Player Matchup

Sylvanus
Sylvanus
BeeefStew
Sylvanus
Level 46
God Stats
4W - 1L
1,596 SR
Queue Stats
26W - 11L
2,021 Elo+
Party 1
Sun Wukong
Sun Wukong
KÁOTIC
Sun Wukong
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 10L
1,849 Elo+
Solo
Ishtar
Ishtar
MilkyPickle
Ishtar
Level 26
God Stats
3W - 1L
1,613 SR
Queue Stats
73W - 46L
2,021 Elo+
Party 1
Da Ji
Da Ji
Pharone
Da Ji
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
113W - 101L
1,993 Elo+
Party 1
Poseidon
Poseidon
nbohn621
Poseidon
Level 100
God Stats
5W - 4L
1,500 SR
Queue Stats
138W - 115L
1,896 Elo+
Party 1
Team Averages
Level 89
1,542 SR
1,956 Elo+

VS

Team Averages
Level 109
1,706 SR
1,394 Elo+
Bacchus
Bacchus
Hooty57
Bacchus
Level 27
God Stats
1W - 2L
1,906 SR
Queue Stats
15W - 33L
1,563 Elo+
Party 2
Surtr
Surtr
LordDeathShadow
Surtr
Level 128
God Stats
2W - 3L
1,715 SR
Queue Stats
30W - 46L
1,385 Elo+
Party 2
Arachne
Arachne
Sterbot
Arachne
Level 99
God Stats
3W - 5L
1,514 SR
Queue Stats
20W - 42L
1,315 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WaddledAway
Morgan Le Fay
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 30L
1,324 Elo+
Party 2
Hachiman
Hachiman
lazyman246
Hachiman
Level 145
God Stats
1W - 4L
1,893 SR
Queue Stats
42W - 60L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BeeefStew
Sylvanus
15
3 / 0 / 11
10,020
589
6,333
17,510
17,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
KÁOTIC
Sun Wukong
16
2 / 0 / 1
10,086
593
17,228
21,069
22,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
18
1 / 0 / 4
10,717
630
9,846
11,661
6,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Pharone
Da Ji
16
11 / 6 / 3
10,752
632
12,245
16,627
6,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
nbohn621
Poseidon
16
5 / 3 / 8
10,055
591
13,349
11,079
4,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hooty57
Bacchus
12
0 / 0 / 5
7,518
442
4,991
13,192
15,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 2 / 1
8,145
479
14,493
24,736
22,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
Sterbot
Arachne
14
4 / 8 / 3
8,690
511
8,989
18,933
7,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
WaddledAway
Morgan Le Fay
14
5 / 8 / 4
9,101
535
13,497
12,977
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
lazyman246
Hachiman
13
0 / 4 / 0
7,604
447
5,752
10,470
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
22
Kills
9
9
Deaths
22
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BeeefStew
Sylvanus
3
0
11
8.5
L
Bacchus
Hooty57
Bacchus
0
0
5
2.5
W
Sun Wukong
KÁOTIC
Sun Wukong
2
0
1
2.5
L
0
2
1
0.25
W
Ishtar
1
0
4
3
W
Da Ji
Pharone
Da Ji
11
6
3
2.08
L
Arachne
Sterbot
Arachne
4
8
3
0.69
L
Morgan Le Fay
WaddledAway
Morgan Le Fay
5
8
4
0.88
L
Hachiman
lazyman246
Hachiman
0
4
0
0
W
Poseidon
nbohn621
Poseidon
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,001
Damage
47,722
77,946
Taken
80,308
57,074
Mitigated
53,552
36,012
Healing
22,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BeeefStew
Sylvanus
6,333
1,471
5,293
7,495
17,510
17,243
62
5,897
11,613
24,615
0
L
Bacchus
Hooty57
Bacchus
4,991
583
0
2,411
13,192
15,214
0
5,313
7,879
21,627
0
W
Sun Wukong
KÁOTIC
Sun Wukong
17,228
5,708
0
11,171
21,069
22,658
0
635
20,434
981
102,110
L
14,493
7,249
0
11,898
24,736
22,756
0
1,631
23,105
1,309
69,145
W
Ishtar
9,846
6,384
0
7,970
11,661
6,206
1,221
1,437
10,224
0
112,955
W
Da Ji
Pharone
Da Ji
12,245
2,737
0
1,629
16,627
6,815
0
6,284
10,343
0
83,153
L
Arachne
Sterbot
Arachne
8,989
6,110
0
2,442
18,933
7,401
0
7,421
11,512
0
65,881
L
Morgan Le Fay
WaddledAway
Morgan Le Fay
13,497
750
0
1,505
12,977
4,800
0
4,057
8,920
76,567
0
L
Hachiman
lazyman246
Hachiman
5,752
2,806
0
4,424
10,470
3,381
0
1,379
9,091
0
63,103
W
Poseidon
nbohn621
Poseidon
13,349
2,810
213
2,241
11,079
4,152
0
5,914
5,165
104,052
2,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,630
Gold Earned
41,058
647
Minions Killed
465
0
Camps Cleared
0
1,692,860
Distance Traveled
1,720,136
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,020
589
23
1
0
305,727
2
L
Bacchus
7,518
442
27
2
0
360,359
4
W
Sun Wukong
10,086
593
174
10
0
326,856
0
L
Surtr
8,145
479
105
6
0
346,625
0
W
Ishtar
10,717
630
186
11
0
300,964
2
W
Da Ji
10,752
632
90
5
0
406,334
0
L
Arachne
8,690
511
93
5
0
354,768
0
L
Morgan Le Fay
9,101
535
130
8
0
323,382
2
L
Hachiman
7,604
447
110
6
0
335,002
3
W
Poseidon
10,055
591
174
10
0
352,979
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role