Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
QhQxWR3KAG3
Hun Batz
Level 92
God Stats
4W - 2L
1,300 SR
Queue Stats
206W - 206L
1,424 Elo+
Party 1
Olorun
Olorun
WinntaXx
Olorun
Level 80
God Stats
1W - 3L
1,749 SR
Queue Stats
255W - 247L
1,799 Elo+
Party 3
Skadi
Skadi
lulu182389
Skadi
Level 49
God Stats
50W - 38L
1,625 SR
Queue Stats
211W - 207L
1,784 Elo+
Party 3
Osiris
Osiris
sootlife_92
Osiris
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
460W - 466L
1,554 Elo+
Party 1
Team Averages
Level 106
1,535 SR
1,612 Elo+

VS

Team Averages
Level 35
1,500 SR
1,472 Elo+
Fenrir
Fenrir
Chibi Fenrir273
Fenrir
Level 26
God Stats
2W - 8L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 2
Neith
Neith
KriiNatia
Neith
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Vulcan
Vulcan
OwlDiego4224
Vulcan
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
169W - 150L
1,576 Elo+
Solo
Sun Wukong
Sun Wukong
SirShades3602
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,284 Elo+
Party 2
Pele
Pele
XxXxRahloxXxX
Pele
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
1
0 / 0 / 0
3,000
375
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hun Batz
QhQxWR3KAG3
Hun Batz
9
1 / 0 / 1
4,927
616
2,084
5,046
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Olorun
WinntaXx
Olorun
9
2 / 1 / 0
5,169
646
2,801
6,377
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
7
1 / 3 / 1
4,262
533
3,862
5,443
1,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
9
0 / 0 / 0
4,825
603
2,946
6,481
5,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 0 / 0
5,142
643
3,417
7,284
3,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
KriiNatia
Neith
6
0 / 2 / 2
3,776
472
1,336
3,569
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
8
0 / 2 / 1
4,807
601
3,888
3,316
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
SirShades3602
Sun Wukong
7
0 / 0 / 0
4,160
520
3,359
5,267
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
3,874
484
122
5,280
1,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
4
4
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
0
0
0
W
4
0
0
4
W
Neith
KriiNatia
Neith
0
2
2
0.5
W
Vulcan
0
2
1
0.25
L
Hun Batz
QhQxWR3KAG3
Hun Batz
1
0
1
1.5
W
Sun Wukong
SirShades3602
Sun Wukong
0
0
0
0
L
Olorun
WinntaXx
Olorun
2
1
0
2
W
0
0
0
0
L
Skadi
1
3
1
0.5
L
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,693
Damage
12,122
23,347
Taken
24,716
10,645
Mitigated
9,766
11,642
Healing
6,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
3,417
884
405
3,706
7,284
3,290
0
129
7,155
0
13,602
W
Neith
KriiNatia
Neith
1,336
579
0
194
3,569
1,306
0
157
3,412
0
13,033
W
Vulcan
3,888
917
0
573
3,316
1,199
0
2,079
1,237
31,482
0
L
Hun Batz
QhQxWR3KAG3
Hun Batz
2,084
709
0
3,485
5,046
1,590
0
0
5,046
0
27,349
W
Sun Wukong
SirShades3602
Sun Wukong
3,359
1,377
0
983
5,267
2,388
46
0
5,267
0
20,174
L
Olorun
WinntaXx
Olorun
2,801
1,632
0
3,700
6,377
2,349
0
3,888
2,489
31,896
0
W
122
0
0
646
5,280
1,583
0
436
4,844
0
23,596
L
Skadi
3,862
1,247
0
250
5,443
1,370
0
0
5,443
0
17,596
L
Osiris
2,946
1,221
0
4,207
6,481
5,336
0
0
6,481
0
32,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,183
Gold Earned
21,759
189
Minions Killed
153
0
Camps Cleared
0
650,025
Distance Traveled
833,973
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
3,000
375
0
0
0
1,963
0
W
Fenrir
5,142
643
12
2
0
181,225
0
W
Neith
3,776
472
23
3
0
170,759
0
W
Vulcan
4,807
601
45
6
0
160,133
0
L
Hun Batz
4,927
616
58
7
0
175,282
0
W
Sun Wukong
4,160
520
37
5
0
173,340
0
L
Olorun
5,169
646
57
7
0
158,587
0
W
Pele
3,874
484
36
5
0
148,516
0
L
Skadi
4,262
533
24
3
0
161,365
3
L
Osiris
4,825
603
50
6
0
152,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role