Player Matchup

Izanami
Izanami
Broseph1469
Izanami
Level 22
God Stats
7W - 7L
1,519 SR
Queue Stats
7W - 7L
1,448 Elo+
Party 2
Shiva
Shiva
Dreath3004
Shiva
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 48L
1,448 Elo+
Party 2
Bacchus
Bacchus
Hudox
Bacchus
Level 43
God Stats
5W - 3L
1,500 SR
Queue Stats
160W - 150L
1,540 Elo+
Party 1
Surtr
Surtr
Speedshot12
Surtr
Level 89
God Stats
2W - 1L
1,552 SR
Queue Stats
3W - 5L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
Tasmanian_Pebble
Zhong Kui
Level 138
God Stats
4W - 5L
1,500 SR
Queue Stats
296W - 347L
1,436 Elo+
Party 1
Team Averages
Level 66
1,514 SR
1,470 Elo+

VS

Team Averages
Level 120
1,587 SR
1,503 Elo+
Ao Kuang
Ao Kuang
AlleyGator10
Ao Kuang
Level 122
God Stats
10W - 13L
1,500 SR
Queue Stats
809W - 766L
1,431 Elo+
Solo
Ares
Ares
Joe_Musashi86
Ares
Level 125
God Stats
2W - 6L
1,500 SR
Queue Stats
239W - 230L
1,586 Elo+
Solo
Hercules
Hercules
Logical_Reaper3
Hercules
Level 126
God Stats
5W - 7L
1,725 SR
Queue Stats
37W - 48L
1,528 Elo+
Solo
Thanatos
Thanatos
PukkerUp
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,446 Elo+
Solo
Ishtar
Ishtar
Shaker 33
Ishtar
Level 120
God Stats
4W - 3L
1,710 SR
Queue Stats
7W - 8L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Broseph1469
Izanami
13
0 / 0 / 1
7,758
456
2,762
6,479
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
13
0 / 2 / 3
8,210
483
1,766
13,137
6,187
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Hudox
Bacchus
12
2 / 0 / 3
8,224
484
6,522
12,268
14,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 2 / 1
8,080
475
9,274
13,164
17,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
15
4 / 4 / 1
9,548
562
17,287
19,766
14,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AlleyGator10
Ao Kuang
15
4 / 4 / 0
9,102
535
16,836
23,006
10,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
4,972
292
0
43
19
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
16
1 / 0 / 0
9,482
558
8,666
16,225
12,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
PukkerUp
Thanatos
15
2 / 2 / 0
8,420
495
5,580
15,215
7,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Shaker 33
Ishtar
16
0 / 0 / 0
9,550
562
8,198
10,759
5,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
6
Kills
7
8
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AlleyGator10
Ao Kuang
4
4
0
1
W
Izanami
Broseph1469
Izanami
0
0
1
0.5
W
Shiva
0
2
3
0.75
W
Bacchus
Hudox
Bacchus
2
0
3
3.5
L
0
0
0
0
L
Hercules
1
0
0
1
L
Thanatos
PukkerUp
Thanatos
2
2
0
1
L
Ishtar
Shaker 33
Ishtar
0
0
0
0
W
0
2
1
0.25
W
Zhong Kui
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,611
Damage
39,280
64,814
Taken
65,248
54,380
Mitigated
36,046
18,852
Healing
39,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AlleyGator10
Ao Kuang
16,836
4,780
11
9,550
23,006
10,378
263
16,189
6,817
63,519
0
W
Izanami
Broseph1469
Izanami
2,762
1,144
0
2,809
6,479
2,025
892
278
6,201
0
62,228
W
Shiva
1,766
564
861
719
13,137
6,187
255
185
12,952
0
59,384
W
Bacchus
Hudox
Bacchus
6,522
746
112
4,107
12,268
14,169
0
1,018
11,250
29,208
0
L
0
0
0
0
43
19
0
0
43
38
0
L
Hercules
8,666
3,182
0
7,421
16,225
12,513
272
2,056
14,169
0
93,091
L
Thanatos
PukkerUp
Thanatos
5,580
790
0
14,373
15,215
7,982
0
4,422
10,793
0
76,988
L
Ishtar
Shaker 33
Ishtar
8,198
4,981
0
8,152
10,759
5,154
1,120
2,013
8,746
0
88,725
W
9,274
4,108
0
2,757
13,164
17,925
0
106
13,058
3,083
52,398
W
Zhong Kui
17,287
2,172
0
7,487
19,766
14,074
0
15,249
4,517
71,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,820
Gold Earned
41,526
442
Minions Killed
568
0
Camps Cleared
0
1,591,016
Distance Traveled
1,342,243
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,102
535
101
6
0
310,682
0
W
Izanami
7,758
456
111
7
0
277,325
0
W
Shiva
8,210
483
84
5
0
305,185
0
W
Bacchus
8,224
484
41
2
0
367,288
1
L
Ares
4,972
292
0
0
0
17,189
0
L
Hercules
9,482
558
185
11
0
323,271
0
L
Thanatos
8,420
495
107
6
0
379,272
1
L
Ishtar
9,550
562
175
10
0
311,829
0
W
Surtr
8,080
475
87
5
0
349,338
0
W
Zhong Kui
9,548
562
119
7
0
291,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role