Player Matchup

Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Invictus Uchiha
Danzaburou
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
Pringles4878
Fenrir
Gold III
Level 129
God Stats
7W - 13L
1,492 SR
Queue Stats
1,175W - 1,195L
1,560 MMR
Solo
King Arthur
King Arthur
Bronze III
SvelteBugle4867
King Arthur
Bronze III
Level 91
God Stats
13W - 21L
1,176 SR
Queue Stats
113W - 153L
1,553 MMR
Party 1
Ares
Ares
Bronze III
Tha1stPharaoh
Ares
Bronze III
Level 151
God Stats
4W - 4L
1,718 SR
Queue Stats
78W - 90L
1,533 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,477 SR
1,529 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,549 SR
1,538 MMR
Ullr
Ullr
Silver I
Arkytektt
Ullr
Silver I
Level 121
God Stats
6W - 1L
1,500 SR
Queue Stats
42W - 39L
1,537 MMR
Solo
Ne Zha
Ne Zha
Silver I
Divhan
Ne Zha
Silver I
Level 104
God Stats
64W - 61L
1,545 SR
Queue Stats
479W - 473L
1,576 MMR
Solo
Amaterasu
Amaterasu
Bronze III
THisGivencHy
Amaterasu
Bronze III
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 MMR
Party 2
He Bo
He Bo
Silver I
Warden_OwO
He Bo
Silver I
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,577 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Yvngcharc2538
Baron Samedi
Bronze III
Level 83
God Stats
2W - 1L
1,702 SR
Queue Stats
8W - 12L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 1 / 1
5,269
527
961
5,162
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Invictus Uchiha
Danzaburou
8
0 / 1 / 0
4,796
480
1,692
5,335
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
6
0 / 3 / 1
4,571
457
1,526
6,925
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SvelteBugle4867
King Arthur
10
2 / 1 / 0
5,924
592
6,198
7,760
5,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 0
4,850
485
2,072
6,567
5,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThorIshtarKumbhakarnaJormungandr

VS

Bans
ThanatosYmirChironChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
2 / 0 / 1
5,755
576
1,410
4,710
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ne Zha
Divhan
Ne Zha
11
1 / 0 / 6
6,036
604
5,679
7,408
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
THisGivencHy
Amaterasu
10
2 / 2 / 0
5,704
570
3,346
10,252
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
11
2 / 1 / 1
5,925
593
4,006
3,780
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
Yvngcharc2538
Baron Samedi
9
1 / 0 / 5
5,564
556
2,966
4,354
1,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
8
8
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
1
0.5
W
Ullr
2
0
1
2.5
W
Ne Zha
Divhan
Ne Zha
1
0
6
4
L
Danzaburou
Invictus Uchiha
Danzaburou
0
1
0
0
L
Fenrir
0
3
1
0.17
L
King Arthur
SvelteBugle4867
King Arthur
2
1
0
2
W
Amaterasu
THisGivencHy
Amaterasu
2
2
0
1
L
1
2
0
0.5
W
He Bo
2
1
1
2.5
W
Baron Samedi
Yvngcharc2538
Baron Samedi
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,449
Damage
17,407
31,749
Taken
30,504
16,563
Mitigated
11,578
7,148
Healing
13,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
961
224
0
1,000
5,162
1,780
0
2,575
2,587
35,574
0
W
Ullr
1,410
891
0
1,902
4,710
1,530
641
290
4,420
0
31,852
W
Ne Zha
Divhan
Ne Zha
5,679
2,342
0
2,550
7,408
2,651
0
467
6,941
0
45,752
L
Danzaburou
Invictus Uchiha
Danzaburou
1,692
385
0
2,303
5,335
1,849
0
592
4,743
0
29,341
L
Fenrir
1,526
65
0
1,186
6,925
2,261
0
871
6,054
0
18,899
L
King Arthur
SvelteBugle4867
King Arthur
6,198
737
0
1,775
7,760
5,656
0
0
7,760
0
44,652
W
Amaterasu
THisGivencHy
Amaterasu
3,346
1,287
0
4,739
10,252
4,287
165
0
10,252
0
38,493
L
2,072
106
0
884
6,567
5,017
0
2,723
3,844
14,871
0
W
He Bo
4,006
284
0
942
3,780
1,184
0
957
2,823
42,028
0
W
Baron Samedi
Yvngcharc2538
Baron Samedi
2,966
424
929
2,727
4,354
1,926
68
1,319
3,035
22,179
1,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,410
Gold Earned
28,984
244
Minions Killed
305
0
Camps Cleared
0
925,729
Distance Traveled
992,107
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,269
527
73
7
0
181,487
0
W
Ullr
5,755
576
70
7
0
165,658
4
W
Ne Zha
6,036
604
74
7
0
239,017
0
L
Danzaburou
4,796
480
47
5
0
190,519
2
L
Fenrir
4,571
457
31
3
0
161,402
0
L
King Arthur
5,924
592
74
7
0
206,119
0
W
Amaterasu
5,704
570
55
6
0
185,065
0
L
Ares
4,850
485
19
2
0
186,202
0
W
He Bo
5,925
593
80
8
0
203,073
2
W
Baron Samedi
5,564
556
26
3
0
199,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role