Player Matchup

Hercules
Hercules
FaelAlauk
Hercules
Level 66
God Stats
2W - 1L
1,727 SR
Queue Stats
10W - 17L
1,622 Elo+
Party 1
Bacchus
Bacchus
N00BZEIRA
Bacchus
Level 26
God Stats
3W - 9L
1,477 SR
Queue Stats
4W - 12L
960 Elo+
Party 1
Izanami
Izanami
ThiagoNaul
Izanami
Level 87
God Stats
4W - 8L
1,257 SR
Queue Stats
21W - 34L
1,373 Elo+
Party 1
Anubis
Anubis
TreborMihawk
Anubis
Level 88
God Stats
9W - 6L
1,642 SR
Queue Stats
31W - 34L
1,487 Elo+
Party 1
Thanatos
Thanatos
Trebor_Hoshigakl
Thanatos
Level 58
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 65
1,521 SR
1,389 Elo+

VS

Team Averages
Level 72
1,455 SR
1,288 Elo+
Ishtar
Ishtar
CLOWNZCARNIVAL_
Ishtar
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,234 Elo+
Party 2
Maui
Maui
CLOWNZMASSACRE_
Maui
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,234 Elo+
Party 2
Hel
Hel
El-Diablo-Rage
Hel
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,234 Elo+
Party 2
Cu Chulainn
Cu Chulainn
EpicGamer095109
Cu Chulainn
Level 36
God Stats
1W - 2L
1,273 SR
Queue Stats
62W - 62L
1,506 Elo+
Solo
Bastet
Bastet
Risen22
Bastet
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FaelAlauk
Hercules
8
0 / 0 / 0
4,537
648
1,430
4,397
2,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
N00BZEIRA
Bacchus
7
1 / 0 / 1
4,732
676
1,959
2,929
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
ThiagoNaul
Izanami
8
1 / 0 / 2
4,365
624
1,980
2,856
830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
8
2 / 0 / 1
4,533
648
3,850
4,758
1,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 1 / 1
4,110
587
721
3,862
1,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
4,025
575
2,118
3,594
1,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

5
0 / 1 / 0
3,817
545
876
3,965
2,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

1
0 / 0 / 0
2,950
421
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
EpicGamer095109
Cu Chulainn
8
0 / 1 / 0
4,705
672
2,867
5,770
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Risen22
Bastet
6
0 / 1 / 1
3,827
547
2,385
4,446
1,135
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
1
0
0
L
0
0
0
0
L
Cu Chulainn
EpicGamer095109
Cu Chulainn
0
1
0
0
W
Hercules
FaelAlauk
Hercules
0
0
0
0
W
Bacchus
N00BZEIRA
Bacchus
1
0
1
1.5
L
Bastet
Risen22
Bastet
0
1
1
0.5
W
Izanami
ThiagoNaul
Izanami
1
0
2
2
W
Anubis
2
0
1
2.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,940
Damage
8,246
18,802
Taken
17,775
8,831
Mitigated
7,242
9,993
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,118
1,186
0
0
3,594
1,044
0
1,812
1,782
0
15,752
L
876
378
104
501
3,965
2,346
0
1,024
2,941
10,970
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
EpicGamer095109
Cu Chulainn
2,867
850
0
3,165
5,770
2,717
0
969
4,801
0
27,810
W
Hercules
FaelAlauk
Hercules
1,430
514
0
956
4,397
2,449
0
0
4,397
0
24,179
W
Bacchus
N00BZEIRA
Bacchus
1,959
342
0
1,489
2,929
2,027
0
309
2,620
8,717
0
L
Bastet
Risen22
Bastet
2,385
866
0
1,234
4,446
1,135
0
2,004
2,442
0
12,394
W
Izanami
ThiagoNaul
Izanami
1,980
1,315
0
1,819
2,856
830
0
254
2,602
0
37,926
W
Anubis
3,850
239
0
2,788
4,758
1,952
0
0
4,758
27,046
0
W
721
402
0
2,941
3,862
1,573
0
313
3,549
0
18,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,277
Gold Earned
19,324
204
Minions Killed
116
0
Camps Cleared
0
748,595
Distance Traveled
575,544
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,025
575
29
4
0
141,717
0
L
Maui
3,817
545
13
2
0
127,306
0
L
Hel
2,950
421
0
0
0
5,555
0
L
Cu Chulainn
4,705
672
60
9
0
145,097
0
W
Hercules
4,537
648
54
8
0
131,610
0
W
Bacchus
4,732
676
15
2
0
156,735
0
L
Bastet
3,827
547
14
2
0
155,869
2
W
Izanami
4,365
624
57
8
0
138,864
0
W
Anubis
4,533
648
45
6
0
150,086
0
W
Thanatos
4,110
587
33
5
0
171,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role