Player Matchup

Ares
Ares
BobbleHead19
Ares
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 42L
1,609 Elo+
Party 2
Fenrir
Fenrir
DaddyButtLove
Fenrir
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 64L
1,452 Elo+
Party 2
Sol
Sol
Madmoxielover
Sol
Level 27
God Stats
2W - 1L
1,609 SR
Queue Stats
2W - 3L
1,502 Elo+
Party 2
Team Averages
Level 82
1,536 SR
1,521 Elo+

VS

Team Averages
Level 97
1,456 SR
1,471 Elo+
Xbalanque
Xbalanque
Boone2040
Xbalanque
Level 101
God Stats
2W - 2L
1,360 SR
Queue Stats
31W - 24L
1,413 Elo+
Solo
Anubis
Anubis
KillerKweerKlub
Anubis
Level 65
God Stats
31W - 38L
1,500 SR
Queue Stats
448W - 436L
1,503 Elo+
Party 1
Surtr
Surtr
itsmesonyourdad
Surtr
Level 125
God Stats
9W - 7L
1,507 SR
Queue Stats
363W - 361L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,001
700
4,815
10,281
9,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 1
7,090
709
2,184
6,707
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 4 / 4
7,639
764
4,475
7,696
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Boone2040
Xbalanque
12
1 / 1 / 7
7,240
724
6,507
5,652
2,079
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 2 / 4
8,029
803
5,534
5,355
2,803
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 2 / 6
8,160
816
7,104
10,027
8,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
9
9
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Xbalanque
Boone2040
Xbalanque
1
1
7
4.5
L
2
2
1
1.25
W
5
2
4
3.5
L
1
4
4
0.75
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,474
Damage
19,145
24,684
Taken
21,034
15,187
Mitigated
13,095
5,286
Healing
7,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,815
328
0
1,266
10,281
9,138
0
2,392
7,889
11,036
0
W
Xbalanque
Boone2040
Xbalanque
6,507
3,256
0
1,836
5,652
2,079
311
2,048
3,604
0
23,031
L
2,184
637
0
2,168
6,707
3,272
0
1,151
5,556
0
17,153
W
5,534
578
0
2,105
5,355
2,803
458
2,939
2,416
27,092
0
L
4,475
1,442
0
1,852
7,696
2,777
0
2,295
5,401
31,553
0
W
7,104
2,141
0
3,336
10,027
8,213
358
4,309
5,718
393
21,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,730
Gold Earned
23,429
114
Minions Killed
122
0
Camps Cleared
0
491,940
Distance Traveled
530,797
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,001
700
8
1
0
163,611
0
W
Xbalanque
7,240
724
48
5
0
177,855
0
L
Fenrir
7,090
709
27
3
0
163,465
2
W
Anubis
8,029
803
52
5
0
158,981
0
L
Sol
7,639
764
79
8
0
164,864
0
W
Surtr
8,160
816
22
2
0
193,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role