Player Matchup

Nu Wa
Nu Wa
Allwilly
Nu Wa
Level 41
God Stats
10W - 14L
1,402 SR
Queue Stats
18W - 19L
1,368 Elo+
Solo
Sun Wukong
Sun Wukong
Norwegian9
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,136 Elo+
Solo
Ullr
Ullr
Rampa99
Ullr
Level 46
God Stats
0W - 3L
1,359 SR
Queue Stats
8W - 15L
1,500 Elo+
Solo
Mercury
Mercury
Semtäx
Mercury
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
479W - 477L
1,356 Elo+
Solo
Ymir
Ymir
TryNoTry
Ymir
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 107L
1,408 Elo+
Solo
Team Averages
Level 59
1,452 SR
1,354 Elo+

VS

Team Averages
Level 89
1,523 SR
1,519 Elo+
Lancelot
Lancelot
HarryPjotr
Lancelot
Level 88
God Stats
23W - 17L
1,615 SR
Queue Stats
1,123W - 1,095L
1,557 Elo+
Solo
Guan Yu
Guan Yu
JewishNose
Guan Yu
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 41L
1,654 Elo+
Party 1
Eset
Eset
PaysWomenMoney
Eset
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 44L
1,494 Elo+
Party 1
Sobek
Sobek
aboodbad
Sobek
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 84L
1,337 Elo+
Solo
Jing Wei
Jing Wei
juanfer500
Jing Wei
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 215L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Allwilly
Nu Wa
16
7 / 11 / 4
10,731
467
22,511
27,257
9,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Norwegian9
Sun Wukong
16
3 / 6 / 5
10,078
438
17,863
31,806
25,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ullr
Rampa99
Ullr
15
2 / 10 / 7
9,714
422
15,812
28,104
10,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Semtäx
Mercury
18
7 / 6 / 5
11,472
499
15,434
27,377
10,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
14
2 / 2 / 10
10,250
446
12,982
31,667
40,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HarryPjotr
Lancelot
18
14 / 6 / 6
13,403
583
32,903
28,355
14,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
JewishNose
Guan Yu
19
4 / 3 / 17
12,538
545
21,616
32,383
51,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
12 / 3 / 13
14,134
615
36,734
22,043
11,067
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
aboodbad
Sobek
15
2 / 4 / 11
10,830
471
10,272
28,252
39,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
juanfer500
Jing Wei
16
3 / 5 / 10
10,958
476
14,553
22,379
9,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
92
21
Kills
35
35
Deaths
21
31
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Allwilly
Nu Wa
7
11
4
0.82
W
Lancelot
HarryPjotr
Lancelot
14
6
6
2.83
W
Guan Yu
JewishNose
Guan Yu
4
3
17
4.17
L
Sun Wukong
Norwegian9
Sun Wukong
3
6
5
0.92
W
12
3
13
6.17
L
Ullr
Rampa99
Ullr
2
10
7
0.55
L
Mercury
Semtäx
Mercury
7
6
5
1.58
L
Ymir
2
2
10
3.5
W
Sobek
aboodbad
Sobek
2
4
11
1.88
W
Jing Wei
juanfer500
Jing Wei
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,602
Damage
116,078
146,211
Taken
133,412
97,659
Mitigated
126,380
20,003
Healing
60,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Allwilly
Nu Wa
22,511
4,200
380
3,075
27,257
9,473
0
13,177
14,080
72,153
0
W
Lancelot
HarryPjotr
Lancelot
32,903
6,277
0
6,838
28,355
14,618
2,557
5,420
21,906
0
108,327
W
Guan Yu
JewishNose
Guan Yu
21,616
2,692
7,533
13,119
32,383
51,798
319
7,450
24,303
0
69,731
L
Sun Wukong
Norwegian9
Sun Wukong
17,863
3,132
0
6,200
31,806
25,701
0
9,267
22,539
60
69,578
W
36,734
3,574
3,664
10,360
22,043
11,067
3,295
9,083
12,960
143,357
0
L
Ullr
Rampa99
Ullr
15,812
6,740
0
2,328
28,104
10,869
0
6,736
21,368
0
65,423
L
Mercury
Semtäx
Mercury
15,434
7,687
0
1,339
27,377
10,912
0
8,830
18,547
0
114,225
L
Ymir
12,982
877
687
5,994
31,667
40,704
0
10,583
21,084
38,522
0
W
Sobek
aboodbad
Sobek
10,272
611
306
10,211
28,252
39,527
744
7,728
20,204
41,732
0
W
Jing Wei
juanfer500
Jing Wei
14,553
11,893
0
8,670
22,379
9,370
1,985
7,027
15,352
0
79,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,245
Gold Earned
61,863
427
Minions Killed
498
0
Camps Cleared
0
2,196,405
Distance Traveled
2,214,125
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,731
467
80
3
0
385,451
1
W
Lancelot
13,403
583
114
5
0
461,373
0
W
Guan Yu
12,538
545
81
4
0
444,992
0
L
Sun Wukong
10,078
438
92
4
0
457,333
6
W
Eset
14,134
615
178
8
0
420,653
0
L
Ullr
9,714
422
82
4
0
429,490
0
L
Mercury
11,472
499
136
6
0
492,928
1
L
Ymir
10,250
446
37
2
0
431,203
2
W
Sobek
10,830
471
31
1
0
420,877
0
W
Jing Wei
10,958
476
94
4
0
466,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role