Player Matchup

Sylvanus
Sylvanus
Gold IV
Clownsss
Sylvanus
Gold IV
Level 87
God Stats
4W - 1L
1,715 SR
Queue Stats
91W - 88L
1,644 MMR
Party 1
Fenrir
Fenrir
Gold IV
MuitosBesos
Fenrir
Gold IV
Level 161
God Stats
10W - 4L
1,728 SR
Queue Stats
137W - 101L
1,649 MMR
Solo
Fafnir
Fafnir
Gold V
OhVexyl
Fafnir
Gold V
Level 153
God Stats
1W - 0L
1,747 SR
Queue Stats
21W - 6L
1,639 MMR
Solo
Sol
Sol
Gold IV
TYRannicál
Sol
Gold IV
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,644 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Viten
Ah Muzen Cab
Gold IV
Level 191
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 51L
1,648 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,638 SR
1,645 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,554 SR
1,645 MMR
Morgan Le Fay
Morgan Le Fay
Silver I
Admetos
Morgan Le Fay
Silver I
Level 129
God Stats
10W - 3L
1,504 SR
Queue Stats
54W - 58L
1,650 MMR
Solo
Thor
Thor
Gold III
CptIllustrious
Thor
Gold III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 92L
1,647 MMR
Solo
King Arthur
King Arthur
Bronze III
NK_SOUSAaa
King Arthur
Bronze III
Level 103
God Stats
3W - 3L
1,734 SR
Queue Stats
48W - 55L
1,645 MMR
Solo
Odin
Odin
Gold IV
OmniiSlash
Odin
Gold IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,645 MMR
Solo
Ullr
Ullr
Gold V
Qrxee
Ullr
Gold V
Level 129
God Stats
10W - 7L
1,532 SR
Queue Stats
130W - 128L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Clownsss
Sylvanus
15
3 / 1 / 9
9,867
580
12,066
13,209
8,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
16
8 / 1 / 10
11,089
652
16,022
17,951
9,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
OhVexyl
Fafnir
14
3 / 0 / 12
10,340
608
5,103
14,485
18,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
3 / 1 / 5
9,989
588
7,304
11,785
6,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Viten
Ah Muzen Cab
16
5 / 0 / 5
10,883
640
18,824
13,313
6,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArachneSusanoMercuryYu Huang

VS

Bans
He BoIshtarAo KuangAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Admetos
Morgan Le Fay
12
0 / 6 / 1
7,066
416
11,345
14,495
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 6 / 0
7,029
413
7,509
20,497
6,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
NK_SOUSAaa
King Arthur
11
0 / 4 / 0
7,095
417
4,538
14,205
13,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 4 / 2
6,772
398
4,855
15,499
9,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
Qrxee
Ullr
14
2 / 2 / 0
8,377
493
9,447
12,700
4,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
22
Kills
3
3
Deaths
22
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Admetos
Morgan Le Fay
0
6
1
0.08
W
Sylvanus
Clownsss
Sylvanus
3
1
9
7.5
L
1
6
0
0.17
W
Fenrir
8
1
10
13
L
King Arthur
NK_SOUSAaa
King Arthur
0
4
0
0
W
Fafnir
OhVexyl
Fafnir
3
0
12
9
L
0
4
2
0.25
L
Ullr
Qrxee
Ullr
2
2
0
1
W
3
1
5
5.5
W
Ah Muzen Cab
Viten
Ah Muzen Cab
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,319
Damage
37,694
70,743
Taken
77,396
49,684
Mitigated
38,745
36,213
Healing
14,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Admetos
Morgan Le Fay
11,345
776
159
2,129
14,495
3,971
0
6,706
7,789
58,468
0
W
Sylvanus
Clownsss
Sylvanus
12,066
2,095
6,258
7,136
13,209
8,633
1,254
4,034
9,054
67,435
13,472
L
7,509
391
0
6,567
20,497
6,406
0
6,122
14,375
0
45,278
W
Fenrir
16,022
4,988
0
6,604
17,951
9,077
118
3,448
14,422
0
85,397
L
King Arthur
NK_SOUSAaa
King Arthur
4,538
469
0
1,941
14,205
13,680
0
1,284
12,921
384
49,049
W
Fafnir
OhVexyl
Fafnir
5,103
1,038
0
5,478
14,485
18,940
140
4,237
10,055
27,791
0
L
4,855
552
500
2,255
15,499
9,895
332
5,176
10,323
0
34,384
L
Ullr
Qrxee
Ullr
9,447
1,970
0
473
12,700
4,793
0
4,686
8,014
0
73,540
W
7,304
2,464
0
5,762
11,785
6,652
1,811
845
10,907
83,859
8,539
W
Ah Muzen Cab
Viten
Ah Muzen Cab
18,824
7,496
0
4,975
13,313
6,382
7,602
1,114
12,059
0
107,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,168
Gold Earned
36,339
519
Minions Killed
456
0
Camps Cleared
0
1,688,787
Distance Traveled
1,596,758
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,066
416
96
6
0
312,271
4
W
Sylvanus
9,867
580
93
5
0
290,032
0
L
Thor
7,029
413
69
4
0
366,636
0
W
Fenrir
11,089
652
119
7
0
402,657
0
L
King Arthur
7,095
417
97
6
0
269,377
0
W
Fafnir
10,340
608
23
1
0
345,188
7
L
Odin
6,772
398
68
4
0
333,576
2
L
Ullr
8,377
493
126
7
0
314,898
2
W
Sol
9,989
588
127
7
0
335,839
2
W
Ah Muzen Cab
10,883
640
157
9
0
315,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role