Player Matchup

Jormungandr
Jormungandr
Bronze III
DU5TIN 916
Jormungandr
Bronze III
Level 180
God Stats
6W - 1L
1,707 SR
Queue Stats
12W - 5L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
ZooNilla
Chaac
Bronze III
Level 148
God Stats
10W - 2L
1,500 SR
Queue Stats
12W - 6L
1,500 MMR
Party 1
Zeus
Zeus
Bronze III
haloboys
Zeus
Bronze III
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 5L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 161
1,569 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 130
1,611 SR
1,481 MMR
Bacchus
Bacchus
Bronze III
UPineapple
Bacchus
Bronze III
Level 124
God Stats
21W - 22L
1,819 SR
Queue Stats
78W - 103L
1,472 MMR
Party 2
Achilles
Achilles
Bronze III
sOs HANDofGod
Achilles
Bronze III
Level 157
God Stats
7W - 8L
1,513 SR
Queue Stats
682W - 865L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
spencyspice
Baba Yaga
Bronze III
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 36L
1,472 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DU5TIN 916
Jormungandr
19
2 / 0 / 4
12,803
674
20,260
20,953
28,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
ZooNilla
Chaac
18
2 / 0 / 2
12,287
647
11,340
16,118
19,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
18
3 / 1 / 2
13,008
685
25,825
15,710
6,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AtlasNe ZhaScyllaThothZhong Kui

VS

Bans
AresGaneshaGebGuan YuYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
UPineapple
Bacchus
16
0 / 3 / 1
10,778
567
9,043
20,715
34,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
sOs HANDofGod
Achilles
16
0 / 1 / 1
10,585
557
13,952
26,539
30,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
spencyspice
Baba Yaga
18
1 / 3 / 0
12,195
642
16,510
16,861
8,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
1
1
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DU5TIN 916
Jormungandr
2
0
4
4
L
Bacchus
UPineapple
Bacchus
0
3
1
0.17
W
Chaac
ZooNilla
Chaac
2
0
2
3
W
Zeus
3
1
2
4
L
Achilles
sOs HANDofGod
Achilles
0
1
1
0.5
L
Baba Yaga
spencyspice
Baba Yaga
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,425
Damage
39,505
52,781
Taken
64,115
53,953
Mitigated
73,343
6,780
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DU5TIN 916
Jormungandr
20,260
5,035
0
0
20,953
28,413
956
8,847
10,110
73,394
968
L
Bacchus
UPineapple
Bacchus
9,043
487
63
2,690
20,715
34,622
0
14,000
6,285
31,947
0
W
Chaac
ZooNilla
Chaac
11,340
1,185
0
4,550
16,118
19,275
331
7,497
6,570
0
55,619
W
Zeus
25,825
2,418
0
2,230
15,710
6,265
1,496
7,055
6,656
73,859
3,063
L
Achilles
sOs HANDofGod
Achilles
13,952
1,721
0
6,294
26,539
30,694
0
18,286
7,594
0
30,372
L
Baba Yaga
spencyspice
Baba Yaga
16,510
794
0
3,656
16,861
8,027
0
12,877
3,624
74,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,098
Gold Earned
33,558
266
Minions Killed
186
0
Camps Cleared
0
1,115,054
Distance Traveled
1,086,208
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,803
674
87
5
0
375,536
0
L
Bacchus
10,778
567
39
2
0
362,605
0
W
Chaac
12,287
647
53
3
0
390,818
0
W
Zeus
13,008
685
126
7
0
348,700
2
L
Achilles
10,585
557
39
2
0
374,400
0
L
Baba Yaga
12,195
642
108
6
0
349,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role