Player Matchup

Mercury
Mercury
 
Mercury
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
HealingAqua
Skadi
Level 146
God Stats
20W - 5L
1,500 SR
Queue Stats
194W - 167L
1,361 Elo+
Party 3
Loki
Loki
OldFrag10
Loki
Level 137
God Stats
57W - 32L
1,302 SR
Queue Stats
223W - 178L
1,361 Elo+
Party 3
Cthulhu
Cthulhu
SchmeckleSteve
Cthulhu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 118L
1,570 Elo+
Party 1
Athena
Athena
Wallchan
Athena
Level 28
God Stats
14W - 10L
1,771 SR
Queue Stats
17W - 14L
1,570 Elo+
Party 1
Team Averages
Level 118
1,515 SR
1,473 Elo+

VS

Team Averages
Level 125
1,385 SR
1,504 Elo+
Neith
Neith
NateSMITE
Neith
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 8L
1,291 Elo+
Solo
Fenrir
Fenrir
Slaughterson
Fenrir
Level 154
God Stats
2W - 12L
1,239 SR
Queue Stats
794W - 823L
1,475 Elo+
Solo
Atlas
Atlas
Zahoe_
Atlas
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,578 Elo+
Party 2
Janus
Janus
bot_trash-ai
Janus
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 98L
1,622 Elo+
Party 2
Surtr
Surtr
enigmadealer
Surtr
Level 159
God Stats
2W - 5L
1,186 SR
Queue Stats
19W - 13L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
7 / 1 / 3
7,110
711
8,681
8,524
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 1 / 2
5,102
510
5,628
5,625
1,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
12
3 / 1 / 3
6,485
649
5,383
6,954
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 3
5,899
590
5,408
9,871
9,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Wallchan
Athena
8
0 / 1 / 3
5,015
502
1,645
7,845
4,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NateSMITE
Neith
9
0 / 2 / 2
5,379
538
4,293
6,244
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
10
1 / 3 / 1
5,620
562
6,065
9,563
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
Zahoe_
Atlas
8
2 / 0 / 1
5,741
574
5,761
6,964
5,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 3 / 1
6,145
615
2,539
6,750
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 0
6,729
673
6,263
11,476
7,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
11
Kills
6
6
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
1
3
8.5
W
0
1
2
1
L
Neith
NateSMITE
Neith
0
2
2
0.5
W
Loki
3
1
3
4.5
W
1
2
3
1.25
L
Fenrir
1
3
1
0.5
W
Athena
Wallchan
Athena
0
1
3
1.5
L
Atlas
Zahoe_
Atlas
2
0
1
2.5
L
0
3
1
0.17
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,745
Damage
24,921
38,819
Taken
40,997
20,945
Mitigated
22,855
7,049
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,681
5,651
0
500
8,524
2,974
0
1,037
7,440
0
54,068
W
5,628
1,280
0
500
5,625
1,821
0
2,475
3,150
0
38,521
L
Neith
NateSMITE
Neith
4,293
1,542
0
1,479
6,244
3,041
0
399
5,800
0
37,758
W
Loki
5,383
1,313
0
847
6,954
2,311
0
1,607
5,311
0
51,025
W
5,408
696
0
2,422
9,871
9,466
0
428
8,850
35,806
0
L
Fenrir
6,065
1,779
0
1,480
9,563
4,129
0
1,083
8,354
0
38,093
W
Athena
Wallchan
Athena
1,645
551
1,364
1,416
7,845
4,373
0
2,929
4,916
5,827
0
L
Atlas
Zahoe_
Atlas
5,761
2,272
217
2,314
6,964
5,761
0
1,337
5,627
15,412
0
L
2,539
100
0
643
6,750
2,080
453
0
6,750
50,077
0
L
6,263
2,045
0
5,284
11,476
7,844
9
3,525
7,413
308
49,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,611
Gold Earned
29,614
325
Minions Killed
321
0
Camps Cleared
0
1,139,134
Distance Traveled
1,001,056
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,110
711
96
10
0
258,906
0
W
Skadi
5,102
510
63
6
0
187,866
0
L
Neith
5,379
538
64
6
0
180,314
2
W
Loki
6,485
649
88
9
0
247,703
0
W
Cthulhu
5,899
590
67
7
0
216,711
0
L
Fenrir
5,620
562
66
7
0
228,006
0
W
Athena
5,015
502
11
1
0
227,948
2
L
Atlas
5,741
574
13
1
0
209,580
5
L
Janus
6,145
615
89
9
0
198,813
0
L
Surtr
6,729
673
89
9
0
184,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role