Player Matchup

Surtr
Surtr
 
Surtr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
KingSirron
Rama
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,684 Elo+
Solo
Raijin
Raijin
RandyMarsh43
Raijin
Level 65
God Stats
16W - 17L
1,437 SR
Queue Stats
50W - 38L
1,641 Elo+
Solo
Thanatos
Thanatos
Rio8519
Thanatos
Level 98
God Stats
42W - 44L
1,197 SR
Queue Stats
1,171W - 1,148L
1,284 Elo+
Solo
Atlas
Atlas
lI Brute lI
Atlas
Level 69
God Stats
13W - 6L
1,573 SR
Queue Stats
147W - 148L
1,563 Elo+
Solo
Team Averages
Level 85
1,441 SR
1,534 Elo+

VS

Team Averages
Level 120
1,500 SR
1,434 Elo+
Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bamm cheeze IT
Surtr
Level 126
God Stats
23W - 34L
1,500 SR
Queue Stats
81W - 101L
1,359 Elo+
Party 1
Nox
Nox
davone15
Nox
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 130L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
5 / 0 / 1
6,819
682
4,738
6,792
4,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 1 / 2
5,126
513
1,358
5,500
1,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
11
3 / 0 / 0
6,580
658
3,467
4,770
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Rio8519
Thanatos
8
5 / 1 / 3
5,716
572
4,611
6,094
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 3
5,368
537
3,475
5,919
3,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 4 / 2
4,984
498
3,573
7,884
3,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
 
Lancelot
8
0 / 5 / 0
4,821
482
3,876
6,835
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
 
Hachiman
8
1 / 1 / 0
4,483
448
2,620
4,875
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 6 / 0
4,077
408
3,283
9,759
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 1 / 1
4,071
407
1,750
3,337
1,169
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
15
Kills
1
3
Deaths
17
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
0
1
5.5
L
Anubis
 
Anubis
0
4
2
0.25
L
Lancelot
 
Lancelot
0
5
0
0
L
Hachiman
 
Hachiman
1
1
0
1
L
0
6
0
0
W
1
1
2
2
W
Raijin
3
0
0
3
W
Thanatos
Rio8519
Thanatos
5
1
3
6.5
L
0
1
1
0.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,649
Damage
15,102
29,075
Taken
32,690
12,547
Mitigated
12,218
13,371
Healing
7,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,738
1,638
0
2,331
6,792
4,884
110
67
6,725
8,292
40,913
L
Anubis
 
Anubis
3,573
456
0
2,548
7,884
3,107
0
3,346
4,204
31,161
0
L
Lancelot
 
Lancelot
3,876
1,055
78
1,051
6,835
2,621
0
524
6,281
0
29,138
L
Hachiman
 
Hachiman
2,620
1,125
0
2,115
4,875
1,216
0
1,155
3,720
0
20,681
L
3,283
1,599
0
1,374
9,759
4,105
7
873
8,886
127
22,016
W
1,358
825
283
2,252
5,500
1,634
898
1,050
4,450
0
24,982
W
Raijin
3,467
420
0
2,277
4,770
1,259
512
2,586
2,184
39,995
0
W
Thanatos
Rio8519
Thanatos
4,611
1,419
0
3,542
6,094
1,710
183
442
5,652
0
16,600
L
1,750
65
62
616
3,337
1,169
0
1,553
1,784
15,225
0
W
3,475
1,273
221
2,465
5,919
3,060
294
1,245
4,674
18,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,609
Gold Earned
22,436
274
Minions Killed
185
0
Camps Cleared
0
926,322
Distance Traveled
861,489
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,819
682
93
9
0
195,028
0
L
Anubis
4,984
498
54
5
0
162,134
2
L
Lancelot
4,821
482
52
5
0
240,239
1
L
Hachiman
4,483
448
35
4
0
162,276
0
L
Surtr
4,077
408
30
3
0
143,590
1
W
Rama
5,126
513
55
6
0
169,011
0
W
Raijin
6,580
658
79
8
0
196,135
0
W
Thanatos
5,716
572
25
3
0
197,493
0
L
Nox
4,071
407
14
1
0
153,250
2
W
Atlas
5,368
537
22
2
0
168,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role