Player Matchup

Vulcan
Vulcan
ArtilleryBound
Vulcan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,647 Elo+
Party 1
Osiris
Osiris
ChillyFrys
Osiris
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,668 Elo+
Party 1
Maui
Maui
Steezydrew8
Maui
Level 39
God Stats
8W - 2L
1,642 SR
Queue Stats
8W - 2L
1,647 Elo+
Party 1
Team Averages
Level 87
1,547 SR
1,654 Elo+

VS

Team Averages
Level 111
1,524 SR
1,407 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Train3696
Pele
Level 34
God Stats
4W - 3L
1,500 SR
Queue Stats
11W - 18L
1,273 Elo+
Solo
Surtr
Surtr
solnegro01
Surtr
Level 144
God Stats
11W - 14L
1,573 SR
Queue Stats
217W - 225L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
8,255
826
9,891
6,413
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
ChillyFrys
Osiris
12
1 / 2 / 4
6,870
687
2,967
8,174
7,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 5
7,985
799
5,763
9,393
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 1 / 3
7,006
701
5,547
5,925
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
11
1 / 3 / 3
6,928
693
4,888
7,346
2,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
10
3 / 4 / 1
6,987
699
7,031
8,795
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
8
Kills
4
4
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
3
1.5
W
4
2
4
3
W
Osiris
ChillyFrys
Osiris
1
2
4
1.5
W
3
0
5
5.5
L
Pele
1
3
3
0.83
L
Surtr
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,621
Damage
17,466
23,980
Taken
22,066
19,301
Mitigated
9,290
5,278
Healing
4,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,547
1,074
0
2,537
5,925
2,109
0
4,528
1,286
29,875
2,474
W
9,891
3,344
0
500
6,413
3,006
0
976
5,437
44,967
194
W
Osiris
ChillyFrys
Osiris
2,967
807
0
895
8,174
7,756
0
2,591
5,583
0
18,787
W
5,763
2,012
298
3,585
9,393
8,539
0
2,144
7,249
15,980
0
L
Pele
4,888
709
0
985
7,346
2,671
0
5,309
1,881
0
19,846
L
Surtr
7,031
2,025
0
1,350
8,795
4,510
17
5,918
2,747
92
24,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,110
Gold Earned
20,921
139
Minions Killed
125
0
Camps Cleared
0
553,124
Distance Traveled
543,099
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,006
701
48
5
0
197,504
2
W
Vulcan
8,255
826
89
9
0
192,818
0
W
Osiris
6,870
687
25
3
0
175,554
2
W
Maui
7,985
799
25
3
0
184,752
4
L
Pele
6,928
693
35
4
0
191,712
0
L
Surtr
6,987
699
42
4
0
153,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role