Player Matchup

He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Gold V
 
Artio
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
GTakasu
King Arthur
Gold II
Level 185
God Stats
4W - 4L
1,676 SR
Queue Stats
99W - 78L
1,715 MMR
Solo
Sol
Sol
Gold III
Midget-Adam
Sol
Gold III
Level 76
God Stats
8W - 10L
1,539 SR
Queue Stats
145W - 142L
1,632 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
Vertius04
Cernunnos
Gold IV
Level 148
God Stats
9W - 6L
2,027 SR
Queue Stats
219W - 207L
1,719 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,648 SR
1,613 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 106
1,642 SR
1,717 MMR
Loki
Loki
Gold III
ChosenKymera
Loki
Gold III
Level 141
God Stats
10W - 15L
1,508 SR
Queue Stats
343W - 358L
1,749 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Gold III
CyB0RGisMike
Morgan Le Fay
Gold III
Level 84
God Stats
10W - 8L
1,945 SR
Queue Stats
114W - 117L
1,733 MMR
Party 1
Rama
Rama
Gold III
HaydoW
Rama
Gold III
Level 152
God Stats
51W - 45L
1,520 SR
Queue Stats
371W - 343L
1,711 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Lokisaysurbad
Sun Wukong
Gold IV
Level 86
God Stats
14W - 10L
1,735 SR
Queue Stats
372W - 352L
1,698 MMR
Party 3
Ares
Ares
Gold III
deceptive754deer
Ares
Gold III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,695 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
7 / 1 / 7
9,830
614
12,535
8,386
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artio
 
Artio
13
2 / 2 / 10
8,642
540
6,550
15,887
18,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

King Arthur
GTakasu
King Arthur
15
2 / 0 / 4
9,565
598
10,485
13,832
15,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 0 / 6
8,822
551
9,766
9,998
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Vertius04
Cernunnos
16
3 / 1 / 2
9,770
611
11,289
14,104
6,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SusanoHadesCliodhnaLancelot

VS

Bans
Cu ChulainnIshtarAo KuangFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,165
448
2,570
10,555
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
CyB0RGisMike
Morgan Le Fay
13
1 / 4 / 0
8,058
504
7,268
8,729
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
HaydoW
Rama
16
3 / 1 / 1
9,361
585
12,002
12,527
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Lokisaysurbad
Sun Wukong
13
0 / 4 / 0
7,631
477
8,538
19,571
13,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 6 / 1
6,522
408
4,351
19,501
14,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
4
4
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
7
10.5
W
Artio
 
Artio
2
2
10
3.5
L
0
2
2
0.5
L
Morgan Le Fay
CyB0RGisMike
Morgan Le Fay
1
4
0
0.25
W
King Arthur
GTakasu
King Arthur
2
0
4
4
L
Rama
HaydoW
Rama
3
1
1
3.5
L
Sun Wukong
Lokisaysurbad
Sun Wukong
0
4
0
0
W
3
0
6
6
W
Cernunnos
Vertius04
Cernunnos
3
1
2
4
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,625
Damage
34,729
62,207
Taken
70,883
48,334
Mitigated
39,616
24,358
Healing
20,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,535
1,113
0
4,340
8,386
3,562
351
2,062
6,324
90,045
228
W
Artio
 
Artio
6,550
1,161
1,874
4,475
15,887
18,766
15
4,112
11,775
20,523
0
L
2,570
364
0
3,048
10,555
3,609
0
5,953
4,602
0
48,274
L
Morgan Le Fay
CyB0RGisMike
Morgan Le Fay
7,268
408
0
1,015
8,729
3,529
0
6,815
1,914
59,161
520
W
King Arthur
GTakasu
King Arthur
10,485
1,064
0
920
13,832
15,456
30
731
13,101
1,232
81,368
L
Rama
HaydoW
Rama
12,002
9,769
0
7,200
12,527
4,826
206
2,302
10,225
0
97,832
L
Sun Wukong
Lokisaysurbad
Sun Wukong
8,538
1,816
0
5,983
19,571
13,092
0
5,254
14,317
0
69,362
W
9,766
2,384
0
4,855
9,998
4,085
1,502
4,313
5,685
73,322
0
W
Cernunnos
Vertius04
Cernunnos
11,289
6,076
0
7,894
14,104
6,465
1,028
830
13,274
0
92,610
L
4,351
430
0
3,482
19,501
14,560
0
9,190
10,311
26,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,629
Gold Earned
38,737
540
Minions Killed
516
0
Camps Cleared
0
1,639,479
Distance Traveled
1,563,774
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,830
614
125
8
0
374,158
0
W
Artio
8,642
540
27
2
0
330,718
0
L
Loki
7,165
448
78
5
0
379,217
0
L
Morgan Le Fay
8,058
504
116
7
0
311,298
4
W
King Arthur
9,565
598
140
9
0
320,046
0
L
Rama
9,361
585
162
10
0
296,367
8
L
Sun Wukong
7,631
477
135
8
0
305,667
2
W
Sol
8,822
551
117
7
0
317,973
2
W
Cernunnos
9,770
611
131
8
0
296,584
3
L
Ares
6,522
408
25
2
0
271,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role