Player Matchup

Olorun
Olorun
 
Olorun
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
AcidicPlayer381
Lancelot
Level 149
God Stats
5W - 5L
1,500 SR
Queue Stats
693W - 603L
1,623 Elo+
Party 1
Maui
Maui
MRpochito
Maui
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 63L
1,619 Elo+
Party 1
Mercury
Mercury
SWFugash
Mercury
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,625 Elo+
Party 1
Team Averages
Level 136
1,500 SR
1,573 Elo+

VS

Team Averages
Level 129
1,614 SR
1,417 Elo+
Loki
Loki
AyySyko
Loki
Level 83
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Atlas
Atlas
NS Sephiroth
Atlas
Level 107
God Stats
12W - 9L
1,701 SR
Queue Stats
307W - 256L
1,358 Elo+
Solo
Nu Wa
Nu Wa
TheSinfulFather
Nu Wa
Level 148
God Stats
7W - 8L
1,623 SR
Queue Stats
139W - 143L
1,450 Elo+
Solo
Ravana
Ravana
Wisdom0fRage
Ravana
Level 158
God Stats
4W - 6L
1,745 SR
Queue Stats
639W - 607L
1,540 Elo+
Solo
Medusa
Medusa
coherentbabbling
Medusa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 100L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 1 / 1
6,652
554
7,130
7,878
3,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
 
Neith
11
3 / 1 / 1
6,277
523
5,673
6,578
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
12
2 / 1 / 1
7,157
596
7,082
12,682
9,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Maui
11
2 / 0 / 5
6,771
564
4,252
8,626
7,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
SWFugash
Mercury
13
1 / 0 / 5
6,930
578
4,005
7,415
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AyySyko
Loki
10
1 / 0 / 0
5,949
496
4,644
5,627
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

9
0 / 4 / 1
5,396
450
3,950
11,726
9,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 1
6,185
515
5,011
4,452
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
10
1 / 3 / 0
5,920
493
8,365
12,352
12,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 0
5,216
435
3,149
9,416
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
3
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
1
3.5
W
Neith
 
Neith
3
1
1
3.5
W
Lancelot
2
1
1
2.5
L
Loki
AyySyko
Loki
1
0
0
1
W
Maui
2
0
5
4.5
L
0
4
1
0.13
W
Mercury
SWFugash
Mercury
1
0
5
3.5
L
0
1
1
0.5
L
Ravana
1
3
0
0.33
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,142
Damage
25,119
43,179
Taken
43,573
25,998
Mitigated
28,963
13,618
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,130
3,564
445
5,272
7,878
3,119
0
1,145
6,733
49,062
0
W
Neith
 
Neith
5,673
2,537
0
1,621
6,578
3,362
0
4,049
2,529
0
56,404
W
Lancelot
7,082
2,619
0
2,433
12,682
9,186
176
165
12,517
0
54,186
L
Loki
AyySyko
Loki
4,644
1,357
0
2,620
5,627
2,052
0
913
4,714
0
38,807
W
Maui
4,252
1,766
0
3,196
8,626
7,557
0
3,044
5,582
22,346
0
L
3,950
1,643
214
4,188
11,726
9,218
0
4,248
7,478
16,981
0
W
Mercury
SWFugash
Mercury
4,005
2,196
0
651
7,415
2,774
0
558
6,857
0
66,714
L
5,011
722
0
750
4,452
1,735
174
780
3,672
54,907
0
L
Ravana
8,365
3,128
0
4,597
12,352
12,448
0
0
12,352
0
45,756
L
3,149
947
0
2,134
9,416
3,510
0
5,441
3,975
0
26,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,787
Gold Earned
28,666
414
Minions Killed
293
0
Camps Cleared
0
1,160,301
Distance Traveled
1,147,830
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,652
554
79
7
0
207,455
0
W
Neith
6,277
523
101
8
0
198,445
0
W
Lancelot
7,157
596
104
9
0
224,524
0
L
Loki
5,949
496
78
7
0
275,863
0
W
Maui
6,771
564
27
2
0
230,315
2
L
Atlas
5,396
450
14
1
0
231,569
5
W
Mercury
6,930
578
103
9
0
299,562
0
L
Nu Wa
6,185
515
107
9
0
223,660
0
L
Ravana
5,920
493
68
6
0
206,157
0
L
Medusa
5,216
435
26
2
0
210,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role