Player Matchup

Lancelot
Lancelot
Dradonkill
Lancelot
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 40L
1,174 Elo+
Party 1
Raijin
Raijin
Juann188
Raijin
Level 86
God Stats
12W - 6L
1,694 SR
Queue Stats
221W - 217L
1,399 Elo+
Solo
Artemis
Artemis
KauaPires11
Artemis
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 69L
1,749 Elo+
Party 3
Surtr
Surtr
RagnarokWarrior
Surtr
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 32L
1,294 Elo+
Party 1
Athena
Athena
SoarinZN
Athena
Level 49
God Stats
22W - 14L
1,932 SR
Queue Stats
128W - 145L
1,457 Elo+
Party 3
Team Averages
Level 55
1,625 SR
1,415 Elo+

VS

Team Averages
Level 41
1,513 SR
1,435 Elo+
Hel
Hel
HZI_gacha
Hel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,395 Elo+
Party 2
Osiris
Osiris
PedroSmugFace
Osiris
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,338 Elo+
Solo
Poseidon
Poseidon
SrRimuru
Poseidon
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,363 Elo+
Party 4
Nemesis
Nemesis
Tokyo3580
Nemesis
Level 47
God Stats
1W - 4L
1,749 SR
Queue Stats
9W - 13L
1,684 Elo+
Party 4
Loki
Loki
Y-YOH-QRF-G30
Loki
Level 9
God Stats
0W - 4L
1,314 SR
Queue Stats
4W - 9L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dradonkill
Lancelot
12
3 / 3 / 3
7,811
521
5,739
12,022
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
Juann188
Raijin
14
6 / 2 / 2
9,239
616
10,964
7,782
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
KauaPires11
Artemis
11
3 / 3 / 2
6,937
462
6,766
8,048
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 0
7,572
505
6,808
12,338
9,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
SoarinZN
Athena
11
1 / 3 / 4
7,552
503
3,673
15,251
11,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 5
7,232
482
12,132
11,538
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
1 / 1 / 0
6,955
464
7,054
12,971
15,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
SrRimuru
Poseidon
12
0 / 3 / 2
7,224
482
3,443
6,171
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Tokyo3580
Nemesis
11
3 / 2 / 3
7,140
476
5,303
12,008
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 3
7,738
516
6,025
10,053
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
13
Kills
12
12
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Dradonkill
Lancelot
3
3
3
1.5
L
4
6
5
1.08
W
Raijin
Juann188
Raijin
6
2
2
3.5
W
Artemis
KauaPires11
Artemis
3
3
2
1.33
L
1
1
0
1
W
0
1
0
0
W
Athena
SoarinZN
Athena
1
3
4
1
L
Poseidon
SrRimuru
Poseidon
0
3
2
0.33
L
Nemesis
Tokyo3580
Nemesis
3
2
3
2.25
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,950
Damage
33,957
55,441
Taken
52,741
31,405
Mitigated
28,669
12,038
Healing
19,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Dradonkill
Lancelot
5,739
2,074
0
1,391
12,022
4,896
1,175
1,775
10,247
0
50,782
L
12,132
1,766
2,522
4,044
11,538
3,962
84
4,422
7,116
39,832
0
W
Raijin
Juann188
Raijin
10,964
1,485
0
980
7,782
2,657
1,784
2,058
5,724
63,111
3,938
W
Artemis
KauaPires11
Artemis
6,766
2,198
0
2,001
8,048
2,708
523
2,652
5,396
0
31,556
L
7,054
2,767
0
5,715
12,971
15,183
201
1,046
11,925
0
39,614
W
6,808
3,095
0
4,277
12,338
9,404
0
1,830
10,508
1,203
42,699
W
Athena
SoarinZN
Athena
3,673
1,040
260
3,129
15,251
11,740
346
7,260
7,991
29,304
0
L
Poseidon
SrRimuru
Poseidon
3,443
57
0
50
6,171
1,771
0
3,156
3,015
50,917
0
L
Nemesis
Tokyo3580
Nemesis
5,303
2,905
0
4,791
12,008
4,132
943
2,785
9,223
0
43,283
L
6,025
1,617
0
2,244
10,053
3,621
0
2,612
7,441
0
37,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,111
Gold Earned
36,289
347
Minions Killed
326
0
Camps Cleared
0
1,492,393
Distance Traveled
1,459,763
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,811
521
75
5
0
342,863
0
L
Hel
7,232
482
45
3
0
273,485
0
W
Raijin
9,239
616
112
7
0
295,016
0
W
Artemis
6,937
462
54
4
0
267,843
0
L
Osiris
6,955
464
64
4
0
288,082
0
W
Surtr
7,572
505
77
5
0
246,498
0
W
Athena
7,552
503
29
2
0
340,173
0
L
Poseidon
7,224
482
85
6
0
253,720
0
L
Nemesis
7,140
476
63
4
0
338,788
0
L
Loki
7,738
516
69
5
0
305,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role