Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Asp9999
Izanami
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 63L
1,598 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JrZy
Ah Muzen Cab
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 13L
1,540 Elo+
Party 2
Ra
Ra
Kauzmic
Ra
Level 107
God Stats
3W - 3L
1,829 SR
Queue Stats
11W - 8L
1,491 Elo+
Party 2
Surtr
Surtr
madmasterman
Surtr
Level 125
God Stats
4W - 4L
1,741 SR
Queue Stats
73W - 49L
1,540 Elo+
Party 2
Team Averages
Level 93
1,614 SR
1,534 Elo+

VS

Team Averages
Level 103
1,606 SR
1,629 Elo+
Zeus
Zeus
BCramit
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 66L
1,621 Elo+
Party 1
Tyr
Tyr
UltraNoice
Tyr
Level 96
God Stats
4W - 2L
1,741 SR
Queue Stats
9W - 5L
1,720 Elo+
Solo
Surtr
Surtr
VERmySocks
Surtr
Level 156
God Stats
2W - 4L
1,455 SR
Queue Stats
57W - 48L
1,621 Elo+
Party 1
Ah Puch
Ah Puch
Yukiiki
Ah Puch
Level 72
God Stats
9W - 15L
1,835 SR
Queue Stats
553W - 542L
1,660 Elo+
Solo
Izanami
Izanami
smfcbow
Izanami
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 0 / 6
8,489
1,061
12,139
4,121
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Asp9999
Izanami
14
1 / 2 / 6
8,267
1,033
5,492
7,142
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
JrZy
Ah Muzen Cab
15
3 / 1 / 8
9,278
1,160
10,557
7,322
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 2 / 6
9,753
1,219
12,093
5,612
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 6
8,822
1,103
13,862
14,611
13,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Team 1 Tickets

299

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BCramit
Zeus
14
1 / 3 / 3
8,306
1,038
4,913
7,927
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 2
9,064
1,133
10,618
16,179
19,305
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Surtr
14
3 / 2 / 4
9,253
1,157
12,970
18,075
19,183
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
Yukiiki
Ah Puch
13
0 / 0 / 0
7,259
907
786
537
187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
smfcbow
Izanami
14
0 / 6 / 5
8,768
1,096
7,012
15,476
7,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
13
Kills
8
8
Deaths
13
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
0
6
4
W
Izanami
Asp9999
Izanami
1
2
6
2
L
Zeus
BCramit
Zeus
1
3
3
0.83
W
Ah Muzen Cab
JrZy
Ah Muzen Cab
3
1
8
7
W
5
2
6
4
L
4
2
2
2.5
L
Surtr
3
2
4
2.5
L
Ah Puch
Yukiiki
Ah Puch
0
0
0
0
W
3
3
6
2
L
Izanami
smfcbow
Izanami
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,143
Damage
36,299
38,808
Taken
58,194
24,676
Mitigated
49,131
14,354
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
12,139
839
0
0
4,121
1,725
0
509
3,612
24,407
0
W
Izanami
Asp9999
Izanami
5,492
4,152
0
1,247
7,142
3,043
0
538
6,604
0
16,900
L
Zeus
BCramit
Zeus
4,913
1,281
0
150
7,927
3,104
0
4,287
3,640
20,450
0
W
Ah Muzen Cab
JrZy
Ah Muzen Cab
10,557
5,814
0
2,891
7,322
3,599
0
1,919
5,403
0
23,188
W
12,093
1,316
2,785
2,080
5,612
2,870
0
1,519
4,093
34,737
0
L
10,618
592
0
2,449
16,179
19,305
0
7,276
8,903
4,418
17,428
L
Surtr
12,970
3,093
0
4,479
18,075
19,183
0
7,099
10,976
363
29,246
L
Ah Puch
Yukiiki
Ah Puch
786
0
0
0
537
187
0
378
159
4,254
0
W
13,862
4,074
0
5,351
14,611
13,439
0
2,968
11,535
501
29,496
L
Izanami
smfcbow
Izanami
7,012
6,007
0
2,530
15,476
7,352
0
5,554
9,922
0
34,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,609
Gold Earned
42,650
191
Minions Killed
204
4
Camps Cleared
5
804,036
Distance Traveled
690,149
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,489
1,061
50
6
0
167,749
0
W
Izanami
8,267
1,033
36
5
1
148,950
0
L
Zeus
8,306
1,038
42
5
2
147,865
0
W
Ah Muzen Cab
9,278
1,160
30
4
1
148,928
0
W
Ra
9,753
1,219
48
6
0
178,263
0
L
Tyr
9,064
1,133
29
4
1
193,804
0
L
Surtr
9,253
1,157
36
5
1
170,936
0
L
Ah Puch
7,259
907
13
2
0
34,107
1
W
Surtr
8,822
1,103
27
3
2
160,146
0
L
Izanami
8,768
1,096
84
11
1
143,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role