Player Matchup

Vamana
Vamana
Antezz
Vamana
Level 100
God Stats
14W - 10L
1,744 SR
Queue Stats
59W - 57L
1,342 Elo+
Solo
Nemesis
Nemesis
CallMeEnvy
Nemesis
Level 102
God Stats
5W - 5L
1,245 SR
Queue Stats
121W - 119L
1,500 Elo+
Party 1
Maui
Maui
Elmothesloth
Maui
Level 75
God Stats
17W - 20L
1,500 SR
Queue Stats
18W - 22L
1,770 Elo+
Party 1
Ishtar
Ishtar
ITKplacebo
Ishtar
Level 135
God Stats
1W - 5L
1,306 SR
Queue Stats
32W - 39L
1,494 Elo+
Solo
Merlin
Merlin
iaelmo
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,189 Elo+
Party 1
Team Averages
Level 96
1,459 SR
1,459 Elo+

VS

Team Averages
Level 114
1,500 SR
1,537 Elo+
Agni
Agni
 
Agni
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Alcasinter
Cerberus
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 118L
1,494 Elo+
Solo
Medusa
Medusa
BigWolly
Medusa
Level 109
God Stats
6W - 7L
1,500 SR
Queue Stats
402W - 377L
1,491 Elo+
Solo
King Arthur
King Arthur
soulhunter2lpro
King Arthur
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Antezz
Vamana
14
2 / 3 / 1
8,105
540
8,169
14,564
14,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
CallMeEnvy
Nemesis
11
1 / 4 / 0
6,883
459
7,526
13,919
5,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 2
5,879
392
3,262
12,980
7,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
ITKplacebo
Ishtar
12
1 / 5 / 1
6,954
464
6,320
10,080
3,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
iaelmo
Merlin
13
2 / 8 / 1
8,156
544
4,419
11,722
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
7 / 0 / 6
9,751
650
11,984
8,521
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
 
He Bo
14
7 / 2 / 4
8,568
571
6,899
11,143
3,479
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Alcasinter
Cerberus
12
0 / 1 / 13
7,725
515
5,205
13,302
12,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
BigWolly
Medusa
15
9 / 1 / 5
9,290
619
13,314
12,986
5,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
soulhunter2lpro
King Arthur
14
2 / 2 / 1
8,420
561
11,112
13,961
16,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
6
Kills
25
26
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
0
6
10
W
He Bo
 
He Bo
7
2
4
4.5
W
Cerberus
Alcasinter
Cerberus
0
1
13
6.5
L
Vamana
Antezz
Vamana
2
3
1
0.83
W
Medusa
BigWolly
Medusa
9
1
5
11.5
L
Nemesis
CallMeEnvy
Nemesis
1
4
0
0.25
L
0
6
2
0.17
L
Ishtar
ITKplacebo
Ishtar
1
5
1
0.3
L
Merlin
iaelmo
Merlin
2
8
1
0.31
W
King Arthur
soulhunter2lpro
King Arthur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,696
Damage
48,514
63,265
Taken
59,913
36,542
Mitigated
41,050
9,435
Healing
20,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,984
1,758
292
3,100
8,521
3,465
47
1,795
6,726
88,757
0
W
He Bo
 
He Bo
6,899
994
0
5,689
11,143
3,479
0
1,508
9,635
51,796
1,928
W
Cerberus
Alcasinter
Cerberus
5,205
412
0
4,390
13,302
12,322
96
1,918
11,384
28,644
0
L
Vamana
Antezz
Vamana
8,169
4,536
0
4,012
14,564
14,398
53
661
13,903
0
67,536
W
Medusa
BigWolly
Medusa
13,314
6,390
0
6,186
12,986
5,328
3,649
1,913
11,073
0
73,730
L
Nemesis
CallMeEnvy
Nemesis
7,526
4,524
0
1,189
13,919
5,585
0
5,661
8,255
0
41,077
L
3,262
519
180
1,247
12,980
7,999
0
7,245
5,726
12,311
3,908
L
Ishtar
ITKplacebo
Ishtar
6,320
4,028
0
1,850
10,080
3,675
0
2,794
7,276
0
40,653
L
Merlin
iaelmo
Merlin
4,419
437
0
957
11,722
4,885
0
7,534
4,188
44,642
738
W
King Arthur
soulhunter2lpro
King Arthur
11,112
1,439
0
693
13,961
16,456
0
0
13,961
275
68,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,977
Gold Earned
43,754
352
Minions Killed
509
0
Camps Cleared
0
1,320,400
Distance Traveled
1,427,101
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,751
650
135
9
0
296,630
0
W
He Bo
8,568
571
71
5
0
299,292
1
W
Cerberus
7,725
515
55
4
0
308,674
2
L
Vamana
8,105
540
111
7
0
264,037
0
W
Medusa
9,290
619
121
8
0
249,044
0
L
Nemesis
6,883
459
60
4
0
328,691
0
L
Maui
5,879
392
28
2
0
234,260
3
L
Ishtar
6,954
464
66
4
0
259,392
0
L
Merlin
8,156
544
87
6
0
234,020
4
W
King Arthur
8,420
561
127
8
0
273,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role