Player Matchup

Izanami
Izanami
Aletano
Izanami
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 38L
1,616 Elo+
Solo
Hou Yi
Hou Yi
BeerMeFatty
Hou Yi
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
MrGiggles102
Erlang Shen
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
319W - 315L
1,500 Elo+
Solo
Khepri
Khepri
ScottZap
Khepri
Level 148
God Stats
5W - 2L
1,500 SR
Queue Stats
185W - 151L
1,384 Elo+
Solo
Ra
Ra
SendMeLewds
Ra
Level 153
God Stats
1W - 4L
1,500 SR
Queue Stats
420W - 439L
1,474 Elo+
Solo
Team Averages
Level 136
1,500 SR
1,495 Elo+

VS

Team Averages
Level 98
1,500 SR
1,355 Elo+
Odin
Odin
Goatwrangler17
Odin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
MockTiger
Ishtar
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,258 Elo+
Party 1
Mulan
Mulan
ProbablyReformed
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,258 Elo+
Party 1
Sol
Sol
Spooky979
Sol
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 28L
1,258 Elo+
Party 1
Horus
Horus
Yodashii
Horus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aletano
Izanami
18
6 / 3 / 12
10,281
791
21,680
13,724
8,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
12
4 / 1 / 5
8,473
652
7,497
5,852
3,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
MrGiggles102
Erlang Shen
16
6 / 4 / 13
10,116
778
12,695
26,660
33,936
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
ScottZap
Khepri
14
0 / 5 / 19
9,368
721
9,168
19,095
20,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 2 / 16
11,127
856
31,897
15,150
9,294
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 10
8,991
692
5,286
27,145
24,772
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
MockTiger
Ishtar
17
2 / 3 / 10
10,406
800
15,552
18,097
8,260
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 5 / 8
9,774
752
15,873
19,630
15,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
7 / 5 / 5
11,491
884
31,070
15,804
6,842
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Horus
Yodashii
Horus
17
3 / 4 / 10
10,130
779
6,479
23,414
18,662
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
58
22
Kills
15
15
Deaths
22
65
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aletano
Izanami
6
3
12
4
L
Hou Yi
4
1
5
6.5
W
0
5
10
1
W
Ishtar
MockTiger
Ishtar
2
3
10
2.33
L
Erlang Shen
MrGiggles102
Erlang Shen
6
4
13
3.13
W
3
5
8
1.4
L
Khepri
ScottZap
Khepri
0
5
19
1.9
L
6
2
16
7
W
7
5
5
1.9
W
Horus
Yodashii
Horus
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,937
Damage
74,260
80,481
Taken
104,090
75,091
Mitigated
74,065
30,342
Healing
46,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aletano
Izanami
21,680
15,772
1,707
3,079
13,724
8,515
2,732
4,078
9,646
0
41,274
L
Hou Yi
7,497
4,238
895
1,386
5,852
3,000
364
2,524
3,328
0
10,198
W
5,286
1,792
1,316
7,135
27,145
24,772
520
9,841
17,304
0
15,214
W
Ishtar
MockTiger
Ishtar
15,552
10,544
896
4,877
18,097
8,260
3,441
8,169
9,928
0
38,653
L
Erlang Shen
MrGiggles102
Erlang Shen
12,695
8,468
1,903
5,833
26,660
33,936
793
11,279
15,381
0
17,260
W
15,873
2,922
3,022
4,836
19,630
15,529
44
7,347
12,283
199
22,546
L
Khepri
ScottZap
Khepri
9,168
1,010
2,651
2,104
19,095
20,346
171
7,232
11,863
11,870
0
L
31,897
6,509
5,986
4,798
15,150
9,294
831
6,156
8,994
57,597
2,028
W
31,070
12,658
1,020
4,939
15,804
6,842
5,128
6,021
9,783
56,592
0
W
Horus
Yodashii
Horus
6,479
3,327
9,365
9,349
23,414
18,662
91
8,696
14,718
0
10,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,365
Gold Earned
50,792
137
Minions Killed
137
0
Camps Cleared
0
1,036,084
Distance Traveled
1,064,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,281
791
43
3
0
236,933
0
L
Hou Yi
8,473
652
8
1
0
105,410
0
W
Odin
8,991
692
22
2
0
222,184
0
W
Ishtar
10,406
800
55
4
0
208,907
0
L
Erlang Shen
10,116
778
11
1
0
233,169
0
W
Mulan
9,774
752
10
1
0
227,647
0
L
Khepri
9,368
721
7
1
0
226,740
0
L
Ra
11,127
856
68
5
0
233,832
0
W
Sol
11,491
884
46
4
0
190,471
0
W
Horus
10,130
779
4
0
0
214,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role