
12,198
813
17
1
0
285,599
0
W
Merlin
10,742
716
54
4
0
270,629
0
W
Medusa
11,295
753
35
2
0
243,307
0
W
Apollo
8,817
588
14
1
0
192,353
0
L
Medusa
10,244
683
54
4
0
288,737
0
L
Cerberus
10,282
685
15
1
0
280,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role