Player Matchup

Fenrir
Fenrir
IntoxicatedHell
Fenrir
Level 20
God Stats
4W - 4L
1,500 SR
Queue Stats
67W - 60L
1,846 Elo+
Party 2
Poseidon
Poseidon
L1ttleEeman
Poseidon
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 57L
1,846 Elo+
Party 2
Thor
Thor
Shirte
Thor
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Sobek
Sobek
TheBalrogSlayer
Sobek
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,451 Elo+
Party 3
Izanami
Izanami
jubbothy
Izanami
Level 25
God Stats
1W - 1L
1,932 SR
Queue Stats
3W - 6L
1,451 Elo+
Party 3
Team Averages
Level 65
1,586 SR
1,618 Elo+

VS

Team Averages
Level 44
1,425 SR
1,482 Elo+
Merlin
Merlin
Amadeas7
Merlin
Level 45
God Stats
2W - 1L
1,474 SR
Queue Stats
13W - 11L
1,590 Elo+
Solo
Ymir
Ymir
FerricFool
Ymir
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,336 Elo+
Solo
Bakasura
Bakasura
IWDxBill
Bakasura
Level 44
God Stats
24W - 22L
1,342 SR
Queue Stats
182W - 193L
1,448 Elo+
Party 1
Anubis
Anubis
Influx wennie
Anubis
Level 28
God Stats
42W - 45L
1,514 SR
Queue Stats
47W - 50L
1,528 Elo+
Party 1
Cupid
Cupid
NRGuny
Cupid
Level 62
God Stats
9W - 11L
1,297 SR
Queue Stats
93W - 89L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
6,136
511
3,125
10,126
4,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
L1ttleEeman
Poseidon
11
1 / 4 / 1
6,444
537
3,736
6,919
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
Shirte
Thor
10
2 / 2 / 2
6,203
517
5,265
11,447
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
0 / 3 / 2
5,317
443
4,083
12,130
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
jubbothy
Izanami
9
1 / 2 / 0
5,555
463
5,734
7,528
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Amadeas7
Merlin
13
4 / 0 / 3
7,285
607
6,277
5,069
1,920
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 3
7,040
587
3,940
7,558
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
IWDxBill
Bakasura
12
4 / 3 / 4
7,436
620
6,274
9,959
4,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 3 / 1
7,198
600
4,514
5,374
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
NRGuny
Cupid
11
3 / 1 / 5
6,630
553
11,361
8,700
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
14
14
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
Amadeas7
Merlin
4
0
3
5.5
W
2
0
3
3.5
W
Bakasura
IWDxBill
Bakasura
4
3
4
2
W
1
3
1
0.5
L
3
3
1
1.17
L
Poseidon
L1ttleEeman
Poseidon
1
4
1
0.38
W
Cupid
NRGuny
Cupid
3
1
5
5.5
L
Thor
Shirte
Thor
2
2
2
1.5
L
0
3
2
0.33
L
Izanami
jubbothy
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,943
Damage
32,366
48,150
Taken
36,660
23,491
Mitigated
16,333
12,922
Healing
15,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Amadeas7
Merlin
6,277
782
0
2,061
5,069
1,920
0
2,961
2,108
49,841
0
W
3,940
952
251
3,812
7,558
4,655
0
1,345
6,213
26,496
0
W
Bakasura
IWDxBill
Bakasura
6,274
4,522
0
2,610
9,959
4,367
1,213
798
9,075
0
38,733
W
4,514
414
0
1,414
5,374
2,403
1,427
277
4,946
46,594
0
L
3,125
559
0
2,744
10,126
4,450
0
4,535
5,191
0
22,381
L
Poseidon
L1ttleEeman
Poseidon
3,736
414
23
699
6,919
2,404
104
4,334
2,410
44,029
0
W
Cupid
NRGuny
Cupid
11,361
7,093
40
4,900
8,700
2,988
942
2,438
6,262
0
48,964
L
Thor
Shirte
Thor
5,265
2,226
0
3,176
11,447
3,962
0
1,847
9,375
0
36,674
L
4,083
999
527
3,743
12,130
10,171
0
2,544
9,446
15,590
0
L
Izanami
jubbothy
Izanami
5,734
3,824
0
2,010
7,528
2,504
0
1,471
6,027
0
36,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,655
Gold Earned
35,589
254
Minions Killed
353
0
Camps Cleared
0
1,200,409
Distance Traveled
1,195,097
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,285
607
83
7
0
257,823
4
W
Ymir
7,040
587
38
3
0
225,487
1
W
Bakasura
7,436
620
76
6
0
291,552
1
W
Anubis
7,198
600
79
7
0
193,506
0
L
Fenrir
6,136
511
47
4
0
220,891
3
L
Poseidon
6,444
537
86
7
0
231,536
0
W
Cupid
6,630
553
77
6
0
226,729
0
L
Thor
6,203
517
51
4
0
274,379
0
L
Sobek
5,317
443
12
1
0
258,212
0
L
Izanami
5,555
463
58
5
0
215,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role