Player Matchup

Surtr
Surtr
JardSmitty
Surtr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,513 Elo+
Party 1
Hachiman
Hachiman
Jonath4nn
Hachiman
Level 142
God Stats
4W - 0L
1,715 SR
Queue Stats
28W - 15L
1,719 Elo+
Party 1
Sol
Sol
Ninjaboy912
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,434 Elo+
Party 1
Team Averages
Level 113
1,572 SR
1,555 Elo+

VS

Team Averages
Level 100
1,760 SR
1,782 Elo+
Fenrir
Fenrir
AwfullySweaty
Fenrir
Level 67
God Stats
4W - 2L
1,950 SR
Queue Stats
22W - 19L
1,835 Elo+
Party 2
Surtr
Surtr
Gremgle
Surtr
Level 84
God Stats
14W - 6L
1,829 SR
Queue Stats
24W - 22L
1,835 Elo+
Party 2
Zeus
Zeus
ImFarley
Zeus
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
2 / 2 / 6
7,450
745
5,674
12,279
9,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Jonath4nn
Hachiman
14
4 / 0 / 6
8,347
835
9,633
9,852
3,221
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 4
8,161
816
8,521
8,556
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,689
669
4,977
11,194
10,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Gremgle
Surtr
12
2 / 4 / 2
6,966
697
8,403
11,588
7,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
11
0 / 4 / 4
6,451
645
12,738
6,019
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
4
4
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
Surtr
Gremgle
Surtr
2
4
2
0.75
L
Zeus
0
4
4
0.5
W
Surtr
2
2
6
2.5
W
Hachiman
Jonath4nn
Hachiman
4
0
6
7
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,828
Damage
26,118
30,687
Taken
28,801
15,555
Mitigated
20,743
10,708
Healing
4,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,977
1,617
0
1,826
11,194
10,642
260
3,553
7,641
0
15,190
L
Surtr
Gremgle
Surtr
8,403
3,389
0
3,153
11,588
7,766
228
3,633
7,955
747
29,075
L
Zeus
12,738
990
0
0
6,019
2,335
334
1,314
4,705
27,067
0
W
Surtr
5,674
1,455
0
2,612
12,279
9,139
3
4,546
6,720
205
12,315
W
Hachiman
Jonath4nn
Hachiman
9,633
5,811
0
4,296
9,852
3,221
2,027
4,532
4,639
0
36,727
W
8,521
2,442
0
3,800
8,556
3,195
1,785
3,669
4,534
44,977
3,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,958
Gold Earned
20,106
160
Minions Killed
133
0
Camps Cleared
0
559,919
Distance Traveled
553,913
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,689
669
25
3
0
198,483
1
L
Surtr
6,966
697
45
5
0
187,255
0
L
Zeus
6,451
645
63
6
0
168,175
0
W
Surtr
7,450
745
18
2
0
188,222
0
W
Hachiman
8,347
835
75
8
0
186,997
0
W
Sol
8,161
816
67
7
0
184,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role