Player Matchup

Arachne
Arachne
EduPatriots
Arachne
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 132L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Ivan0132
Danzaburou
Level 85
God Stats
31W - 26L
1,307 SR
Queue Stats
260W - 289L
1,160 Elo+
Party 2
Surtr
Surtr
JoeyGoodGame
Surtr
Level 112
God Stats
3W - 5L
1,500 SR
Queue Stats
18W - 16L
1,500 Elo+
Party 3
Bacchus
Bacchus
Tek4lyf
Bacchus
Level 88
God Stats
5W - 0L
1,500 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
ZombieBeatle13
Kukulkan
Level 87
God Stats
7W - 12L
1,211 SR
Queue Stats
275W - 277L
1,160 Elo+
Party 2
Team Averages
Level 100
1,404 SR
1,364 Elo+

VS

Team Averages
Level 79
1,544 SR
1,648 Elo+
Sobek
Sobek
Cart Stirrer
Sobek
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,992 Elo+
Party 1
Sol
Sol
Robust Beak
Sol
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 41L
1,614 Elo+
Party 1
Hun Batz
Hun Batz
Sobecky
Hun Batz
Level 34
God Stats
1W - 2L
1,722 SR
Queue Stats
29W - 24L
1,620 Elo+
Party 1
Nike
Nike
YanCDeRosa07
Nike
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Scylla
Scylla
spellspooky
Scylla
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 39L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EduPatriots
Arachne
12
3 / 1 / 2
6,941
578
5,880
9,663
3,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Ivan0132
Danzaburou
10
1 / 3 / 0
5,773
481
4,941
8,502
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 0
7,666
639
3,481
7,622
3,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Tek4lyf
Bacchus
9
1 / 0 / 3
6,262
522
4,192
6,693
5,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
13
1 / 3 / 3
7,282
607
6,089
7,936
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
6,258
522
2,728
9,227
7,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 0
6,040
503
9,464
10,022
3,212
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Sobecky
Hun Batz
10
2 / 2 / 4
6,389
532
5,598
10,269
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
4,621
385
1,885
4,855
2,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
12
2 / 2 / 1
6,854
571
4,260
6,595
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
7
7
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Arachne
EduPatriots
Arachne
3
1
2
4
W
Danzaburou
Ivan0132
Danzaburou
1
3
0
0.33
W
2
0
0
2
L
2
3
0
0.67
L
Hun Batz
Sobecky
Hun Batz
2
2
4
2
W
Bacchus
Tek4lyf
Bacchus
1
0
3
2.5
L
0
1
0
0
W
Kukulkan
1
3
3
0.83
L
Scylla
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,583
Damage
23,935
40,416
Taken
40,968
18,888
Mitigated
18,973
14,769
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,728
504
0
3,986
9,227
7,964
0
2,312
6,915
20,344
0
W
Arachne
EduPatriots
Arachne
5,880
3,503
0
3,289
9,663
3,552
0
3,028
6,635
0
41,002
W
Danzaburou
Ivan0132
Danzaburou
4,941
1,444
0
2,851
8,502
3,133
360
5,468
3,034
0
35,236
W
3,481
1,261
0
4,485
7,622
3,635
1,233
242
7,052
517
66,504
L
9,464
3,232
0
4,459
10,022
3,212
0
2,994
7,028
45,597
0
L
Hun Batz
Sobecky
Hun Batz
5,598
1,590
0
2,482
10,269
3,577
0
2,891
7,378
0
32,847
W
Bacchus
Tek4lyf
Bacchus
4,192
707
313
3,320
6,693
5,365
0
3,685
3,008
17,072
0
L
1,885
235
0
1,286
4,855
2,073
0
41
4,814
0
18,173
W
Kukulkan
6,089
725
0
511
7,936
3,203
0
4,029
3,907
58,728
0
L
Scylla
4,260
459
0
1,273
6,595
2,147
0
2,102
4,493
57,494
387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,924
Gold Earned
30,162
358
Minions Killed
309
0
Camps Cleared
0
1,236,188
Distance Traveled
1,060,675
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,258
522
25
2
0
243,033
6
W
Arachne
6,941
578
64
5
0
309,854
0
W
Danzaburou
5,773
481
47
4
0
237,379
0
W
Surtr
7,666
639
124
10
0
203,442
0
L
Sol
6,040
503
85
7
0
225,573
1
L
Hun Batz
6,389
532
50
4
0
271,540
0
W
Bacchus
6,262
522
24
2
0
243,685
0
L
Nike
4,621
385
30
3
0
111,058
0
W
Kukulkan
7,282
607
99
8
0
241,828
0
L
Scylla
6,854
571
119
10
0
209,471
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role