Player Matchup

Zhong Kui
Zhong Kui
DiamondKaiser
Zhong Kui
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 56L
1,492 Elo+
Party 2
Hun Batz
Hun Batz
LudwigBonCazador
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 30L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
night_soul_nz
Kumbhakarna
Level 108
God Stats
1W - 5L
1,720 SR
Queue Stats
4W - 9L
1,548 Elo+
Party 2
Team Averages
Level 83
1,573 SR
1,513 Elo+

VS

Team Averages
Level 87
1,500 SR
1,772 Elo+
Medusa
Medusa
Wild_Grub
Medusa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 78L
1,873 Elo+
Party 1
Chaac
Chaac
Willeren54
Chaac
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,609 Elo+
Solo
Baron Samedi
Baron Samedi
yasin7784
Baron Samedi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 78L
1,834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DiamondKaiser
Zhong Kui
12
5 / 4 / 1
7,529
753
12,707
11,578
7,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 4 / 2
6,367
637
5,252
10,578
4,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
night_soul_nz
Kumbhakarna
10
0 / 4 / 5
6,695
670
2,831
14,486
12,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Wild_Grub
Medusa
12
2 / 2 / 8
7,833
783
7,943
8,371
3,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
14
6 / 1 / 6
8,431
843
10,040
10,660
7,367
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
yasin7784
Baron Samedi
13
4 / 3 / 6
8,338
834
12,282
8,646
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
12
12
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DiamondKaiser
Zhong Kui
5
4
1
1.38
L
1
4
2
0.5
W
Medusa
Wild_Grub
Medusa
2
2
8
3
W
Chaac
6
1
6
9
L
Kumbhakarna
night_soul_nz
Kumbhakarna
0
4
5
0.63
W
Baron Samedi
yasin7784
Baron Samedi
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,790
Damage
30,265
36,642
Taken
27,677
24,391
Mitigated
14,862
5,938
Healing
7,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DiamondKaiser
Zhong Kui
12,707
1,536
0
3,900
11,578
7,938
0
4,333
7,245
31,322
0
L
5,252
580
0
0
10,578
4,351
0
3,714
6,864
0
13,098
W
Medusa
Wild_Grub
Medusa
7,943
3,601
0
90
8,371
3,329
1,010
5,999
2,372
0
15,899
W
Chaac
10,040
1,168
0
2,906
10,660
7,367
553
4,981
5,679
0
25,362
L
Kumbhakarna
night_soul_nz
Kumbhakarna
2,831
791
0
2,038
14,486
12,102
0
3,968
10,518
10,292
0
W
Baron Samedi
yasin7784
Baron Samedi
12,282
1,189
1,350
3,306
8,646
4,166
536
4,591
4,055
34,231
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,591
Gold Earned
24,602
79
Minions Killed
115
0
Camps Cleared
0
460,004
Distance Traveled
511,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,529
753
50
5
0
147,078
0
L
Hun Batz
6,367
637
16
2
0
161,979
0
W
Medusa
7,833
783
21
2
0
162,012
0
W
Chaac
8,431
843
35
4
0
183,633
0
L
Kumbhakarna
6,695
670
13
1
0
150,947
0
W
Baron Samedi
8,338
834
59
6
0
166,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role