Player Matchup

Bakasura
Bakasura
Das Bamber
Bakasura
Level 155
God Stats
0W - 1L
1,509 SR
Queue Stats
4W - 4L
1,834 Elo+
Solo
Nox
Nox
PoLar48
Nox
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
143W - 142L
1,422 Elo+
Solo
Ra
Ra
STRIKE THR33
Ra
Level 63
God Stats
3W - 2L
1,722 SR
Queue Stats
22W - 24L
1,603 Elo+
Party 2
Lancelot
Lancelot
Sunvanished
Lancelot
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
79W - 75L
1,284 Elo+
Solo
Horus
Horus
Zombieballs77
Horus
Level 88
God Stats
4W - 4L
1,875 SR
Queue Stats
10W - 10L
1,834 Elo+
Party 2
Team Averages
Level 111
1,621 SR
1,595 Elo+

VS

Team Averages
Level 162
1,419 SR
1,478 Elo+
Pele
Pele
PrincessDani6114
Pele
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,480 Elo+
Party 1
Artio
Artio
Rook407
Artio
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 63L
1,397 Elo+
Party 1
Nox
Nox
SlyGunner89
Nox
Level 245
God Stats
25W - 35L
1,282 SR
Queue Stats
1,153W - 1,134L
1,417 Elo+
Solo
Apollo
Apollo
Spine Fuzz
Apollo
Level 148
God Stats
5W - 0L
1,500 SR
Queue Stats
78W - 68L
1,583 Elo+
Solo
Surtr
Surtr
SpitefulOne
Surtr
Level 156
God Stats
33W - 45L
1,313 SR
Queue Stats
750W - 848L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Das Bamber
Bakasura
15
3 / 4 / 2
8,636
785
7,637
14,799
8,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
14
1 / 7 / 6
7,832
712
7,259
12,223
5,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
0 / 6 / 6
7,539
685
9,428
10,286
4,464
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Sunvanished
Lancelot
14
0 / 5 / 8
7,702
700
5,108
15,554
7,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 4
8,684
789
8,556
15,040
18,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 4 / 8
10,251
932
19,265
14,346
6,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
Rook407
Artio
15
1 / 2 / 12
9,154
832
7,005
13,580
14,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
5 / 1 / 8
9,654
878
10,487
5,011
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Spine Fuzz
Apollo
16
2 / 1 / 6
8,995
818
6,879
7,132
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 11
9,590
872
13,626
17,493
17,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
70
8
Kills
25
25
Deaths
10
26
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Das Bamber
Bakasura
3
4
2
1
L
Nox
1
7
6
0.57
W
12
4
8
4
W
Artio
Rook407
Artio
1
2
12
3.5
L
0
6
6
0.5
W
5
1
8
9
W
Apollo
Spine Fuzz
Apollo
2
1
6
5
W
5
2
11
5.25
L
Lancelot
Sunvanished
Lancelot
0
5
8
0.8
L
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,988
Damage
57,262
67,902
Taken
57,562
44,560
Mitigated
44,597
14,725
Healing
14,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Das Bamber
Bakasura
7,637
4,485
0
2,350
14,799
8,547
0
2,374
12,425
0
26,609
L
Nox
7,259
756
0
146
12,223
5,631
0
3,345
8,878
23,757
0
W
19,265
3,685
0
2,269
14,346
6,745
2,370
3,642
9,961
0
44,762
W
Artio
Rook407
Artio
7,005
451
2,621
4,556
13,580
14,543
457
3,726
9,351
22,388
836
L
9,428
1,309
2,876
1,279
10,286
4,464
756
3,562
6,724
29,519
0
W
10,487
1,332
0
440
5,011
2,532
906
784
4,135
35,789
0
W
Apollo
Spine Fuzz
Apollo
6,879
2,541
0
527
7,132
3,710
3,449
3,168
3,665
0
33,873
W
13,626
4,094
0
4,088
17,493
17,067
329
5,364
11,237
1,810
29,827
L
Lancelot
Sunvanished
Lancelot
5,108
1,222
0
1,925
15,554
7,855
188
4,218
11,336
0
17,243
L
8,556
3,518
1,816
4,333
15,040
18,063
519
4,554
10,486
0
18,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,393
Gold Earned
47,644
199
Minions Killed
249
0
Camps Cleared
0
1,047,467
Distance Traveled
1,160,447
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,636
785
62
6
0
228,795
0
L
Nox
7,832
712
35
3
0
192,143
0
W
Pele
10,251
932
47
4
0
243,060
0
W
Artio
9,154
832
23
2
0
236,087
0
L
Ra
7,539
685
45
4
0
187,936
0
W
Nox
9,654
878
74
7
0
224,907
0
W
Apollo
8,995
818
63
6
0
235,340
0
W
Surtr
9,590
872
42
4
0
221,053
0
L
Lancelot
7,702
700
25
2
0
217,824
4
L
Horus
8,684
789
32
3
0
220,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role