Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Burnt0Ham
Hel
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 28L
1,372 Elo+
Party 1
Bacchus
Bacchus
Demon-Hunters96
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,341 Elo+
Party 1
Lancelot
Lancelot
Plomq
Lancelot
Level 112
God Stats
2W - 6L
1,285 SR
Queue Stats
164W - 172L
1,336 Elo+
Party 1
Charybdis
Charybdis
SK_K1W1
Charybdis
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 12L
1,500 Elo+
Party 1
Team Averages
Level 74
1,457 SR
1,410 Elo+

VS

Team Averages
Level 50
1,454 SR
1,391 Elo+
Mulan
Mulan
HellAvenger
Mulan
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 41L
1,426 Elo+
Solo
Thanatos
Thanatos
Luvtemp_
Thanatos
Level 29
God Stats
0W - 5L
1,268 SR
Queue Stats
225W - 249L
1,343 Elo+
Solo
Danzaburou
Danzaburou
Scuba689
Danzaburou
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 51L
1,316 Elo+
Solo
Aphrodite
Aphrodite
Zoljin
Aphrodite
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,429 Elo+
Party 2
Scylla
Scylla
powerofsound
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
4 / 0 / 14
8,811
979
11,395
6,723
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 4 / 13
8,192
910
4,343
13,489
6,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 4 / 12
7,998
889
5,275
11,105
8,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
Plomq
Lancelot
15
8 / 4 / 15
9,098
1,011
14,220
14,239
16,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
SK_K1W1
Charybdis
15
5 / 2 / 15
8,650
961
17,191
12,364
4,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 11
7,480
831
7,180
12,613
9,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Luvtemp_
Thanatos
13
3 / 3 / 6
7,060
784
7,587
9,563
4,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Scuba689
Danzaburou
14
4 / 4 / 6
7,519
835
8,565
9,155
3,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Zoljin
Aphrodite
10
1 / 6 / 5
6,223
691
3,456
12,485
9,951
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
11
1 / 8 / 2
6,624
736
7,588
11,216
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
42
25
Kills
12
14
Deaths
25
69
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
0
14
11
W
4
4
13
2.63
W
4
4
12
2.5
L
3
4
11
2.13
L
Thanatos
Luvtemp_
Thanatos
3
3
6
2
W
Lancelot
Plomq
Lancelot
8
4
15
3.88
W
Charybdis
SK_K1W1
Charybdis
5
2
15
6.25
L
Danzaburou
Scuba689
Danzaburou
4
4
6
1.75
L
Aphrodite
Zoljin
Aphrodite
1
6
5
0.58
L
Scylla
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,424
Damage
34,376
57,920
Taken
55,032
39,735
Mitigated
31,879
26,000
Healing
16,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,395
303
2,925
3,212
6,723
3,089
620
544
6,179
24,459
0
W
4,343
693
6,063
3,966
13,489
6,861
482
1,935
11,554
9,565
0
W
5,275
313
1,316
2,581
11,105
8,443
1,460
3,221
7,884
8,840
0
L
7,180
69
302
2,004
12,613
9,870
0
4,664
7,721
0
12,636
L
Thanatos
Luvtemp_
Thanatos
7,587
685
1,189
3,642
9,563
4,202
0
3,614
5,649
0
11,910
W
Lancelot
Plomq
Lancelot
14,220
790
0
0
14,239
16,408
298
3,191
11,048
3,864
21,182
W
Charybdis
SK_K1W1
Charybdis
17,191
8,145
1,340
4,597
12,364
4,934
3,972
1,030
11,334
0
29,504
L
Danzaburou
Scuba689
Danzaburou
8,565
2,905
371
1,668
9,155
3,975
0
3,924
4,902
0
17,647
L
Aphrodite
Zoljin
Aphrodite
3,456
473
4,215
2,287
12,485
9,951
0
5,356
6,861
3,809
0
L
Scylla
7,588
1,014
174
233
11,216
3,881
0
4,396
6,544
13,536
1,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,749
Gold Earned
34,906
85
Minions Killed
73
0
Camps Cleared
0
894,333
Distance Traveled
805,306
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,811
979
27
3
0
195,220
0
W
Hel
8,192
910
12
1
0
167,680
1
W
Bacchus
7,998
889
9
1
0
166,545
0
L
Mulan
7,480
831
8
1
0
149,670
0
L
Thanatos
7,060
784
7
1
0
190,929
0
W
Lancelot
9,098
1,011
17
2
0
212,761
0
W
Charybdis
8,650
961
20
2
0
152,127
0
L
Danzaburou
7,519
835
23
3
0
160,557
0
L
Aphrodite
6,223
691
2
0
0
158,123
0
L
Scylla
6,624
736
33
4
0
146,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role