Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BushBerserker
Hercules
Level 159
God Stats
10W - 12L
1,283 SR
Queue Stats
165W - 179L
1,449 Elo+
Party 1
Thor
Thor
Dr Rush King
Thor
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 127L
1,388 Elo+
Party 1
Freya
Freya
Hazz1214
Freya
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 145L
1,290 Elo+
Solo
Bacchus
Bacchus
XXX BeaverFever
Bacchus
Level 41
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 12L
1,365 Elo+
Party 1
Team Averages
Level 122
1,457 SR
1,399 Elo+

VS

Team Averages
Level 148
1,501 SR
1,457 Elo+
Cupid
Cupid
Arlann
Cupid
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,415 Elo+
Solo
Kali
Kali
TuChulo
Kali
Level 141
God Stats
13W - 9L
1,776 SR
Queue Stats
233W - 219L
1,512 Elo+
Solo
Sol
Sol
V1p3r O9
Sol
Level 147
God Stats
65W - 76L
1,484 SR
Queue Stats
474W - 429L
1,558 Elo+
Solo
Merlin
Merlin
ckcpm
Merlin
Level 147
God Stats
3W - 3L
1,244 SR
Queue Stats
18W - 27L
1,430 Elo+
Solo
Nu Wa
Nu Wa
washot96
Nu Wa
Level 159
God Stats
9W - 4L
1,500 SR
Queue Stats
337W - 288L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 0 / 0
5,039
630
1,076
2,213
795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
BushBerserker
Hercules
12
0 / 1 / 2
5,629
704
3,394
8,136
7,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 1
6,031
754
4,866
4,584
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Freya
Hazz1214
Freya
13
0 / 0 / 2
6,351
794
2,294
5,595
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 0 / 1
6,206
776
967
5,149
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Arlann
Cupid
12
0 / 1 / 1
5,762
720
4,015
4,970
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
TuChulo
Kali
11
0 / 1 / 0
5,753
719
1,658
4,845
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 1
6,013
752
5,359
3,787
1,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
ckcpm
Merlin
10
0 / 1 / 1
5,512
689
2,756
3,648
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nu Wa
washot96
Nu Wa
12
1 / 0 / 0
5,969
746
6,327
1,330
352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
4
Kills
1
1
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Cupid
Arlann
Cupid
0
1
1
0.5
L
Hercules
BushBerserker
Hercules
0
1
2
1
L
2
0
1
2.5
L
Freya
Hazz1214
Freya
0
0
2
1
W
Kali
TuChulo
Kali
0
1
0
0
W
0
1
1
0.5
L
2
0
1
2.5
W
Merlin
ckcpm
Merlin
0
1
1
0.5
W
Nu Wa
washot96
Nu Wa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,597
Damage
20,115
25,677
Taken
18,580
16,333
Mitigated
6,663
8,642
Healing
5,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,076
423
0
1,202
2,213
795
0
1,740
473
0
6,443
W
Cupid
Arlann
Cupid
4,015
1,961
182
1,569
4,970
1,729
240
738
3,980
0
15,557
L
Hercules
BushBerserker
Hercules
3,394
677
413
3,165
8,136
7,412
0
4,089
4,047
0
11,126
L
4,866
222
0
750
4,584
1,712
0
2,374
2,210
0
26,892
L
Freya
Hazz1214
Freya
2,294
529
0
1,155
5,595
2,345
0
2,905
2,690
22,718
0
W
Kali
TuChulo
Kali
1,658
482
0
1,340
4,845
2,008
267
1,485
3,228
0
14,123
W
5,359
1,010
0
924
3,787
1,432
1,189
342
3,370
24,242
1,727
L
967
0
0
1,957
5,149
4,069
0
3,155
1,994
2,992
0
W
Merlin
ckcpm
Merlin
2,756
150
0
1,450
3,648
1,142
0
390
3,136
12,431
0
W
Nu Wa
washot96
Nu Wa
6,327
1,514
0
250
1,330
352
39
80
1,215
22,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,256
Gold Earned
29,009
151
Minions Killed
176
0
Camps Cleared
0
707,500
Distance Traveled
789,834
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,039
630
11
1
0
82,339
0
W
Cupid
5,762
720
34
4
0
162,892
0
L
Hercules
5,629
704
20
3
0
168,984
0
L
Thor
6,031
754
53
7
0
139,933
0
L
Freya
6,351
794
63
8
0
168,228
0
W
Kali
5,753
719
26
3
0
180,045
0
W
Sol
6,013
752
41
5
0
165,297
4
L
Bacchus
6,206
776
4
1
0
148,016
0
W
Merlin
5,512
689
21
3
0
112,230
1
W
Nu Wa
5,969
746
54
7
0
169,370
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role