Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Internet risk
Danzaburou
Level 29
God Stats
21W - 20L
1,680 SR
Queue Stats
25W - 21L
1,635 Elo+
Party 2
Cerberus
Cerberus
blonde300
Cerberus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,772 Elo+
Party 2
Team Averages
Level 33
1,560 SR
1,636 Elo+

VS

Team Averages
Level 62
1,506 SR
1,555 Elo+
Jormungandr
Jormungandr
RjxSnow
Jormungandr
Level 134
God Stats
1W - 3L
1,470 SR
Queue Stats
226W - 221L
1,590 Elo+
Party 1
Surtr
Surtr
SL KACHEL
Surtr
Level 27
God Stats
45W - 41L
1,549 SR
Queue Stats
203W - 181L
1,575 Elo+
Party 1
Hun Batz
Hun Batz
cazman50
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
2 / 3 / 2
10,728
671
15,612
12,760
6,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Danzaburou
Internet risk
Danzaburou
15
1 / 2 / 4
10,644
665
16,753
16,434
7,180
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
blonde300
Cerberus
15
2 / 1 / 2
11,021
689
10,543
19,304
22,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
RjxSnow
Jormungandr
16
2 / 1 / 3
10,713
670
17,515
18,245
13,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Surtr
SL KACHEL
Surtr
15
1 / 0 / 2
9,952
622
8,312
14,550
11,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
cazman50
Hun Batz
15
3 / 4 / 0
10,229
639
10,418
15,285
6,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
5
Kills
6
6
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
3
2
1
W
Danzaburou
Internet risk
Danzaburou
1
2
4
1.5
L
Jormungandr
RjxSnow
Jormungandr
2
1
3
3.5
L
Surtr
SL KACHEL
Surtr
1
0
2
2
W
Cerberus
blonde300
Cerberus
2
1
2
3
L
Hun Batz
cazman50
Hun Batz
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,908
Damage
36,245
48,498
Taken
48,080
36,156
Mitigated
31,472
20,151
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,612
1,023
3,202
5,126
12,760
6,562
168
4,355
8,405
51,450
0
W
Danzaburou
Internet risk
Danzaburou
16,753
8,235
210
6,901
16,434
7,180
2,634
6,291
10,143
0
54,173
L
Jormungandr
RjxSnow
Jormungandr
17,515
4,524
0
5,146
18,245
13,903
0
9,872
7,870
50,358
0
L
Surtr
SL KACHEL
Surtr
8,312
2,821
644
3,050
14,550
11,370
0
7,943
6,363
323
25,174
W
Cerberus
blonde300
Cerberus
10,543
1,051
0
4,712
19,304
22,414
0
7,250
12,054
42,776
0
L
Hun Batz
cazman50
Hun Batz
10,418
1,001
0
602
15,285
6,199
0
7,477
7,656
0
44,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,393
Gold Earned
30,894
276
Minions Killed
169
0
Camps Cleared
0
827,710
Distance Traveled
881,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,728
671
91
6
0
237,136
0
W
Danzaburou
10,644
665
96
6
0
283,235
0
L
Jormungandr
10,713
670
72
5
0
272,528
0
L
Surtr
9,952
622
39
2
0
305,166
0
W
Cerberus
11,021
689
89
6
0
307,339
0
L
Hun Batz
10,229
639
58
4
0
303,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role