Player Matchup

Artemis
Artemis
DoodieMcGee
Artemis
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 24L
1,002 Elo+
Party 2
Sylvanus
Sylvanus
RideThePipe
Sylvanus
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 49L
1,002 Elo+
Party 2
Charybdis
Charybdis
STEAMR0LL3R 831
Charybdis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
1,002 Elo+
Party 2
Team Averages
Level 71
1,500 SR
1,002 Elo+

VS

Team Averages
Level 42
1,407 SR
1,342 Elo+
Ymir
Ymir
Deus-Ex-Turranos
Ymir
Level 29
God Stats
1W - 5L
1,279 SR
Queue Stats
1W - 5L
1,263 Elo+
Party 1
Nu Wa
Nu Wa
Djbam501
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
dom98247
Morgan Le Fay
Level 82
God Stats
1W - 2L
1,443 SR
Queue Stats
1W - 2L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DoodieMcGee
Artemis
14
0 / 5 / 1
9,299
581
5,575
10,708
3,662
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
RideThePipe
Sylvanus
14
0 / 3 / 2
9,097
569
8,694
19,252
19,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
STEAMR0LL3R 831
Charybdis
16
2 / 7 / 0
10,607
663
7,307
16,077
5,979
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 5
12,143
759
4,650
11,944
15,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Nu Wa
Djbam501
Nu Wa
16
5 / 1 / 6
11,549
722
11,373
8,820
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Morgan Le Fay
dom98247
Morgan Le Fay
19
5 / 1 / 10
12,094
756
24,795
14,367
7,655
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
15
15
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Nu Wa
Djbam501
Nu Wa
5
1
6
8
L
Artemis
DoodieMcGee
Artemis
0
5
1
0.1
L
Sylvanus
RideThePipe
Sylvanus
0
3
2
0.33
L
Charybdis
STEAMR0LL3R 831
Charybdis
2
7
0
0.29
W
Morgan Le Fay
dom98247
Morgan Le Fay
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,576
Damage
40,818
46,037
Taken
35,131
29,366
Mitigated
26,983
8,970
Healing
9,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,650
267
0
3,008
11,944
15,767
353
3,270
8,674
24,019
0
W
Nu Wa
Djbam501
Nu Wa
11,373
4,998
194
1,019
8,820
3,561
1,287
2,308
6,512
41,877
0
L
Artemis
DoodieMcGee
Artemis
5,575
1,834
0
501
10,708
3,662
735
9,582
1,126
0
20,984
L
Sylvanus
RideThePipe
Sylvanus
8,694
1,409
623
5,060
19,252
19,725
0
16,449
2,803
30,009
6,588
L
Charybdis
STEAMR0LL3R 831
Charybdis
7,307
3,910
0
2,786
16,077
5,979
849
13,376
2,701
0
52,632
W
Morgan Le Fay
dom98247
Morgan Le Fay
24,795
2,364
257
4,817
14,367
7,655
1,168
3,631
10,736
65,674
6,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,003
Gold Earned
35,786
155
Minions Killed
176
0
Camps Cleared
0
616,464
Distance Traveled
796,479
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,143
759
36
2
0
266,654
0
W
Nu Wa
11,549
722
64
4
0
235,675
0
L
Artemis
9,299
581
35
2
0
214,405
0
L
Sylvanus
9,097
569
40
3
0
222,315
5
L
Charybdis
10,607
663
80
5
0
179,744
0
W
Morgan Le Fay
12,094
756
76
5
0
294,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role